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Reverse joint has much lesser health, but much more agility and free jump means it saves energy too. Of course then you have the Spring Chicken (heavy RJ) so you can build a jumpy tanky AC too.
I've been cooking off the salt around this game since it came out hahaha
As a guy who loves absurdly high drain FCS (like the last log one you unlock with nearly 500 drain in exchange for well rounded stats on everything) and higher drain heads, I REALLY feel that
The basic non DLC melander legs don't suck at anything except jump height, but their total weight and low drain loads mean those visibly chunky legs can still lead to builds of 300-350 boost speed, but their quick and jump boosting will obviously be weaker.
many "Actually light bipeds" have it rougher on load strain than the mid grade RJ, And the biggest dodge stat light legs while better at dodging than other bipeds, still have weaker dodges than RJ
The misleading "Jump distance" stat is actually your quick boost distance modifier, if you check the context help. The obvious benefit of RJ is bigger vertical jumps. the NON obvious benefit of RJ is bigger quick boosts even with a ♥♥♥♥♥♥ quick boost thruster.
Go to the test room and face the hollowed out wall sections. a difference in legs can make a sideways quickboost clear an entire wall section worth of distance or more due to the "jump distance" stat.
You might not notice in a wide open arena or frozen field. But that difference can be what lets you evade splash damage or a boss attack that would have barely hit you when you quick boost with bipeds.
Don't feel bad for not noticing because again, missleading stat names and not as in your face obvious as vertical jump and boost benefits.
The game is easy and I have no problem with its content, but the AI cheats regularly. Once you realise this the game becomes easy (e.g. some bosses are coded to automatically dodge to ranges most unfavourable for your current weapon type). No salt here, I have never had a problem with the content. I S-ranked every mission in chapter 1 except the Baltheus one with loader 4.
Iblis: Haha idiot, I teleported to exactly revolver bounce range again-AW ♥♥♥♥
I did my entire first play-through using regular biped legs.
Bipeds have the advantage of being generalist legs. They are not weak in any particular category, but not incredibly strong either.
Yes, inverted legs have a good jump, but they have lower stability and lower load capacities. You are more likely to get staggered.
I cannot remember if this is true, but they might also have a higher EN demand.
Quadruped legs are heavy, so you need more powerful boosters, and also usually have a higher EN demand - especially in past games.
EN demand matters because parts that have a higher EN cost need a generator with a greater output. A generator with a greater output might have a longer replenishment delay. The consumption of EN output also slows down the recharging time - not the delay, but the ability for the energy bar to replenish.
Your boosters also come into play to determine your AC's ability to dodge. If their recommended Q.Boost weight value is lower than your actual AC's total weight, they will struggle to move your AC.
Comparatively to RJ legs which will always leave the ground after a dodge or jump which are better suited for bursts of speed and a booster/gen that support that kind of movement. The free boost when your EN is depleted actually can be a burden as it leaves you in the air with no means of immediate adjustment leaving you open to attack. This can compond with RJ legs naturally lower carry limit and all that that effects can lead you very vulnerable to high spikes of dmg which if you pilot a RJ AC you have to be aware of. I suggest using weapons that have some aoe component with RJ legs as you can easily and quickly gain a bit of height which benefit from these weaps.