ARMORED CORE™ VI FIRES OF RUBICON™

ARMORED CORE™ VI FIRES OF RUBICON™

View Stats:
Thanares Nov 6, 2024 @ 11:32am
Love for the machine guns ?
i finished this game , love it even the hard part , but why everyone hating the machines guns ? i played all the game with it , apart the ice worm and defend the strider the first times. And i managed to do it and find my build working pretty well now^^
< >
Showing 1-15 of 22 comments
ImHelping Nov 6, 2024 @ 11:39am 
The tutorial machinegun is an MVP all game long.

Though a big part of that is admitting pulse weapons are trash. Won't to much to a pulse shield, constantly overheating, etc.

Meanwhile tutorial machinegun will be wrecking the bubbles on everything from start to finish. low recoil arms like basho can also barely handle the full magazine before spread happens for the tutorial uzi, while good old basic melander arms can handle the box fed MG while still having over 100 melee stat.

Along those lines, twin machineguns means mega spread no matter what arms you use. I forget if the new oversized MG can avoid that, but for the rest not even the wrecker arms could handle double trigger if I remember right. Back when I was bothering with PvP, I would constantly be reminded of this winning shootouts with 1 MG vs a guy with 2 tracing a circle around me.

The only shortfall is dealing with a mountain of spam, you might run out of ammo one last stagger before the finish line, if you don't ensure to only fire when not in deflect range.
Last edited by ImHelping; Nov 6, 2024 @ 11:44am
Thanares Nov 6, 2024 @ 12:00pm 
i use 2 attache at close and mid range with light mech , and 2 trueno or songbirds. i find the attache working well and pretty accurate even dual wielding it , maybe its my buils i dunno.
But yeah sometimes the stagger happens at the wrong time but its managing your ammo and waiting the good moment or more playing with the songbirds AOE for building the stagger. Im french so my english is not perfect ^^
Thanares Nov 6, 2024 @ 12:03pm 
and i talk more about pve , i dont pvp much for now.
Thanares Nov 6, 2024 @ 12:18pm 
I use schneider parts for weight and weapons efficiency . I agree with you the tuto smg is great ^^
Gerbera Nov 6, 2024 @ 1:15pm 
Originally posted by Thanares:
i finished this game , love it even the hard part , but why everyone hating the machines guns ? i played all the game with it , apart the ice worm and defend the strider the first times. And i managed to do it and find my build working pretty well now^^
Tbh I'm not too sure since the machine pistols are very nice to use. Very good at poking to keep up stagger or for assisting other weapons (or another MG) that build stagger. I think the only thing I wish they had was a bit beefier sound effects. Not too lout to the point they hurt your ears like AC5 bit just a bit louder.
Thanares Nov 6, 2024 @ 2:30pm 
yeah im agree but still more punchy than others weapons for me .
Thanares Nov 6, 2024 @ 2:31pm 
not fan of pistols not enough dps for me , but it looks cool !
Thanares Nov 6, 2024 @ 2:34pm 
But i see a lot of people complaining about the machines weapons being useless. So i was wondering if i was alone to like them and finding them pretty useful and even reaaly devastating against some enemies escpecially the attaches while dual wielding. Sorry for my english guys ^^
Gerbera Nov 6, 2024 @ 4:55pm 
Originally posted by Thanares:
But i see a lot of people complaining about the machines weapons being useless. So i was wondering if i was alone to like them and finding them pretty useful and even reaaly devastating against some enemies escpecially the attaches while dual wielding. Sorry for my english guys ^^
You English seems perfectly fine so no worries :)

People saying machines guns being useless are either the hardcore PvP players or ones who may not be as experienced. While machine guns are no way as strong as pistols, they are way more usable. The game itself even tell people that a machine gun on its own may not be the strongest weapon but if you pair it with another, the things I said before in my prior post holds true.

Sometimes as well there is the case that a build you make can be so complex to use that your 4th weapon needs be a very simple yet reliable weapon that can constantly and easily dish some damage/stagger which MGs offer.

In my opinion, MGs are great weapons. They may not be the most powerful, but great nonetheless.
ImHelping Nov 7, 2024 @ 5:13am 
The devs clearly through MG were worthy guns, considering it is the weapon of choice for Mass Produced AC in phase 1 of the true final boss

But then, the devs also thought pulse guns were cool. And those are trash even for their niche of anti shield weapons. sooooo...
Last edited by ImHelping; Nov 7, 2024 @ 5:14am
thePankakeManne Nov 8, 2024 @ 3:58pm 
They have their place, like every weapon.

First playthrough of the game was dual MGs, pulse gun and pulse blade. My go-to after that was just an adjustment, dual needle guns, pulse cannon and rotary laser slicer.

If you play fast and close-in, they absolutely hound enemies point blank, and are very forgiving if you miss shots or waste ammunition. It's steady damage, but most people prefer big bursty weapons.
Thanares Nov 9, 2024 @ 12:37am 
i was talking about the end game , i finshed this game and all bosses with assult rifles and machines guns .
Elimm Nov 9, 2024 @ 5:58am 
Originally posted by Thanares:
i was talking about the end game , i finshed this game and all bosses with assult rifles and machines guns .
Assault rifles feel like having lower than average damage output in general for me, also they are quite awkward in terms of combat range.
Thanares Nov 9, 2024 @ 6:51am 
Originally posted by Elimm:
Originally posted by Thanares:
i was talking about the end game , i finshed this game and all bosses with assult rifles and machines guns .
Assault rifles feel like having lower than average damage output in general for me, also they are quite awkward in terms of combat range.
Well it depends , the point for me was to having a constant dps onto enemies for exemple , and up close and mid range its pretty effective depends of the weapons.
ImHelping Nov 9, 2024 @ 7:58am 
Rifles like many weapons in this game seem designed to fight targets that can't teleport, input read, or travel faster than 300 basic. When even my HEAVY AC builds can evade rifle fire simply by strafing....

Even super guns like the coral beam will have the enemy simply sidestep unless you fire it within machinegun effective range. Plus having rifles makes the AI warp away to literally 4,000 distance (Then lazily teleport directly to you for melee) more often.

Thanares kicking ass with rifles is something they should be proud of. Because the game has very anti rifle design at times. Another part of this seems to be AI threat assessment. single fire rifle and the enemy will let you shoot them when they are still at low stagger like they are braindead. But bring the burst fire rifle, and even the drug addict dozers will spam side dodges.

This effect is also why people mistake the laser pistols as overpowered. No, the AI just judges it as "Too weak to spam dodges against" letting you dump most of your shots into them, until they are risk of being staggered.

All this has lead to my most effective twin rifle builds being... stop shooting the rifle once they are at high stagger, and either use something else to tagger them or let their meter drain to put their AI back into "Let me shoot them" mode.
Last edited by ImHelping; Nov 9, 2024 @ 8:01am
< >
Showing 1-15 of 22 comments
Per page: 1530 50

Date Posted: Nov 6, 2024 @ 11:32am
Posts: 22