ARMORED CORE™ VI FIRES OF RUBICON™

ARMORED CORE™ VI FIRES OF RUBICON™

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Sinicero Sep 10, 2023 @ 4:00pm
How would you nerf the Zimm?
From 2.3 to 3.3 reload?
Reduce accumulate imact?
Reduce direct impact?
Reduce direct adjust?
Reduce neutral damage?
Or multiple stats reduce but with small adjustment?

Or better yet, buffing mid and long range weapon?
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Showing 121-135 of 136 comments
D. Flame Sep 10, 2023 @ 10:07pm 
Originally posted by Codester:
lol Zimmers don't need to be nerfed. They are a crazy slow weapon and you can punish the absolute hell out of people using them.
They are newb slayer weapons. Anybody who plays this game for at least 2 dozen hours will know how Mid they are in PvP.
Most people don't care about PvP, and they are OP in PvE.
Aldain Sep 10, 2023 @ 10:08pm 
Just dial back the impact a bit, damage is fine, but that level of one-tap impact is absurd.
connor Sep 10, 2023 @ 10:10pm 
I wouldn't, I'd buff the other weapons so more builds were fun alongside it. Zimmerman is genuinely fun to use and supports a fun playstyle, it's way overtuned but the way to fix that isn't nerfing it, it's making other weapons stronger to keep up.
SlantedRhetoric Sep 10, 2023 @ 10:32pm 
Originally posted by connor:
I wouldn't, I'd buff the other weapons so more builds were fun alongside it. Zimmerman is genuinely fun to use and supports a fun playstyle, it's way overtuned but the way to fix that isn't nerfing it, it's making other weapons stronger to keep up.

I saw it put best by someone else on here a few days ago, that the problem isn't the zimmerman being best at close range. The problem is that you have to get the mid-range gear into close range for it to work, and the zimmerman beats the mid-range gear up close.

Higher velocity on rifles would go a long way to "nerf" zimmermans.
Last edited by SlantedRhetoric; Sep 10, 2023 @ 10:33pm
Dark Moon Felis Sep 10, 2023 @ 11:05pm 
Buffing the ammo on sustained DPS weapons by 10-20%. Kek.
Anonynonymous Sep 11, 2023 @ 12:14am 
Zimmerman was poorly niche'd. Being a "long range" shotgun should have the least amount of damage/impact potential out of all 3 ballistic shotguns (damage/impact per pellet). In return you get more consistent damage from tight spread pattern.

Sweet 16 - Shortest Range - Widest spread pattern - Highest Potential Damage/Impact.
Haldeman - Medium Range - Medium spread pattern - Medium Potential Damage/Impact.
Zimmerman - Long Range - Smallest spread pattern - Lowest Potential Damage/Impact.

Is how they should've balanced the three. You trade your maximum damage/impact for consistency when you pick up Zimmerman.
REBirthTheEdge Sep 11, 2023 @ 12:17am 
Originally posted by Anonynonymous:
Zimmerman was poorly niche'd. Being a "long range" shotgun should have the least amount of damage/impact potential out of all 3 ballistic shotguns (damage/impact per pellet). In return you get more consistent damage from tight spread pattern.

Sweet 16 - Shortest Range - Widest spread pattern - Highest Potential Damage/Impact.
Haldeman - Medium Range - Medium spread pattern - Medium Potential Damage/Impact.
Zimmerman - Long Range - Smallest spread pattern - Lowest Potential Damage/Impact.

Is how they should've balanced the three. You trade your maximum damage/impact for consistency when you pick up Zimmerman.
This sounds like a good idea actually.
hghwolf Sep 11, 2023 @ 12:20am 
I wouldn't. It's fine. The main problem with the Zimm is that it exists in a context where medium and long range is almost not a thing that happens and if it attempts to you can close the gap quickly anyway.
I would buff the other 2

For the Haldeman, I would increase the rounds to around 130, and greatly increase reload to around 2 shots in the time a Zimmerman can shoot

For the Sweet Sixteen, I would remove the spread, 16 barrels? It should shoot relatively straight, I would also increase the rounds to 650
SlantedRhetoric Sep 11, 2023 @ 12:22am 
Originally posted by hghwolf:
I wouldn't. It's fine. The main problem with the Zimm is that it exists in a context where medium and long range is almost not a thing that happens and if it attempts to you can close the gap quickly anyway.

Also, several melee weapons are good counters in close quarters to zimms anyhow.
KingDragoon Sep 11, 2023 @ 3:33am 
Originally posted by gotnothing:
I wouldn't, zim's are fine as they are, now those stun handguns however.
they really are not. dual zimms, dual stun guns and dual soup+dual aperitiff combo are the most broken ♥♥♥♥, at least in pvp. seriously unfun, if i see people joiing my room with that, its an instant kick.
Oobaneko Sep 11, 2023 @ 3:35am 
Best way to nerf zimm make other guns reliable.
Hikaru Sep 11, 2023 @ 3:44am 
They should remove the stagger increase from assault boost, then zimmerman can't instantly stagger bosses with 2 rounds and people would have to actually be consistent with their uptime. I didn't understand why people thought they were so op until I did that, because you have to be really good to be effective with them if you aren't abusing assault boost's stagger increase.
Oobaneko Sep 11, 2023 @ 3:53am 
Originally posted by Hikaru:
They should remove the stagger increase from assault boost, then zimmerman can't instantly stagger bosses with 2 rounds and people would have to actually be consistent with their uptime. I didn't understand why people thought they were so op until I did that, because you have to be really good to be effective with them if you aren't abusing assault boost's stagger increase.
So, AB is casual way to play AC6. I've Chadded game without it XD
Originally posted by Anonynonymous:
Zimmerman was poorly niche'd. Being a "long range" shotgun should have the least amount of damage/impact potential out of all 3 ballistic shotguns (damage/impact per pellet). In return you get more consistent damage from tight spread pattern.

Sweet 16 - Shortest Range - Widest spread pattern - Highest Potential Damage/Impact.
Haldeman - Medium Range - Medium spread pattern - Medium Potential Damage/Impact.
Zimmerman - Long Range - Smallest spread pattern - Lowest Potential Damage/Impact.

Is how they should've balanced the three. You trade your maximum damage/impact for consistency when you pick up Zimmerman.
Except you don't even get consitency with the Zimmies, it's still a ♥♥♥♥♥♥♥♥ as even point blank shots can lose about half their potency for no apparent reason.
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Date Posted: Sep 10, 2023 @ 4:00pm
Posts: 136