Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But I am also guessing that this encounter requires you to master the HC moveset if you want to kill it without hard counter builds.
It was absolutely fun tho ngl. The rubicon inferno mod is an absolute blast for the endgame AC pilot.
probably -w-')
i'm really looking forward to this now once i'm back
also makes me wonder if it'll make another unusual weapon viable, e.g. chainsaw, it locks on enemy, so you could arguably counter lock his shield bash with charged saw, man, now i got these ideas grinding my brain, gotta stop before i made another wall of text -w-')
I completely forgot about laser turrets tbh but they are very strong from what I recall when I used them in my merrygate build against Allmind. So they may be able to take him down as well.
I think I'll re attempt him with my usual 2 ACs and try my best to master fighting the HC in general. Good thing one is a lightweight and one is a heavy so good experience for both types of weight classes.