Steam installeren
inloggen
|
taal
简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden
But I'm sure your contribution is great nonetheless
EDIT: I finally read most of it!
And I agree fully with everything you say tbh and the way you worded it really sounds as tho it comes from experience. The part with Stagger in relation to slow melee animations seems to have been, as you said, to compensate for the stagger system. I think as the comment below suggest, stagger is great, but not really against AC's as the damage especially during staggers are absurd atm to say the least.
How stagger should be fixed? Well for starters the damage multipliers should be carried down a bit against ACs.
https://www.youtube.com/watch?v=We9vIlS6vA8
^This video here is basically what primarily needs to be done first with the stagger system if From wants to keep it. Primarily as I said, that ridiculous damage multiplier.
As for speeding up melee? Maybe make it like 50% faster and have it be an expensive OS upgrade, making it an upgrade that could make sense with player progression. Like the player and the enemies are slower at first but they get faster later in the game.
a mechanic built for bosses doesnt work well against other AC/players.
Stagger wasn't fun in the campaign and it is even less fun in PvP. Making it punish slow heavies that were already overly punished by it was just adding more asinine fuel to the asinine fire.
Heavies are already tanking hits that lights are dodging, so it doesn't make sense. Not to mention Rats. You finally manage to stagger them, then they are already gone again before you can capitalize. Tanks having more health doesn't counter balance it either, since you can take out like 90%+ of their health after a single stagger.
Bro
if you don't like the game, why are you even here?
All I'm saying is that if you don't like something, move on from it or come back 7th gen when it probably changes.
But whatever yes you do you I guess.
My gripes are mostly related to how easy the missions are and how trivial any non AC or other boss enemies are, plus, i don't think the stagger mechanic works fits this kind of game I would have preferred a refined heat system from AC3 or Nexus, Nexus forwards in particular has a resemblance to the stagger, but I thought it was better implemented in draining you energy, hell even a MechWarrior which it literally just shuts down your AC would have worked better.
I also thought it was probably just a bit shorter than I expected and each ng cycle although fun and added new story elements, in terms of mission it just a lot of rethread of the same content, NG+ being the weakest and NG++ picking things up a bit.
Still, the controls, the story, the customization almost everything is top tier.
https://youtu.be/nFuhipwZ618?si=E9jwJDFfF7r-WzZv
Around minute 10.
He has a series about it, it's nothing deep since he is playing each game one after the other, but it's cool for people who wants to know about the series.
PvP has always come secondary with Armored Core. AC6 clearly had a little more thought put into it. It's one of the reasons behind the hard-lock. It's supposed to plateau the skill gap between experienced and new players in order to make your build more meaningful.
The problem with this approach is the weapons and stagger are already unbalanced AF. The unforeseen consequence is by killing the skill factor with hardlock is they made already powerful weapons even more powerful.
Stagger is a ♥♥♥♥ mechanic, and does not make any logical sense in a mecha. Pumping 1000 rounds of 7.62 from a M134 at an M1A1 Abrams tank doesn't cause it to stall for 5 seconds and then magically un-stall.
Meanwhile in reality.
https://www.youtube.com/watch?v=pOlyytCzWkU
A single drone can not only disable the Abrams but straight out kill it. Abrams are soft as ♥♥♥♥ in the top armor.
I'd say the stagger is fair and realistic.
Weapon balance is another weird one where there are some really really bad outliers and head scratching at the math. Ransetsu-AR is probably the worst case now that Therapists are usable.