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You know that red flash warning on attacks? The enemy can cancel out of it as often as they want. To dodge your shots, and if you dodge early and they don't want to waste their shot. then actually make the shot when your quickboost is on cooldown.
Red flash attacks don't go on cooldown, until they actually take the shot. This also applies to when you are so good at pressuring them on the offense they dodge cancel three times within two seconds to avoid the indignity of being staggered by a laser rifle.
Sniper MT have proper lead time so you have enough leeway to dodge basically with your eyes closed. Boss beams track you until the last possible instant where the beam is actually firing, so if you dodge with the same timing all the sniper fodder has trained you to dodge, you will get hit every time.
And so on. The game basically goes out of it's way to train you wrong, so that elite grade enemies get to have an easier time against you until you realize this ♥♥♥♥♥♥♥♥ is happening.
To dodge a lot of those attacks with "an obvious warning", you basically need to make yourself WORSE at dodging, on purpose, because dodging in a sensible timeframe lets the enemy either super track until the last second, or cancel out of their attack to do it again an instant later, as your quickboost is cooling down from 0.50 to 1.04 seconds or whatever.
Also, high top speed makes it easier to evade in general. This is why you can get away with some solid ♥♥♥♥♥♥♥♥ for most (but not overtuned super combo boss attacks) evasion using the thrusters with maximum top normal speed, but ♥♥♥♥ quick boost efficiency.
Being at least 300 is really solid. over 320 and you are entering "can evade more things just by strafing really fast" territory.
against basic MT or the weakest PCA units, dodge as early as you like because they use legitimate shot lead prediction. Against elite unit types, AC, and bosses. Get ready to play like they get an undo button on their mistakes.
proofs or it didn't happen
Giving me darksouls 2 "I frames are the same as DS1 you just suck!... oh you found out I frames are tied to agility and that class has less I frames than a DS1 fat roll to start uh... I knew all along idiot so obvious" flashbacks here.
Or do you just play so slow paced that you never get to bully the AI into panic dodge cancel spam?
I said "Proofs or it didn't happen", nothing else.
I don't care about your angst vs the game, I care about factual information.
Like you can dodge with heavy build (sub-300 speed), but it's so incredibly slow and cumbersome and it doesn't feel good.
Is there a button to just strafe to the side? Like literally dodge as in DS? Cuz I always melee strike an enemy and then wanna dodge the incoming rockets but Im always stuck for 1-2 seconds after striking something and cant move and end up losing half my hp
There is no rolldoge and iframe in this game so it's better if you dodge when you see the beam/rockets coming towards you rather than hearing the sound.
It is shift. That boost is the closest you get to a dodge. The key is you also get to choose what direction you boost in, so you can boost left or right to get what you're looking for.
But melee attacks and heavy recoil attacks lock up your mech's movement, preventing a quick boost for a moment, so you have to be careful. Also, watch your energy, a melee attack comes with a little approach dash that consumes energy, so if that was the last bit of your bar, then you'll be "redlined" and unable to dash until your generator recovers.
There is a short window of invincibility when you activate your extension, but you're immobile during it.
I think shields also provide 100% damage reduction within short activation windows, which varies from shield to shield, so if you absolutely want to roll into damage, you might try those.