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Shoji Kawamori (VF, AC)
Masami Obari (Dancougar, Gravion, Dragonar)
Kunio Okawara (Gundam)
Makoto Kobayashi (Gundam Z, Gundam ZZ)
Hajime Katoki - Gundam (Ver KA)
kenki fujioka - Gundam AOZ
Big O - love how how retro and industrial they feel
Megaman Zero - Love how organic they feel, despite being mechanical
The Kiryu models from the Godzilla franchise (also the Dragon Zord from MMPR)
Go Nagai for being the OG who started it all
And Hideaki Anno for collectively blowing our minds and elevating the artform
Surprised no one has said Akira Toriyama. I like Nagano and Okawara as well, but Toriyama's mechanical designs are super neat too. Very industrial looking
As in design that focus on the artistic and theme side first then the mechanic, where rule of cool trumps everything. I don't like that aesthetic in the slightest.
Kunio Okawara for example is the mechanical designer for most early Gundam shows. He designed the titular RX-78-2 as well as the MS-06. His designs are very clean and lack any real "flourish" to the machines. He's been the mechanical designer for Dougram, Votoms, and Xabungle to name examples.
Mamoru Nagano draws mechanical designs a bit more "alien". more rounded and jutting edges. the mechanical designs of the machines from Five Star Stories are his doing and the original suggested designs of the Qubeley and Hambrabi from Zeta are in line with this. He also designed the machines in Heavy Metal L-Gaim which I love the exposed joints and struts on things like L-Gaim and the Batshu.
Hajime Katoki - I would say he draws very close to how Okawara designs, but is considered infamous in the regard he draws the legs of machines very long. "Katoki'd" is an old joke floating around in my head at the moment.
There are more mechanical designers out there, but saying "just not gundam" is stupid and makes you stick out like a tourist
I'll use the gundam series you love so much as an example:
The ball cannon thing is a better design for me, in terms of aesthetic and practicality, than any gundam currently in existence.
Some battlemech series gets on my nerve too, especially the humanoid looking one since they don't utilize those human part for much in the RTS game I played AKA what's the point of a fist in you're not gonna hold something onto it.
In term of the aesthetic I love the most. AC5 takes the crown, but it's a rather meh game.
You don't have to get it. I'm just stating how I feel.
you list the ball as something you like, something deisgned by Okawara, the same guy who designed the Gundam and the Zaku. This thread's entire purpose is to discuss the PEOPLE behind mechanical designs. Not specific designs themselves.
Masahiro Miki is the lead mechanical designer on AC5. It seems unfortunately there are no other examples I can find outside AC5 that highlight his design philosophies
I don't mind whoever made the design, just their sense of believe-ability and aesthetic.
And most Gundam has none. It sacrifice too much realism to establish its personality.
So I don't like them, that's all. I'm sure others do though, and that's okay too.