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The atmosphere is still the same. The game play us more sekiro like than the old games.
Plenty of gameplay footage on youtube etc. if you want to get a look at how the game is in action before you buy it.
I recommend the PvE side of the game. It was a good run. There are a few bumps between specific bosses and a few missions, but frankly the later has always been a part of AC. There are always a few missions that are just a pain to deal with.
My typically sour ass enjoyed the PvE side. I'd say they set their bar higher in certain regards of the PvE side of matters.
If you decide to get into PvP... it's an acquired taste.... a very bitter taste with how FROM has handled it but that is to be expected for a FROMSOFT game - amazing campaign, blithering multiplayer.
Thanks for the replies!
Ooof the Soulsbourne/Sekiro mechanics they added may turn me off this, I LOVED the old Armored Core games it was just chip damage and dodging that's what i yearn for right now, not sure if I can stomach the frustration of the Soulsbourne/Sekiro mechanics although the action does look amazing. Finally on sale so I might try it out.
Still deciding - Happy Holidays!
You strafe around the enemies and chip both HP and stagger onto them using various weapons.
You get a relatively short story (6-8 hours) but you have to complete it 3 times to get all 3 endings. (Some of the missions will change each playthrough, and you will continue to unlock parts in New Game+ and New Game++)
Some builds are much stronger than others, but all are fun in their own right,
You'll be surprised how OP a light build is.
No "base game, trash plot. Expansion has the good plot" here like they had with 3 4 and 5 (I will defend 2 "ANCIENT MARS ROBOTS" with my life.)
Heads up about the tutorial boss. It is either super easy, or ♥♥♥♥♥♥♥♥ depending on how often it flies out of bounds.
People are very defensive about it probably because in the old days, instead of an invisible wall we had "You brushed the border fighting a boss? mission fail start over" which was a thousand time worse.
If you buy the game. play all the tutorials as the unlock instead of ignoring them as they come up as they unlock some early part such as early slightly better FCS, the first machinegun (an UZI which is actually very good), etc.
Kicks have also been nerfed so hard that I just skip using them now. In fact they were nerfed so hard I let enemy AC obviously attempting to kick me do it, so I can kill them faster. Because now it won't stun me, and I recover from flinching and shoot them in the face with a bazooka faster than the game lets them out of "No further inputs allowed after a kick, for balance" limbo.
They still have use, but now my S ranks save it for bullying fodder and "Can only kick a stationary turret that can't even turn to fire me for 99% of it's health now. but that means only 1 bullet to finish the job."
They may be one of those people who think stagger meters and warning signs = sekiro.
Oh that reminds me. Red warning flashes are not "Too EZ, just dodge when you see it. too ez". Only fodder locks in. Proper enemies with warning flashes can shamelessly cancel their attack if the AI knows they will miss the shot, or your shot will hit and stagger them before they fire. Or are a high grade ♥♥♥♥♥♥♥ that will track warming up their beam cannon until the literal last instant.
Sulla wrecked a lot of people who listened to the "red warning flash is casual sekiro!" tears. Because they are one of the first proper enemies to cancel out of a red flash then do it again to the back of your head the second they dash off camera. If you think "Just dodge when you see red flash, SEKIROOOOO" you get wrecked. If you know they can change their mind, you won't get caught off guard by the largest bazooka in the game.
My love of twin light laser rifles (too weak to even one-shot a basic MT without the super energy damage generators) means I got to catch out the AI in 5 red flash cancels in a row when they really, really wanted to do their heavy attack, but also did not want to suffer the embarrassment of getting full staggered by a baby laser.
This leads to some strange holes in the AI logic. Where they are more willing to get shot up by a machinegun or basic rifle for a bit until their health is low or their stagger meter is high. But a weapon regarded as "dangerous" even fodder drugged out of their mind will try to evade up front more often.
This is why the few burst fire guns are good on paper, but in practice kinda miserable. "Now instead of needing to shoot a trash robot twice to kill it, this burst fire rifle can one shot it-since when did these idiots know how to dodge!?"