ARMORED CORE™ VI FIRES OF RUBICON™

ARMORED CORE™ VI FIRES OF RUBICON™

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"My AC is damaged, I must withdraw"
Why is it that when some ACs are killed, the pilot is alive and teleports to safety but other times, the pilot dies with the AC?

It seems like when they survived they were supposed to terminal armor and assault boost off the level but the devs never scripted it in so the voice actors strangely act as if they escaped while just leaving a wreck.
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CrabNicholson の投稿を引用:
Veldaz の投稿を引用:

I'll translate that. "Lazy plot writing." If there's an immersion break then add a reason.

People in war don't always die when shot. If someone is determined enough to fight to the death then they'll do that. If they don't see a point in it they'll pull back.

Rusty does it in a relaistic way. "Find your reason. Until then." Others get out of there instead of pushing their luck at times. If your mech is toast you don't have to be.

Depends on wherever the reactor core in the mech blows up and kills the pilot I suppose. A merc isn't out for blood. They're on a mission. Stay out of the way or be in the way. So it makes sense that people that have enough are done fighting. Your mech blows up. You somehow survive. What can you do at that point? Get out of there is what.
What makes this awful is that there is no indication whether a character died or "escaped" except a voice line going "blargh I am dead" or "hahah I'll see you later nerd". They could at the very least show some sort of eject pod firing off. It shouldn't be too hard to animate, just have an enlarged missile shoot into the sky or something.

Basically what Mechwarrior games do.

Man I love Mechwarrior 5. Different mech games but both are great in their own way. Both mercs with mechs too. I get more immersed with Mechwarrior 5. Two major factions even merge together and become one.

Armored Core 6 DLC with Mechwarrior 5s semi RNG missions with galactic faction wars? Could work.
Kain の投稿を引用:
In the attack the outpost you're clearly given a mission to take out the 2 accompanying Redguns, I see no reason why the liberation force would just ask you to disable their AC and not kill them, yet, you destroy their ACs and they don't die.

Rusty and Snail are one of the few who realistically just leave the place.

In that mission those two redguns are already attacking the Liberation. As long as they're not in the way then they're not a threat.

Liberation front leader seems to have honor as well. Enough for straight up fighting. They don't seem the type to go "Kill the helpless". nor does the merc. Plus a defeated enemy can be moer thrown off. Less skilled. Kill them and another takes their place. Someone that can be more skilled. Somtimes, when this happens, enemies can also be converted.

Only Iguazu seems to be the ruthless aim for the throat with a grude type. Aye had to have a reason for Cera (blowing up corel and the entire world burning is a no go for her). So that's a better reason then "Just a merc that can come back".
That voice line is from the Ice Worm fight, right? Kinda makes sense that an AC could successfully retreat from a fight with a giant lumbering worm, especially while you are there aggressively attacking it as a distraction.

As opposed to an AC in battle with another equally nimble AC which is solely focused on killing it. There would be no escape from such a battle.
Kain 2023年9月7日 12時16分 
Veldaz の投稿を引用:
Kain の投稿を引用:
In the attack the outpost you're clearly given a mission to take out the 2 accompanying Redguns, I see no reason why the liberation force would just ask you to disable their AC and not kill them, yet, you destroy their ACs and they don't die.

Rusty and Snail are one of the few who realistically just leave the place.

In that mission those two redguns are already attacking the Liberation. As long as they're not in the way then they're not a threat.

Liberation front leader seems to have honor as well. Enough for straight up fighting. They don't seem the type to go "Kill the helpless". nor does the merc. Plus a defeated enemy can be moer thrown off. Less skilled. Kill them and another takes their place. Someone that can be more skilled. Somtimes, when this happens, enemies can also be converted.

Only Iguazu seems to be the ruthless aim for the throat with a grude type. Aye had to have a reason for Cera (blowing up corel and the entire world burning is a no go for her). So that's a better reason then "Just a merc that can come back".
I know, but still seems like a flimsy explanation in wars if you send someone after another it's mostly to kill, not just disable their ACs, in wars you just don't disable tanks, you kill or capture enemies. They aren't even mercs, but actual corporate soldiers, they are the enemy, honor doesn't come into it, for the Liberation Force it's much better if you kill two elite pilots them and there.

It's not in the realms of impossibility to spare them, but seems unlikely, specially since Sulla and almost any Merc related to Raven just outright gets killed.

Although it seems seems it could go either way, how inconsistent it is, it seems more like lazy narrative.

