ARMORED CORE™ VI FIRES OF RUBICON™

ARMORED CORE™ VI FIRES OF RUBICON™

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Kalameet Sep 6, 2023 @ 2:07pm
How the hell how do i beat Sulla?
I just managed to "beat" him just by accident, and i had no idea how to fight him.

Burst-rifle is a scam weapon, as normal fire rate is stupid slow, and burst mode requires both to stand still and perform a long windup.

I just ran a "standard" build with the magnum + Bazooka and 2 4-pod missiles. Other parts are just what it takes to run that build quite well, i think.

Long story short i have no idea how he manages to avoid 70% of magnum bullets at mid-to-close range, 80% of all missiles and whatever i throw at him unless it stands still (eg: staggered)

...and how he manages to land 90% of his ♥♥♥♥ at me, despite i am jumping/strafing/whatever like mad.

I feel stupid.
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Showing 1-15 of 32 comments
BlunderingFool Sep 6, 2023 @ 2:09pm 
Most ACs have some kind of 'fault' you can exploit. Sulla's is the assault boost kick and rapid stagger buildup. Since he doesn't have a core expansion to compensate for either of those.

There's an area boss much later who's a hyper-dodging menace of melée. Surprisingly, his weakness is, bet you didn't guess, melee. He's so dependent on getting in close he can easily have his preferred method of attack exploited.
Caveman Smash Sep 6, 2023 @ 2:20pm 
sulla was my favorite AC vs AC fight ,,, he brings the kicks
imbrock Sep 6, 2023 @ 2:27pm 
I was using laser pistols and plasma missile racks and he went down pretty quick. He's fast so I figure being faster and out dodging him while keeping the pressure on is the way to go. Its like a bullet dance.
Citizen of Zozo Sep 6, 2023 @ 2:46pm 
With your setup? Constantly backpedal away from him and alternate between your different missiles. Don't fire them both at once.
Ping him with your handgun if he comes within its range (the distance from you and an enemy are shown under the targeting reticle.)
You should steadily chip him with damage and build up his stagger meter. When he finally staggers, blast him with your bazooka.

Smart enemy AI will dodge 'big' shots (charged shots, bazooka shots, etc.) unless you catch them in an animation or if their energy for boost dodging is exhausted. They input read some attacks. Annoying, but that's just the game.
Sulla is equipped with a pulse gun. It's rapid fire but very short range. Keep in mind that if you can shoot him with your handgun, he can shoot you with his pulse gun. Trade off there.
He also has a bazooka of his own, so make sure to keep moving sideways at all times lest you be caught by it. The greater distance between you and Sulla the better, as it will make him more likely to miss. He will blindfire his bazooka a lot and is kind of an inhuman AI aimbot wizard with it at close range.
Sulla has missiles of his own, but you can win the long distance war of attrition. AI are much worse at dodging missiles than players are. If you ever see him fire his plasma missiles, get airborne to avoid their AoE.
Sulla will also heal with a repair kit at 50% health. He only has one though.

That's my advice. Unless you want to change your weapon load out, the long range missile battle is your best bet. Lure him out into the open watery area and constantly circle strafe while firing missiles.
k-ricks Sep 6, 2023 @ 2:50pm 
gun projectiles are too slow so get closer is easier to hit them or let them follow you and spam your long range they will dodge everything you throw at them until they don't want to dodge eventually
BlunderingFool Sep 6, 2023 @ 2:53pm 
Originally posted by Citizen of Zozo:
With your setup? Constantly backpedal away from him and alternate between your different missiles. Don't fire them both at once.
Ping him with your handgun if he comes within its range (the distance from you and an enemy are shown under the targeting reticle.)
You should steadily chip him with damage and build up his stagger meter. When he finally staggers, blast him with your bazooka.

