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those fools saying lightweights are ez mode are all using bipedal hover missile boats with aurora missiles or charged pulse blade instagib build with netcode delay hitboxes
lightweights trying any other builds mentioned above will be demolished by heavyweights AC.
A bit like Pokémon where one type against another wouldn't win, but at least you could swap them out 🤣.
I think I'll just play it very occasionally or with friends to test stuff out for a laugh.
The netcode is there for co-op...
My point is there was no real need to balance the game with a high quality PvP experience in mind. That's why the use of H+/OP-I and the Karasawa in the classic games used to be a major point of contention. They were deliberately made to be broken and were blatantly unfair to use against someone without.
Even the Souls games were dominantly single-player experiences. Yeah the invasions were there, but a lot of people chose to play offline because they don't like the idea of someone making their experience even more frustrating than it already was. If I am going to play any sort of PvP, it's going to be with friends I know IRL, not with random strangers who will happily act like total dickwipes at my expense because they can't be held accountable.
So the way I see it, the practice/experience for good PvP just isn't there.
FromSoftware made it even harder for themselves with the fact they replaced cycling weapons and assigned each weapon slot its own input. Cycling weapons actually helped to keep OP weapons in check. This problem is amplified by hard-lock. Nothing is there to stop players from loading up the most OP weapons they got and firing them all at once. From Software was aware of this during development and implemented the accuracy penalty as a solution. But the accuracy penalty doesn't mean ♥♥♥♥ to melee, shotguns, missiles.
AC6 also has very weak late game. The replay value just isn't there. Once you've bought all the parts there isn't anything else to do but the lackluster PvP. And there is no sense in starting all over from scratch because of the mission replay and campaign loop.
AC4 and For Answer is still peak PVP experience.
unfortunately, FromSoft is just a one-trick pony now
Its more like people have had their fill, It was really fun doing the story and the PVP is just as fun trying to make your build and play style work against other people but they won't be able to keep playing AC6 PVP forever, eventually people will get satisfied with what they've experienced in PVP and play a different game.
This is the natural cycle of games with PVP, the only way for AC6 PVP to fill up again is new content with an expansion or DLC that brings in new parts to mix and match and new features and mechanics that gives the game a new way to play.
If you want PVP you could join an AC6 discord group and setup a PVP session there.
The active pvp player pool is shrinking. I lost count of the time i saw familiar faces in both lobbies and ranked MM.
It just the same dudes, dude.
Steam statistic also show that around 3k~5k people even consider AC6 a pvp game. I have no idea about the console playerbase tho, maybe they have it better over there.
Here is hope for crossplay.
I completely agree with this. They should've focused on making the game 100% SP. Could've added even more ACs in the arena, making some OP ones to spice things up at some points maybe, or even throwback to past AC games (imagine facing Nineball or White Glint? it's a simulation anyway, so no worries breaking the "lore"), which would also make even more parts to play around with available.
But instead they shoehorned the MP mode, done in a huge rush, because people insisted it needed one, and dreamed it would be the PvP cult the Souls games had and have to this day. Instead it's now the worst aspect in a game that is already very "meh" to start with.
Thing is, a lot of parts are unbalanced and some are straight useless. You can't have a game, which is built around having the player have freedom to customize his playstyle, without having actual feasible variety. Plus stagger mechanics, because they also had to shoehorn Sekiro here... with no actual reason at all.
Setting region to Europe and I wait ages never to find a match...
Fun. What a shame they cheaped out and went with peer to peer rather than with proper dedicated servers with such a well selling game.
On the defense of FS, they actually didn't think the game would sell that well.
And let's be real, FS use p2p with every game they design.
Agreed either do PvP properly or don't bother at all. Or at least don't push it in updates and news.
The arena was my favourite part about single player but it always felt way too easy. I'm hoping for an area dlc that would be my dream. Or vastly improved PvP (big doubt, cause the players won't be here by the time they recode it and hype has died again).