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1. Dual wield melee is an AC4/FA thing, it's not a mainstream for the series.
2. Weapon arms, probably lack of times. Plus, you can use your fists as melee weapons so perhaps they haven't found a way to animate how to swing the ammo-depleted weapon arms yet.
3. Two-handed melee weapons, that's a new thing altogether.
4. Physical shields on arm WERE a placeholder in the game, maybe it will be re-activate in the expansion or the next game.
Would have also made small weapon storage better back in the Gen 3/3.5 days too.
Anyway, OP, I do agree that the game lacks much parts, especially for ballistic weapons.
Just don't agree with lacking in melee because AC6 probably has the most melee weapons of all the AC games.
Also in regards to the melee offerings, this is pretty much the first time they've been really distinct, aside from the Redshift and Moonlight no two melee weapons function alike in AC6 and honestly it's a good change, melee always felt a bit...underdeveloped in prior titles imo.
The unspoken insult of that design philosophy is it means From has little confidence in the modern gamers' ability to learn and adapt to a more complex game.
Now i use moonlight and redshift, I switch them so I can try continuous 4 hits. Imagine doing double double mounting. The problem you would be running into is the recovery time.
I don't even think *in PvP sense, you could dual mount, stagger window is very narrow, just not effective setup
And then you look at the dagger and stun Batton, they are already effective.
To dual wield, it changes animation and probably need to scale down dmg since you are going to get more hits.
Gundam games hardlock knockdown so you can't do more than the specified hits, but this game doesn't limit how many hit.
Tho, I would like a laser sword allowing two hand wield. Massive dmg and massive penalty.
you can use a shield and a blade nothing is stopping you
no idea what you are going on about here, you can get any weapon you see an enemy AC use
no thanks that sounds awful
it didn't there is more parts in AC6 than any other baseline game
it literally has more content than any other baseline AC game, you are talking out your ass
there is more weapon types in AC6 than pretty much any other AC game, they even brought back many weapons missing form AC4/V such as the orbit weapons, EO's, pursuit missiles, etc, etc.
This doesn't even make sense.
No you weren't, but if you want play me in Last Raven and see if you can land even a single blade hit on me.
Hate to be that guy, but there are some PCA-exclusive weapons, like the tommy-gun style rifle (think it's a laser rifle?), among others. They also get a beefier laser lance, and a couple of other bits and pieces.
Course, the HCs/LCs are bigger than the ACs, so you'd probably need to scale them down to fit.
EDIT: I just realised you said "any enemy AC", so uhh, yeah... ignore this, lol. The PCA HC/LCs aren't ACs. Whoops.
Honestly, the only thing I actually miss from VD is the physical shields, but I expect we'll see those in a later update, or perhaps the expansion. Weirdly enough, I never actually used a shield throughout my three play-throughs, but wahey.
i miss snipers and the sniper cannon and some of the super heavy weapons and the one use one shot ultimate weapons
Edit: the physical sword -- - i would love a more impact damage melee option
I suppose Sniper cannon will gut every left melee hogs out from the picture. Also stationary missile boats.