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Though not as extreme.
AC6 specifically, some characters are one dimensional, like Michigan that I still love. Others not so much, like Walter that goes through a transformation through a very well done character building, from seeing the mercenaries under him as just resources to actually be happy by their accomplishments and letting go of his pursuit once he understands that the coral aren't as simplistic as he initially thought.
Even Iguazu shows some maturity and will power later on and is used perfectly as a foil to the main charater. Maybe it's not shakespeare, but AC6 has a legitimaly good story.
Well, "good enough" anyways.
Just saying, it's the accepted norm in giant mecha games that the story prolly won't be anything spectacular, and that it will be filled with trope characters; so that should generally be your expectation realistically.
Still, what is considered 'great' will change from person to person.
As at the end of the day what is good to someone is up to preference and stuff.
But AC6 has by far the most solid story being sold in the franchise with some legitimately great characters. The liberator of Rubicon path is a perfect example of this. And if they are not great from being in depth, Fromsoft's magic of using context and the lore itself the add intrigue to them (even if its very little) is there for most of them. It won't be everyone's cup of tea yes but it is a solid AC game that has some kinks it definitely needs to iron out (as per every entry in this series that does something new).
Daemon X Machina's story however, whilst I haven't fully played through it yet, seems to be just kinda there from what I'm seeing from people. When a story is just kinda there, players will not care for it. There is little to no intrigue behind any faction or anything so far from what I'm seeing so far.
And the characters especially are atrocious. They range from "I don't mind this guy. he ain't interesting but he isn't irritating me" to "This is why I barely watch anime (or at least bs aimed towards teenagers)".
Daemon X Machina's greatest strength is its gameplay, aesthetic and music which nobody can deny. But everything else outside of that is pain.
Too much "Only you can save the universe chosen one!" for my tastes.
It's not bad, but it's not great either.
And I respect thou's opinion
or is it thy?
idfk lmao wheres Zanyfish with his fact checking essays when you need him
IDK, I, personally, preferred Bubblegum Crisis 2040 over the OG.
The biggest issue with DxM's story IMO was whoever thought it was good design to force the player to have to advance the text comm chats by continuously having to press a button to do so. Yeah, it isn't the greatest story, but the length of pauses and being force to wear out the controller vs just having an adjustable auto-flow really bugged me.
Whut? Suddenly I'm the ol' english of the community? Whence forth did thou becometh?
And yes, AC's story was always faceless. The closest we ever got to seeing a face of anyone was that they'd show up piloting an AC or boss MT thing and spout some lines at us. The only time we even saw humans was in either Nexus or Last Raven as they added infantry units but they were a used in like only 2 missions to my memory and I don't think they were even to scale.
Basically this^
If you grew up watching early anime, you'll be used to the eye rolling, groan inducing characters; and at times you can even enjoy it somewhat lol.