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1: Actual speed. If you are just 300, you are not "Fast". You need to be hitting 340-350. Which my favorite "♥♥♥♥ at quick boost" thrusters can handle even on a thick medium build.
2: If you love "smart" or "spam" quick boosting. the jump distance stat. Vertical flying gets all the attention. jump DISTANCE stat is your modifier for how far your quick boost sends you. go to the test room and face the wall gaps to see. it might not seem like much, but it can be what makes the difference in a hit or narrow evade.
#3: Admit the AI is overtuned. yes, really. This is how you get pistol kills on Iblis. But admitting they shamelessly use super boost to fly to the exact range the "good revolvers" will deflect. Then iblis eats ♥♥♥♥ to the weaker on paper needle pistols with no lightning damage, 5 ammo, but longer effective range (meanwhile twin rifles they fly to 400 in the air nonstop)
The faster you go, the more pressure you can apply, the more you expect to be able to punish the enemy. In reality, once you are fast enough. You just make the AI dodge cancel out of their res flash attack 3 times in a row within 2 seconds to avoid being punished by your faster build that isn't rocking burst damage.
A pair of basic laser rifles is essentially a curve of "AI basically letting me hit them... Now they are matrix dodging every shot that would punish them rather than suffer the indignity of being staggered by a tiny laser" based on their stagger meter.
Something you could try if you want to capitalise on melee with a light mech is utilizing weapons bay and opting to use a second melee, that way you've got more opportunities to use them while they overheat. Or use the dagger since it has lots of up time, but that gets unlocked late in the NG cycle.
There's definitely a meta and objectively better builds; the contrast is staggering. But light-weight mechs are still perfectly viable.
Meanwhile in AC6:
https://www.youtube.com/watch?v=4bkk4D0D7dM
In fact, lightweight build is straight out better for no hit/no damage run.
It does feel like the game wants you to make multiple loadouts though, I have four myself. Personally I think that's a good thing but it's certainly a matter of opinion.
Light builds are perfectly viable, they're just not intuitive give that the game places heavy emphasis on delivering as much Impact as possible rather than over time. If you are playing light, you have to accept that you won't be alpha striking much as you'll be wearing down your target and dodging return fire.
Good choices for Light builds are the Stun Guns, since proccing electricity does a flat 2000 damage regardless of armor, and missiles, especially split missiles since they deliver a ton of damage for their relatively light weight. And of course the pilebunker, if you can land it reliably.
I used to run double stun needles and double zimmermans on a middle heavy reverse join build. But after New Game++ I switched to a Light all missile build, super comfy. Just let the Guidance system do all the work.
Literally THE meta build for 99% of the game is Nach/fast body parts, dual 4/6/8 rocket packs on the shoulders, and dual zimmerman shotguns.
And if you need to swap it up for bosses just get different legs and slap on songbirds/needles. Thats literally the PVE build for almost the entire game.
Quick Boost speed of 350-400
Boost Recharge of 0.35s
Two Zimmermans to stagger
Laser Dagger on your shoulder in a Weapon Bay
Arms that have 100+ Melee and 80+ Gun stats
This has crushed everything in my path. Lot's of easy S ranks. Some of the final fights in the game gave me half an hour of trouble until I learned how to dodge the heavy hitting attacks. Listen for the incoming "beep beep" sound ques and dodge three times per second.