Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Armored Core 6 is the "for newbies" entry of the Armored Core franchise. You don't have to take my word for it, the developers said so themselves, but not in those words. They made AC6 with the intention of building a new generation of AC fans from their souls-like fanbase.
To accomplish this, they trimmed all the fat and gave us the most bare-bones Armored Core since the original, slapped on an overturned stagger system, and made the game over-reliant on bosses to provide any amount of difficulty.
Difficulty was spread across multiple aspects in the classic games - tracking money, ammo reserves, heat, and more. Armored Core 6 feels very one-dimensional in comparison. It feels like a downgrade to me.
True about the simplified systems, the game does not feel one-dimensional though. You basically have to force yourself to play the older games today, due to the very poor controls, the completely muddled/cluttered UI elements that are always on-screen, the terrible sound design..I could go on but I know what this conversation entails lmfao.
Yeah, we know what this conversation entails. It's been brought up and beaten to death 1000 times in these forums already. But I'm a habitual arguer, and I'm not going to let you get away with trash-talking the older games without a rebuttal. lol
Tank controls may be old controls, but that doesn't make them poor. You have to think about what we were dealing with in the 90s. Dualshock (dual analogue sticks) didn't exist until 1997. The use of dual analogue controls to move the camera and character wouldn't be introduced until 2000 with Alien Resurrection, then popularized with Halo in 2001. This is all to say tank controls were actually an incredibly clever way to make use of the available hardware to navigate a 3D space.
I'm old enough to remember playing Doom and Tomb Raider on DOS. So tank controls are as much second nature to me as dual-analogue is intuitive. Younger gamers are simply spoiled for not having to witness the development and transition as new technologies and techniques emerged.
The "cluttered" UI is an immersion choice. The classic games lean more into mech simulation. And the persistence of tank controls into gens 2 and 3 was meant to enhance that immersion. The minimalist UI is all Miyazaki, and is better for a super-robot and cinematic approach. It's a matter of preference. You can't claim one is better than the other.
I also like the corny music and sound design of the older games. I think AC6 music sounds like a bunch of white noise played over someone trying to dribble a bowling ball on carpet.
lmfao fair. And I think it just comes down to preference. I do still play older, clunkier games even today, but I have my limits and unfortunately the AC series didn't age with me, so to speak. But, I wouldn't expect people to see me eye to eye with why I still play say, Dragon Warrior 2 on the NES, which also has piss-poor controls btw. And I'm old enough to have played Doom and Tomb Raider on DOS as well, so I can appreciate how far we have come from those times. Though, Doom played fantastic even back then. Tomb Raider though, that was a learner, for sure. Even still, I still play Doom today using GZDoom and it's definitely a huge improvement.
What a wonderfully pleasant surprise, buying a game not knowing what to expect (I was new to Armored Core) and having it become your personal GOAT
"You remember Anthem?"
"Pepperidge Farm Remembers."
I gotta tell you the disc 3 on the soundtrack cd's for this game (unreleased tracks) is end to end bangers.
I know, you could trade weapons 1/1 of their value. No game does that where you can just trade in something at full value.