ARMORED CORE™ VI FIRES OF RUBICON™

ARMORED CORE™ VI FIRES OF RUBICON™

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Heavyweight, hardlock, latent kicking, duel zimmer users
What do you even do against this. Hate how kickers are based on their client and not mine so you just get stunned while 10 feet away. Add in the stagger extension from zimmers and the fact you cant dodge it due to the games netcode...
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Showing 1-15 of 16 comments
Gerbera Apr 5, 2024 @ 4:06pm 
You do a blackflip while chanting fromsoft.

That always works.
nubi Apr 5, 2024 @ 5:24pm 
it gets extremely tedious having to deal with lag exploiting kick spam, the only real way to deal with it is run a 100% kite/run away lammergeier build
Jagdtiger Apr 5, 2024 @ 6:31pm 
Press RT to quickboost. This way you can dodge attacks
Talonus_Reford Apr 5, 2024 @ 6:34pm 
Originally posted by Jagdtiger:
Press RT to quickboost. This way you can dodge attacks
Around rank 300 rn, doesn't work with ping :l The issue is the games netcode with stuns being checked attacker side. Honestly I'd rather everything be checked defender side at this point as getting constantly hit by ♥♥♥♥ that didn't is way worse than not hitting things you did, Especially in a game that is as CC heavy as AC6 is. Problem is a lot worse at close range where the margin of error becomes much smaller making ping more relevant.
Last edited by Talonus_Reford; Apr 5, 2024 @ 6:36pm
Blackmage Apr 5, 2024 @ 7:09pm 
It's the game's netcode, you can't do anything about it, short of summoning an eldritch deity. The irony of Miyazaki and company developing AC6 with PvP in mind is they dropped the ball on providing a quality PvP experience.
Talonus_Reford Apr 5, 2024 @ 7:31pm 
Originally posted by Blackmage:
It's the game's netcode, you can't do anything about it, short of summoning an eldritch deity. The irony of Miyazaki and company developing AC6 with PvP in mind is they dropped the ball on providing a quality PvP experience.
Honestly I can't think of one Fromsoft game with good netcode. I think it really is that the Japanese audience doensnt need good netcode as their latency tends to be pretty small but for the global audience we get the short end of the stick
REAPER Apr 6, 2024 @ 10:34am 
Originally posted by Talonus_Reford:
What do you even do against this. Hate how kickers are based on their client and not mine so you just get stunned while 10 feet away. Add in the stagger extension from zimmers and the fact you cant dodge it due to the games netcode...

Kickers are actually a very specific type of AC pvp builds - they basically turn themselves into a missile with a mini-stun while firing all their weapons at you.

Mathematically they now have 5 weapons ( 2 hand weapons + 2 shoulder weapons + AB kick spam)

You have to either hover/free fall to dodge their kicks or u can try to kick them before they kick you
Last edited by REAPER; Apr 6, 2024 @ 10:36am
CW2 P. Larkins Apr 6, 2024 @ 12:51pm 
A bit off topic, but I'll ask here since it fits:

I can deal with the type of guy the OP is describing, but am honestly lost on what I should be doing to counter kites/floaters. From my perspective some of these people are essentially able to hold down the spacebar for the entire engagement - what am I supposed to do about that? How are they even managing to do stuff like that, IE stay in the air for such a crazy amount of time?
Talonus_Reford Apr 6, 2024 @ 12:53pm 
Originally posted by WO1 P. Larkins:
A bit off topic, but I'll ask here since it fits:

I can deal with the type of guy the OP is describing, but am honestly lost on what I should be doing to counter kites/floaters. From my perspective some of these people are essentially able to hold down the spacebar for the entire engagement - what am I supposed to do about that? How are they even managing to do stuff like that, IE stay in the air for such a crazy amount of time?

Wait for it to get nerfed. Half of the top ten play the exact same infinite flight rat build for a reason: its busted.
CW2 P. Larkins Apr 6, 2024 @ 1:55pm 
Originally posted by Talonus_Reford:
Originally posted by WO1 P. Larkins:
A bit off topic, but I'll ask here since it fits:

I can deal with the type of guy the OP is describing, but am honestly lost on what I should be doing to counter kites/floaters. From my perspective some of these people are essentially able to hold down the spacebar for the entire engagement - what am I supposed to do about that? How are they even managing to do stuff like that, IE stay in the air for such a crazy amount of time?

Wait for it to get nerfed. Half of the top ten play the exact same infinite flight rat build for a reason: its busted.

It's so over for me dude. ( That ♥♥♥♥ is NOT getting nerfed any time soon )
hollow Apr 6, 2024 @ 3:04pm 
Originally posted by WO1 P. Larkins:
A bit off topic, but I'll ask here since it fits:

I can deal with the type of guy the OP is describing, but am honestly lost on what I should be doing to counter kites/floaters. From my perspective some of these people are essentially able to hold down the spacebar for the entire engagement - what am I supposed to do about that? How are they even managing to do stuff like that, IE stay in the air for such a crazy amount of time?
assault boost with a high capacity gen (san tai,NGI) and ofc put on boosters with good ab stats.
Broadsword Apr 7, 2024 @ 12:22pm 
Originally posted by WO1 P. Larkins:
Originally posted by Talonus_Reford:

Wait for it to get nerfed. Half of the top ten play the exact same infinite flight rat build for a reason: its busted.

It's so over for me dude. ( That ♥♥♥♥ is NOT getting nerfed any time soon )

Coral generators shouldn't exist, tbh.

It's basically "hey let's make a generator that doesn't punish you but instead rewards you for playing badly" and kinda illustrates how far away AC6 is from previous games just with how the EN supply interacts with consumption.
nubi Apr 7, 2024 @ 12:51pm 
Coral generators punish you harder than standard generators when not used correctly at the right times, its a unique and interesting take. AC6 generators work closer to gen 1,2 and 3 than AC4 and 5 did in general.
Blackmage Apr 8, 2024 @ 12:23am 
Originally posted by Broadsword:
Originally posted by WO1 P. Larkins:

It's so over for me dude. ( That ♥♥♥♥ is NOT getting nerfed any time soon )

Coral generators shouldn't exist, tbh.

It's basically "hey let's make a generator that doesn't punish you but instead rewards you for playing badly" and kinda illustrates how far away AC6 is from previous games just with how the EN supply interacts with consumption.

Ehh, I respectfully disagree.

Coral generators require you to go all-in, or not at all. In other words, the correct way to play them is to expend your EN, and you're punished for playing conservatively. That's not playing "bad," it's playing to the design of the part.
In contrast, regular generators encourage players to be conservative with EN use. It's best to produce the maximum effect with the minimum use. It is how us old guys are accustom to playing.

Coral generators are definitely unbalanced tho. They could probably be fixed by having their recharge time bumped by a second or two, and their base-restored EN value slashed.
CW2 P. Larkins Apr 8, 2024 @ 2:14pm 
Originally posted by hollow:
Originally posted by WO1 P. Larkins:
A bit off topic, but I'll ask here since it fits:

I can deal with the type of guy the OP is describing, but am honestly lost on what I should be doing to counter kites/floaters. From my perspective some of these people are essentially able to hold down the spacebar for the entire engagement - what am I supposed to do about that? How are they even managing to do stuff like that, IE stay in the air for such a crazy amount of time?
assault boost with a high capacity gen (san tai,NGI) and ofc put on boosters with good ab stats.

i feel like when i assault boost into people it just gets me hit a lot and i can't catch up :(
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Date Posted: Apr 5, 2024 @ 3:37pm
Posts: 16