ARMORED CORE™ VI FIRES OF RUBICON™

ARMORED CORE™ VI FIRES OF RUBICON™

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Nine-Ball Apr 29, 2023 @ 2:17pm
Do you prefer near infinite energy or no?
Do you prefer the newer near infinite boost or the earlier way of more limited energy?
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Showing 1-15 of 17 comments
Draco Militis Apr 29, 2023 @ 3:06pm 
I prefer the ability to make super agile basically infinite flying mech or more limited ones that tank a railgun with no flinch.
Nine-Ball Apr 29, 2023 @ 3:17pm 
Originally posted by Draco Militis:
I prefer the ability to make super agile basically infinite flying mech or more limited ones that tank a railgun with no flinch.
I agree. I use to prefer the earlier way. I think the sustained flight is cool but you should make an effort to design that way. Instead of every AC being able to fly regardless of the design. One thing about those videos, they don't show any sustained flight I don't think. Except for quad hover.
Fetchbunny Apr 29, 2023 @ 3:27pm 
Energy management is both about controlling your mech and building your mech. More or less I like to dance a fine line of speed and low energy
cap and fast regen.
Aldain Apr 29, 2023 @ 3:48pm 
I prefer grounded taking basically nothing (if not slowly regenerating) with air still draining.

What I am in no rush to return to is the era of "Boost hop spam or you'll run out of energy fast (and maybe overheat in later cases)", seriously, I get why some would not like the crackhead speeds of 4/4A, but anyone who wants to go back to boost hopping is crazy imo.
AC_R4VN Apr 29, 2023 @ 5:08pm 
I don't want infinite energy as I think that stamina-maintaining should still be a thing, but I don't want the red charging punishment we had in the past either. We need to have the skills to make sure we don't go into empty, but I don't want to be a sitting duck for almost a minute to recharge my green.
Sierra Apr 29, 2023 @ 5:13pm 
I'm a old gen fan, so to that I hate whatever AC4 did to the series moving forward.
D One Apr 29, 2023 @ 5:14pm 
i prefer a fun complete game.
DrWilyeCoyote Apr 29, 2023 @ 7:12pm 
Originally posted by Nine-Ball:
Do you prefer the newer near infinite boost or the earlier way of more limited energy?

I consider myself an enjoyer of limited energy and no scan mode.

Edit: also didn't I kill the OP in AC1? regardless if he could go get zinaida to cameo as a boss for this somehow that'd be sick.
Last edited by DrWilyeCoyote; Apr 29, 2023 @ 7:13pm
Outsider Apr 29, 2023 @ 7:38pm 
Absolutely no.
Between ACFA infinite flying and ACV scan mode spam, I'd choose scan mode spam all day every day.
Of course best case scenario is Last Raven energy management balance, where you can only make infinite fly build with heavy sacrifices for specific tasks, but in general can gain limited height without wallhopping.
k-ricks Apr 29, 2023 @ 7:40pm 
near infinite energy mean you build is good so yes
[☆] flyboy179 Apr 29, 2023 @ 8:13pm 
Originally posted by Aldain:
I prefer grounded taking basically nothing (if not slowly regenerating) with air still draining.

What I am in no rush to return to is the era of "Boost hop spam or you'll run out of energy fast (and maybe overheat in later cases)", seriously, I get why some would not like the crackhead speeds of 4/4A, but anyone who wants to go back to boost hopping is crazy imo.

Because its really not that hard when you get the hang of it and event then you had to do it to dodge most fire. AC4's quickboosts were bascially ac2/3's boost hopping in another form given its purpose for avoiding fire.
SirSill Apr 30, 2023 @ 12:16am 
AC4 was a mistake
DrWilyeCoyote Apr 30, 2023 @ 12:30am 
Originally posted by Silmore:
AC4 was a mistake

Bro don't be like that, it's not like you can't actually control mechs in that game*stares at formula front*
Timmy Apr 30, 2023 @ 2:15am 
Hope its fast paced like Armored Core for Answers. Saw boosting in the trailer so I'm kind of hopeful. Just really hope they don't make it too slow, if I wanted slow I'd play something like mechwarrior.
Aldain Apr 30, 2023 @ 3:08am 
Originally posted by ☆ flyboy179:
Originally posted by Aldain:
I prefer grounded taking basically nothing (if not slowly regenerating) with air still draining.

What I am in no rush to return to is the era of "Boost hop spam or you'll run out of energy fast (and maybe overheat in later cases)", seriously, I get why some would not like the crackhead speeds of 4/4A, but anyone who wants to go back to boost hopping is crazy imo.

Because its really not that hard when you get the hang of it and event then you had to do it to dodge most fire. AC4's quickboosts were bascially ac2/3's boost hopping in another form given its purpose for avoiding fire.
I went through the boost hop era myself, I mastered it, spammed it and I don't miss it at all, especially when walking was basically saying "please shoot me 1000 times" because of how enemy aim worked and just how slow it was.

Having smooth multi-directional movement while grounded is one of the major things gens 4 and 5 did right, especially because it evened the playing field between the A.I. and player since any noteworthy enemy/boss AC usually had basically infinite energy reserves unlike the player.

I don't want to see AC4A levels of crackhead speed, but I also don't want to go back to something that was unrealistically clunky and limiting that any remotely difficult enemy just ignored anyway.
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Date Posted: Apr 29, 2023 @ 2:17pm
Posts: 17