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If you have all the core expansions, then you should be able to freely load them at will?
I would suggest just ignoring tryhard tears and favoring repair kits, stability, and direct hit damage over the weapon type damage buffs your first time through.
While the raw damage buffs can help large damage weapons, it will not help smaller weapons.
For example. The huge double barrel laser rifle with a 100 en weapon damage generator almost, but not quite, two-shots mid grade almost fodder PCA mechhs. Once you increase energy OS the super huge laser two shots them.
But with 100% OS unlocked, the basic laser rifle can't quite one shot the training room weak MT. not even with the 116 EN damage generator, leaves a sliver of health. You need the top two most EN weapon damage in exchange for the worse power stats or weight ones to do that.
Exception made for melee OS as that is only three ranks, and all melee is strong (do NOT underestimate melee damage penalties on arms though. 100% OS won't stop laser dagger from being unable to one hit knock away physical shields if you have arms with only 80 or less melee in exchange for good recoil).
All that is why I favored the direct hit + for the first NG run, along with the fact that works for every weapon type.
Didn't even know about this stat, now I gotta check my arms. -.- (edit: I guess thats the melee specialization, I thought there is another stat I missed somewhere since I didnt use melee in my NG)
Thx for the response
There are no arms with both good recoil and good melee.
Recoil is a misleading stat because even a tight crosshair can have shot variance, or fire off from a cold start. The longer distance your shot, the more it hurts when you get that 1 shot out of 5 that is slightly off. You probably won't notice that cause for some misses unless you look for it on anything but full auto weapons or rapid fire lasers/rifles.
So if you like bazookas, this is a cause for why your shot zips past the head of a staggered or stationary target sometimes. Perfectly accurate with a 80-90 recoil arm until suddenly it isn't.
Basho arms are built for hugs and cockpit crushing.
Also, you really aren't supposed to be completely changing everything every time. Just making minor changes as needed. If you are low on OS points, then make generalized purchases instead, ones that will benefit every build, like damage reduction, repair kit upgrades, direct damage boosts, etc.
Sure you are. That's why it's so easy and so cheap. If you change loadout and don't bring any energy weapons on a mission of course you'd reset and re-tune those points to something else. No reason to go in with an incorrectly tuned AC.
It should have that Option, would make switching build for challenge run much easier.
It should be added.