Smart enemy AI will dodge 'big' shots (charged shots, bazooka shots, etc.) unless you catch them in an animation or if their energy for boost dodging is exhausted. They input read some attacks. Annoying, but that's just the game.
Sulla is equipped with a pulse gun. It's rapid fire but very short range. Keep in mind that if you can shoot him with your handgun, he can shoot you with his pulse gun. Trade off there.
He also has a bazooka of his own, so make sure to keep moving sideways at all times lest you be caught by it. The greater distance between you and Sulla the better, as it will make him more likely to miss. He will blindfire his bazooka a lot and is kind of an inhuman AI aimbot wizard with it at close range.
Sulla has missiles of his own, but you can win the long distance war of attrition. AI are much worse at dodging missiles than players are. If you ever see him fire his plasma missiles, get airborne to avoid their AoE.
Sulla will also heal with a repair kit at 50% health. He only has one though.

That's my advice. Unless you want to change your weapon load out, the long range missile battle is your best bet. Lure him out into the open watery area and constantly circle strafe while firing missiles.

This. This citizen armored cores. :steamthumbsup:
ImHelping Sep 6, 2023 @ 2:54pm 
AI gets "smarter" the higher their stagger gets. Also You might literally be playing too good, because important enemies will start dodge canceling out of their red flash attack instead of committing so you can punish them if they think you dodged too good or you might stagger them with a fast weapon shot before their grenade/bazooka fires.

This goes for all game, but when you see a red flash they won't actually be on cooldown for their big shot unless they actually shoot it. Lots of people fell for faux hardcore gamers crying "Red flash ruins the challenge!" so think dodging on red is safe the first time every time.

Also, sulla has the second, better pulse gun than the one you have in chapter 2. So that is another scam that enemy pulls, you see a pulse gun, you think "oh I have a pulse gun!" but theirs can always fire in a straight line, so many players expect it it to have huge spread like the player access pulse gun.

along those lines, if I remember right Sulla also has the 3rd "biggest impact, lowest ammo" bazooka which I think you don't have yet in chapter 1.

While in hindsight you might wonder why Sulla ever gave you trouble until later variant fights of that mission. Nobody should feel bad about being surprise "Why is this guy tougher than he looks!" Because sulla is basically a prank loaded up with better versions of chapter 1 weapons.

As a final note. Pulse guns are actually garbage against pulse shields in spite of them intending to be strong. The little tiny machinegun you get in the tutorial is actually amazing vs pulse shields. This trend continues into final bosses where a single medium or large machinegun is better vs pulse shields than the final back mounted pulse cannon.
Last edited by ImHelping; Sep 6, 2023 @ 2:59pm
Rodi Sep 6, 2023 @ 2:58pm 
You beat Sulla the same way you beat any boss in this game that is giving you trouble: dual Gatling Guns or Zimmerman shotguns and dual Songbirds or Stun Needles.
ImHelping Sep 6, 2023 @ 3:02pm 
Originally posted by Rodi:
You beat Sulla the same way you beat any boss in this game that is giving you trouble: dual Gatling Guns or Zimmerman shotguns and dual Songbirds or Stun Needles.
That sure is a lot of weapons that don't exist in chapter 1 you just suggested.

I know people like to cry weapons that do not suck are overpowered to pretend they are hardcore, but at least try to pick weapons you think are "overpowered meme builds" That the player can actually use in chapter 1 against sulla.

Might as well suggest they use the coral rifle and kinetic missiles on the helicopter.
Last edited by ImHelping; Sep 6, 2023 @ 3:02pm
Kalameet Sep 6, 2023 @ 3:11pm 
Originally posted by Citizen of Zozo:
With your setup? Constantly backpedal away from him and alternate between your different missiles. Don't fire them both at once.
Ping him with your handgun if he comes within its range (the distance from you and an enemy are shown under the targeting reticle.)
You should steadily chip him with damage and build up his stagger meter. When he finally staggers, blast him with your bazooka.

