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Once the excruciating long cooldown of your bullet orbit engages, they can come at you and outpace your hard lock relying slow ass.
Playing light builds require skill though.
You're welcome. ♥
It's that people think they're too good because they have big burst and satisfying feedback.
Did some maths a few days ago, a zimmerman does about as much dps and impact per second as an harris rifle without charging shots, has between 1/3rd and 1/2 the range, and stays in the fight less than half the time that rifle will.
Zimms need a nerf, even temporary, to drive people to try other things though.
Unfortunately you’ll have about 8k AP and your weapon selection is limited but if you use the bullet orbitals and laser pistols, needle pistols, or the stun guns you can make it happen.
Your margin for error will be pretty low.
but if zergman is nerfed, nothing can stop wheelchair, tank and 4 foot
The absolute Worst legs in the entire game, which can be beat by any build, is tank treads of any kind. Those are specific for newbs who suck massively at the game. Everything counters them if you have even mid skill.
I dunno, being able to do drive-by Plasma Mine Thrower/HAMMA is kinda fun.
Interesting view. And I agree for the most part. There are options out there to deal with zimmerbros. But you sacrifice some damage or capabilities but it's a mech game you gotta make choices. I think Zimmerman's would be acceptable if they dialed down it's stagger damage.
Basically the only way to get full stunlocked is when teamwork is involved. But the more you play the more you will come to the horrifying realization that missile boats are more brave than half the "meme builds" and "counter meme builds", because at least they are supposed to run away.
It is even more shameless on short 2-3 minute time limit matches. and everyone spends the first 60 seconds staring at eachother from rooftops WHY DID YOU ♥♥♥♥♥♥♥ BRING SHOTGUNS THEN!? You can' even missile lock from that baby coward standoff range. Oh my god.
They have a 2 second reload time and an abysmal effective range. They're balanced enough as it is. If they changed anything about them, their shortcomings would make them not worth using.
I think the best advice for the OP, is that this game has a "rock, paper, scissors" approach when it comes to builds. Sometimes, you just meet the perfect counter to your setup and playstyle. Gotta either outplay them, or accept the L and move on to the next match.