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I'm not sure I entirely agree! Most of the trash mobs go down in 1-3 assault rifle shots, do very little damage, and are *very* easy to dodge.
Genuinely the only hard non-boss enemies I can think of are the stealth units, the Tetrapod MTs, and... maybe a few others? But most are still a non-issue. And maybe some of the LCs/HCs, if HC's even count as 'non-boss' enemies.
Granted, some of those stop being hard once you know how to deal with them (Tetrapod MT's stop being able to do anything if you just jump over them.)
I think they could make more interesting levels where enemies are actually dangerous and pose a threat. It's entirely possible. Plus, they already do the thing where "We're sorta expecting the player to be low on resources here, so we want to give you a full restock for the boss"
There's... a lot of ways they could do it differently.
AC 6 is a great action game, but a fairly bad armored core game.
There are the stronger units that allows us to experience such (HC etc.) and the game feels great there. And to illustrate my point, the rubicon inferno mod basically turn's AC6 into what it more or less needs, in it's current state, for veteran players. More ACs/heavy MT's during combat and if there are weaker MTs, there is a f u c k load of them.
Oh god. The ♥♥♥♥♥♥♥ bonewheels.
Also I'm pretty sure there are mods to enhance normal enemies, you can try check them out.