In previous games if someone survives it's because they leave, in Project Phantasm for instance you have sort of a nemesis that keeps reappearing, he always just leaves before dying altogether, and when he finally dies, it's because he didn't escape.
最近の変更はKainが行いました; 2023年9月7日 12時26分
SpaceGoat の投稿を引用:

As opposed to an AC in battle with another equally nimble AC which is solely focused on killing it. There would be no escape from such a battle.

https://www.youtube.com/watch?v=x7K8-Q2D3qY

(I know it's Fire Emblem, but same mood)
In WW1 pilots were famously merciful to eachother, and would let enemy planes flee the battlefield without pursuing. WW1 was near the dawn of aviation, and the number of pilots in the world was a very small and an often tight-knit group, with many pilots belonging to international aviation clubs before the war, so they had some international cameraderie. They were also often nobility and had a sense of chivalry. We see something like this in AC, where the AC pilots are all on a first name basis with eachother and often fight together in one mission and then against eachother in another, but don't take it personally unless they are particularly unlikeable characters (like Snail or Iguazu). I don't think the world of Armored Core is very idealistic, but there is probably a general idea among pilots of "a job's a job, and unless the contract specifically says to kill someone, it's not worth going out of the way to murder a hors de combat foe".
Kain 2023年9月7日 12時42分 
It is possible that notions of chivalry and honor still exists in AC.

But if you're an elite pilot of a corporation who's bent on exploiting the planet some guerilla faction is trying to save, I can't really think of many reasons why you would be asked to just "disable" an AC.
Typically the reason a general would show mercy to an enemy in a war is in the hopes that if he or his men are ever at the enemy's mercy, then they will repay the debt.

For example, in WW2, the NSDAP gave the order to execute all soviet commissars on the basis that they were not soldiers but political enforcers for a criminal regime, but German generals rarely carried out the order, because they believed that doing so would provoke reprisal killings against captured German soldiers.
Kain 2023年9月7日 12時53分 
Seems too idealistic, a guerilla force wouldn't think that way, they don't have the resources to be merciful and hope a much more powerful enemy force will repay debts.

You're looking at it through the lenses of large armies. Resistance war fighters use guerilla tactics or/and terrorism as tactics.
最近の変更はKainが行いました; 2023年9月7日 12時54分
Kain の投稿を引用:
In the attack the outpost you're clearly given a mission to take out the 2 accompanying Redguns, I see no reason why the liberation force would just ask you to disable their AC and not kill them, yet, you destroy their ACs and they don't die.

Rusty and Snail are one of the few who realistically just leave the place.
The most confusing one for me was Pater. If you do the “Ambush the Vespers” mission and kill Hawkins first, Pater’s final line is “No, I just made V.V!!” Which would imply he died. But he’s still on comms during the escape intro of chapter 5?
(Edgy) Asriel Dreemurr の投稿を引用:
Kain の投稿を引用:
In the attack the outpost you're clearly given a mission to take out the 2 accompanying Redguns, I see no reason why the liberation force would just ask you to disable their AC and not kill them, yet, you destroy their ACs and they don't die.

Rusty and Snail are one of the few who realistically just leave the place.
The most confusing one for me was Pater. If you do the “Ambush the Vespers” mission and kill Hawkins first, Pater’s final line is “No, I just made V.V!!” Which would imply he died. But he’s still on comms during the escape intro of chapter 5?
I think he was worried that he would be sent to the reeducation center for failing his mission like Swinburne was. But he definitely survives the ambush, just loses his AC.

In NG++ you fight him again with a PCA mech as well so the ambush happens even if you don't do it. I assume Rusty goes to help Flatwell in that case.[/spoiler[
CrabNicholson の投稿を引用:
Why is it that when some ACs are killed, the pilot is alive and teleports to safety but other times, the pilot dies with the AC?
You didn't see the tiny dudes ejecting? I saw them.
Fin 2023年9月7日 13時56分 
Silamon の投稿を引用:
(Edgy) Asriel Dreemurr の投稿を引用:
The most confusing one for me was Pater. If you do the “Ambush the Vespers” mission and kill Hawkins first, Pater’s final line is “No, I just made V.V!!” Which would imply he died. But he’s still on comms during the escape intro of chapter 5?
I think he was worried that he would be sent to the reeducation center for failing his mission like Swinburne was. But he definitely survives the ambush, just loses his AC.

In NG++ you fight him again with a PCA mech as well so the ambush happens even if you don't do it. I assume Rusty goes to help Flatwell in that case.
Not spoiling but you can hear Walter drop pretty big hint on the radio what's up with Vespers during the N++.
最近の変更はFinが行いました; 2023年9月7日 13時57分
Fin の投稿を引用:
Silamon の投稿を引用:
I think he was worried that he would be sent to the reeducation center for failing his mission like Swinburne was. But he definitely survives the ambush, just loses his AC.

In NG++ you fight him again with a PCA mech as well so the ambush happens even if you don't do it. I assume Rusty goes to help Flatwell in that case.
Not spoiling but you can hear Walter drop pretty big hint on the radio what's up with Vespers during the N++.
When? I don't remember that. Unless you mean when they were attacked by the vesper ACs? Those were just copies made by Allmind
Nauct 2023年9月7日 14時01分 
Did you ever consider that humans aren't inside every AC, like our own AC
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投稿日: 2023年9月7日 11時33分
投稿数: 46