Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Then again, I prefer very fast ACs so I rarely care about defensive stats.
AC is like the ultimate robo geek(or nerd?) lab game. try this.. try that combo, does it feel good, does it do enough damage, does it move fast enough, can it take enough damage, is the reload gap too long, ...
does the AC look cool? no? start over. XD
Dunno if it could affect higher fire rate through weapon swapping if you really want more indepth stuffs.
Melee though it affects damage, the melee specialization. So this one is a lot more important. So if you're using melee with very low specialization you are practically wasting a weapon slot or weight/en.