Smart enemy AI will dodge 'big' shots (charged shots, bazooka shots, etc.) unless you catch them in an animation or if their energy for boost dodging is exhausted. They input read some attacks. Annoying, but that's just the game.
Sulla is equipped with a pulse gun. It's rapid fire but very short range. Keep in mind that if you can shoot him with your handgun, he can shoot you with his pulse gun. Trade off there.
He also has a bazooka of his own, so make sure to keep moving sideways at all times lest you be caught by it. The greater distance between you and Sulla the better, as it will make him more likely to miss. He will blindfire his bazooka a lot and is kind of an inhuman AI aimbot wizard with it at close range.
Sulla has missiles of his own, but you can win the long distance war of attrition. AI are much worse at dodging missiles than players are. If you ever see him fire his plasma missiles, get airborne to avoid their AoE.
Sulla will also heal with a repair kit at 50% health. He only has one though.

That's my advice. Unless you want to change your weapon load out, the long range missile battle is your best bet. Lure him out into the open watery area and constantly circle strafe while firing missiles.
While i do have 2-3 builds saved, my primary feel is that i got cheated. Anyway, this was my first time at something so frantic, so i guess it's somewhat fine.
It doesn't also help that the game visually overwhelms me and i get blinded by all that info i, the player, have to process.

By the way, i just KO'ed Balteus after something like 30 attempts, with half of them being manual resets because i got way too much damage in stupid scenarios, so i went the sweat way.
Lot's of ♥♥♥♥♥♥♥♥-tier RNG stuff, and i didn't like the forced switch to the pulse gun :steamsalty:

That thing overheats in 2 seconds, and i have to manual control each burst.

Again, i felt the cheap bazooka was okay-ish, but the long reaload felt a meh/nogo for the whole fight.

I basically treated Balteus like a DPS boss fight, because i realized i had to finish him fast before he could DPS me to hell and back.... i won with 1000 AP left. ♥♥♥♥ that ♥♥♥♥.
Last edited by Kalameet; Sep 6, 2023 @ 3:16pm
Kalameet Sep 6, 2023 @ 3:15pm 
Originally posted by Rodi:
You beat Sulla the same way you beat any boss in this game that is giving you trouble: dual Gatling Guns or Zimmerman shotguns and dual Songbirds or Stun Needles.
Ugh, i hate to over-rely on absurd OP stuff to save my sanity.
over the rainbow Sep 6, 2023 @ 3:17pm 
Originally posted by Kalameet:
I just managed to "beat" him just by accident, and i had no idea how to fight him.

Burst-rifle is a scam weapon, as normal fire rate is stupid slow, and burst mode requires both to stand still and perform a long windup.

I just ran a "standard" build with the magnum + Bazooka and 2 4-pod missiles. Other parts are just what it takes to run that build quite well, i think.

Long story short i have no idea how he manages to avoid 70% of magnum bullets at mid-to-close range, 80% of all missiles and whatever i throw at him unless it stands still (eg: staggered)

...and how he manages to land 90% of his ♥♥♥♥ at me, despite i am jumping/strafing/whatever like mad.

I feel stupid.
https://youtu.be/d3gfyWTaZUs this video include the whole mission so include sulla fight my starter AC (everything stock, no parts switched)
It's not the Ac. It's the pilot.
Last edited by over the rainbow; Sep 6, 2023 @ 3:37pm
over the rainbow Sep 6, 2023 @ 3:33pm 
Originally posted by Kalameet:
Originally posted by Rodi:
You beat Sulla the same way you beat any boss in this game that is giving you trouble: dual Gatling Guns or Zimmerman shotguns and dual Songbirds or Stun Needles.
Ugh, i hate to over-rely on absurd OP stuff to save my sanity.
This is the way
vile Sep 6, 2023 @ 3:40pm 
Get up on him. You can literally beat him with your fists. I've done it. Fists are actually surprisingly good.

If you get him down in the water instead of fighting in his arena you can corner him and absolutely wreck him with a pulse blade.
Last edited by vile; Sep 6, 2023 @ 3:41pm
BKo Sep 6, 2023 @ 3:43pm 
Step 1 don't use that stupid rifle. I think even the Turner is better in an open fight.
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Date Posted: Sep 6, 2023 @ 2:07pm
Posts: 32