ARMORED CORE™ VI FIRES OF RUBICON™

ARMORED CORE™ VI FIRES OF RUBICON™

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SushiBender 9 SEP 2023 a las 6:46 p. m.
Lighter builds just not viable.
Title says it all. Is it just me or is anything other than loading AP/Heavy Weapons just not viable. I love Light builds and play them for the most part but for the bosses. I am constantly running out of ammo/not enough impact. am I the problem?
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BookItFaster 9 SEP 2023 a las 6:50 p. m. 
I have beaten boss's punching because that's all i had.
Blunette 9 SEP 2023 a las 6:52 p. m. 
A good melee weapon or pair of them and your mobility will do quite a bit of work. The advantage is being able to dodge around and find an opening to get your swings in. That and making sure your shots aren't Rebounding due to distance, that's probably eating a good portion of your small arms fire.
ImHelping 9 SEP 2023 a las 6:57 p. m. 
Two things help more than just being low weight.

1: Actual speed. If you are just 300, you are not "Fast". You need to be hitting 340-350. Which my favorite "♥♥♥♥ at quick boost" thrusters can handle even on a thick medium build.

2: If you love "smart" or "spam" quick boosting. the jump distance stat. Vertical flying gets all the attention. jump DISTANCE stat is your modifier for how far your quick boost sends you. go to the test room and face the wall gaps to see. it might not seem like much, but it can be what makes the difference in a hit or narrow evade.

#3: Admit the AI is overtuned. yes, really. This is how you get pistol kills on Iblis. But admitting they shamelessly use super boost to fly to the exact range the "good revolvers" will deflect. Then iblis eats ♥♥♥♥ to the weaker on paper needle pistols with no lightning damage, 5 ammo, but longer effective range (meanwhile twin rifles they fly to 400 in the air nonstop)

The faster you go, the more pressure you can apply, the more you expect to be able to punish the enemy. In reality, once you are fast enough. You just make the AI dodge cancel out of their res flash attack 3 times in a row within 2 seconds to avoid being punished by your faster build that isn't rocking burst damage.

A pair of basic laser rifles is essentially a curve of "AI basically letting me hit them... Now they are matrix dodging every shot that would punish them rather than suffer the indignity of being staggered by a tiny laser" based on their stagger meter.
Última edición por ImHelping; 9 SEP 2023 a las 7:05 p. m.
Scraps 9 SEP 2023 a las 6:59 p. m. 
Kind of disagree, but I feel that reverse-jointed legs are necessary for performance with a light AC. Heavier ACs are often easier to play within their load limits because they can still be very fast and can face tank things. I've found major success with the dagger mixed in with reverse-joint legs.

Something you could try if you want to capitalise on melee with a light mech is utilizing weapons bay and opting to use a second melee, that way you've got more opportunities to use them while they overheat. Or use the dagger since it has lots of up time, but that gets unlocked late in the NG cycle.

There's definitely a meta and objectively better builds; the contrast is staggering. But light-weight mechs are still perfectly viable.
REBirthTheEdge 9 SEP 2023 a las 7:01 p. m. 
Non-light builders in AC6: light builds just aren't viable...
Meanwhile in AC6:
https://www.youtube.com/watch?v=4bkk4D0D7dM

In fact, lightweight build is straight out better for no hit/no damage run.
Raraldor 9 SEP 2023 a las 7:01 p. m. 
Not necessarily "the problem", maybe you just play in a way that fits midweight builds more. My most successful light build omits missiles entirely in favor of two more back mounted arm weapons. Two shotguns and two ludlows/whatever the burst version is called. It's only failed at killing the secondary option in the mission where you hunt down Swinburne.

It does feel like the game wants you to make multiple loadouts though, I have four myself. Personally I think that's a good thing but it's certainly a matter of opinion.
Última edición por Raraldor; 9 SEP 2023 a las 7:03 p. m.
adobo 9 SEP 2023 a las 7:02 p. m. 
Shotgun is popular in light builds for quick breaks then swap in a melee weapon for massive damage.
space cowgirl joy 9 SEP 2023 a las 7:04 p. m. 
Publicado originalmente por REBirthTheEdge:
Non-light builders in AC6: light builds just aren't viable...
Meanwhile in AC6:
https://www.youtube.com/watch?v=4bkk4D0D7dM

In fact, lightweight build is straight out better for no hit/no damage run.
I love than with the right energy efficient build you can just fly forever, brings me back UwU
Chief Spreading Bull 9 SEP 2023 a las 7:07 p. m. 
Publicado originalmente por SushiBender:
Title says it all. Is it just me or is anything other than loading AP/Heavy Weapons just not viable. I love Light builds and play them for the most part but for the bosses. I am constantly running out of ammo/not enough impact. am I the problem?

Light builds are perfectly viable, they're just not intuitive give that the game places heavy emphasis on delivering as much Impact as possible rather than over time. If you are playing light, you have to accept that you won't be alpha striking much as you'll be wearing down your target and dodging return fire.

Good choices for Light builds are the Stun Guns, since proccing electricity does a flat 2000 damage regardless of armor, and missiles, especially split missiles since they deliver a ton of damage for their relatively light weight. And of course the pilebunker, if you can land it reliably.

I used to run double stun needles and double zimmermans on a middle heavy reverse join build. But after New Game++ I switched to a Light all missile build, super comfy. Just let the Guidance system do all the work.
Swabbers 9 SEP 2023 a las 7:08 p. m. 
I've had to make adjustments for the bosses but I have taken out what are arguably the harder bosses with a Full Schneider build, with some high impact weapons, and it was not easy. This game wants you (or would like you) to make concessions with your preferred load-out to fit the mission conditions. Like I can't put the needle gun on a light build easily to take out the worm. OS tuning was a big help too, I have it tuned to where direct hit rate up with melee dmg up is a 1-2 KO for most of the harder content.
Última edición por Swabbers; 9 SEP 2023 a las 7:14 p. m.
Zerixar 9 SEP 2023 a las 7:09 p. m. 
Agree OP. the last few bosses in the game (especially ending 3) are just pain on a light build because of how hard the AI cheats. It is what it is.
Swabbers 9 SEP 2023 a las 7:16 p. m. 
Publicado originalmente por Zerixar:
Agree OP. the last few bosses in the game (especially ending 3) are just pain on a light build because of how hard the AI cheats. It is what it is.
The Sea Spider was the one where I had to go from light to full tank.
Humbled 9 SEP 2023 a las 7:18 p. m. 
I partially disagree, I think lightweight builds are viable but maybe a bit harder to play with. I personally feel that reverse joint legs are necessary for the build to excel. The ability to go airborne without costing energy is very helpful. Plus if possible, a generator that has both high energy and regeneration is great as well.
King 9 SEP 2023 a las 7:21 p. m. 
What do you mean?

Literally THE meta build for 99% of the game is Nach/fast body parts, dual 4/6/8 rocket packs on the shoulders, and dual zimmerman shotguns.

And if you need to swap it up for bosses just get different legs and slap on songbirds/needles. Thats literally the PVE build for almost the entire game.
Clive Hawkins 9 SEP 2023 a las 7:38 p. m. 
Boost speed of 350-400
Quick Boost speed of 350-400
Boost Recharge of 0.35s
Two Zimmermans to stagger
Laser Dagger on your shoulder in a Weapon Bay
Arms that have 100+ Melee and 80+ Gun stats

This has crushed everything in my path. Lot's of easy S ranks. Some of the final fights in the game gave me half an hour of trouble until I learned how to dodge the heavy hitting attacks. Listen for the incoming "beep beep" sound ques and dodge three times per second.
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