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Also divide and conquer. Don't fight two dudes at once, fight one dude while staying the hell away from the other. Or, when you're in a fight with a buddy, help your buddy wreck their target quickly so you have an advantage.
The AI is good at dodging and ♥♥♥♥ but doesn't actually have any strategic capacity whatsoever.
Can't dodge them all, but that has gotten me through every situation like that.
You hear warning beep, you dodge, no questions asked.
And yeah, need to huuh... Focus one down, always, reduce incoming damage as much as you can.
King's only saving grace is his triple laser cannon which you can avoid. It does take some time before Nightfall arrives so as long as you isolate 1v1s you should be okay.
That's basically it.
I recommend kill Ox first (if that the heavy AC), bring it down the dam in front of you, then keep pressing it against the wall, regardless of how tanky and how many time it repair, it will soak up the damage fast and will die before the other two come to help, hell if you fast enough, it will be a 1v1 the entire mission
You can't guarantee luring people away from eachother.
Also, AI gets more prone to input read and dodge cancel the higher their stagger is. tank AC when betraying the red guns at the dam goes from "Look at this idiot basically letting me shoot him" to "As fast as a final boss" once the stagger gets up there.
This is also why "Just listen to the red warning beeps idiot!" advice gets you killed. Enemy can just cancel their red flash attacks when they feel like it if you dodge to well instead of at the last moment like a reckless nutcase, or when you have a quickdraw that could punish them.
When they cancel their red flash attack, it does not put it on cooldown. So they get to try again any time they want, even a second later.
Also, weak baby x6 basic missiles (the slightly bigger version of the free starter missiles) is super fast at actually hitting fleeing AC like chatty regularly. It will never do the most damage. but it is FAST FAST FAST if you end up in a long range standoff with less than 2,000 AP left and no healing kits.
It is so very, very frustrating that the 100 EN and 114(116?) less ♥♥♥♥ at having normal generator stats ones, deal 95% and 99% damage to an MT (even the training room ones with their AI turned off) with the basic laser rifle, and you need one of the two super ultimate biggest ones to be able to one shot the second weakest mech in the game (weakest being the micro walkers).
Much more robust difference with big lasers. But I hate "enemy you fight a dozen(s) of only ALMOST died! This isn't ♥♥♥♥♥♥♥♥, because using the literal most powerful ultimate mega buffs will finally let you one shot fodder" so much in games.