ARMORED CORE™ VI FIRES OF RUBICON™

ARMORED CORE™ VI FIRES OF RUBICON™

View Stats:
Sinicero Sep 11, 2023 @ 6:18am
Was it really a boss nerf?
All it say was "adjust certain attack".

I saw some people said ibis won't combo blade slash into blade slash.
Some said balteus won't combo bazooka into bazooka.

So to me it sound like minor bug fix rather than a "nerf".

Some also said they FELT like the boss was easier, some claim they beat the boss now after it get "nerfed".

Is it truly nerf, or is it just some placebo effect people feel.
< >
Showing 1-15 of 29 comments
Aldain Sep 11, 2023 @ 6:21am 
Friendly reminder that most people complaining they ruined the bosses have also been playing the game for weeks and have grown a skill suite that makes the game easier by default.

But realistically it seems like the behavior changes based on what little I'm seeing between the "game ruined" whining (which is hilariously ironic as people have now become the same thing they claimed to hate, whiners) is that the A.I. will not spam things and things like Baletus' missiles won't do mid-air 180s and hit you in the back once you're already past them.

So yeah, not seeing things that actually ruined them, just made them more consistent.
turtle burger Sep 11, 2023 @ 6:23am 
It's placebo, the patch notes are online and it just buffs some rifles and missiles and then the standard bug fixes. https://en.bandainamcoent.eu/armored-core/news/armored-core-vi-fires-of-rubicon-patch-notes-102
Sinicero Sep 11, 2023 @ 6:24am 
Originally posted by Aldain:
Friendly reminder that most people complaining they ruined the bosses have also been playing the game for weeks and have grown a skill suite that makes the game easier by default.

But realistically it seems like the behavior changes based on what little I'm seeing between the "game ruined" whining (which is hilariously ironic as people have now become the same thing they claimed to hate, whiners) is that the A.I. will not spam things and things like Baletus' missiles won't do mid-air 180s and hit you in the back once you're already past them.

So yeah, not seeing things that actually ruined them, just made them more consistent.


It does seem like all they did is behavior changed a bit. We don't have much to probe since FS didn't reveal much.
REBirthTheEdge Sep 11, 2023 @ 6:24am 
We will see tomorrow with the review bombing and impression.
The fact the resident pretender is already celebrating and telling people to git gud for easier boss is already a bad sign.
Would be glad with a detailed analysis.
Leonhardt Sep 11, 2023 @ 6:24am 
I have a feeling that the people who were whining before still won't be able to beat Balteus.
The Snacrifice Sep 11, 2023 @ 6:25am 
Originally posted by Sinicero:
is it just some placebo effect people feel.
They may have nerfed the bosses, but anyone on NG+ is complaining it's easy because they're on NG+, since NG+ doesn't change difficulty and now you both know how the boss works and have better parts.
vamirez Sep 11, 2023 @ 6:27am 
Yeah, I have the feeling that ppl on both sides of the coin here are overreacting.
Oobaneko Sep 11, 2023 @ 6:27am 
In short: they fixed bosses.
Balteus: his missiles now amining at AC only, no pre-aim and he have no more constant triple bazooka, so as he have normal warning now.
Sea Spider: can't shoot through legs, so as his slam now have fixed hit boxes.
Ibis: Cross slash now have cooldown.

Technically, they made them hard-but-fair.
Oobaneko Sep 11, 2023 @ 6:29am 
Originally posted by The Snacrifice:
Originally posted by Sinicero:
is it just some placebo effect people feel.
They may have nerfed the bosses, but anyone on NG+ is complaining it's easy because they're on NG+, since NG+ doesn't change difficulty and now you both know how the boss works and have better parts.
We can imitate parts we can have on that bosses. I've partly imitated it by picking dual 4 verticals and dual AR without changing OS or AC. I've beaten him very chill, yet, Balteus now feels ok.
REBirthTheEdge Sep 11, 2023 @ 6:30am 
Originally posted by Oobaneko:
In short: they fixed bosses.
Balteus: his missiles now amining at AC only, no pre-aim and he have no more constant triple bazooka, so as he have normal warning now.
Sea Spider: can't shoot through legs, so as his slam now have fixed hit boxes.
Ibis: Cross slash now have cooldown.

Technically, they made them hard-but-fair.
They are already hard but fair, pre-patch, dum dum.
Them being nerfed doesn't make "hard but fair", but easier.
Jersey Sep 11, 2023 @ 6:39am 
All I know is, I just beat Balt with 2 machine pistols and 2 vert missile launchers with ease on the very first try.
The Rizzler Sep 11, 2023 @ 6:42am 
Adjusted certain attacks performed by the enemy units AAP07: BALTEUS, IA-13: SEA SPIDER and IB-01: CEL240
The Rizzler Sep 11, 2023 @ 6:43am 
Originally posted by The Rizzler:
Adjusted certain attacks performed by the enemy units AAP07: BALTEUS, IA-13: SEA SPIDER and IB-01: CEL240
So probably
StoneofTriumph Sep 11, 2023 @ 6:47am 
Originally posted by Jersey:
All I know is, I just beat Balt with 2 machine pistols and 2 vert missile launchers with ease on the very first try.

That was already a pretty good strategy for fighting Balteus even before the patch- SMGs absolutely wrecked his shields and he wasn't small or fast enough to avoid vertical missiles. Plus the basic SMGs got a buff in the patch.
Last edited by StoneofTriumph; Sep 11, 2023 @ 6:50am
Donte Sep 11, 2023 @ 6:49am 
Honestly I don't know how to measure it without proper patch notes lol. Second time I went against balteus it was trivial and it was before patch
< >
Showing 1-15 of 29 comments
Per page: 1530 50

Date Posted: Sep 11, 2023 @ 6:18am
Posts: 29