ARMORED CORE™ VI FIRES OF RUBICON™

ARMORED CORE™ VI FIRES OF RUBICON™

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Snayotic 5. zář. 2023 v 18.00
1
Gatling guns and zimmermans need a nerf
Not just on a pvp stand but also in pve, they just make the game way to easy. It's not like old armor core games, I beat the game three times did my 100% and honestly I didn't even use zimmermans or gatling combo's I did my own thing as much of a struggle as it was I enjoyed that struggle but going on my ng++++ and I decided to bite the shotgun shell/bullet and well yeah this ♥♥♥♥ is too easy. Compared to other things especially other kinetic weapons like AR's or SMG's which suck absolute ♥♥♥♥♥♥♥♥ in comparison.

Those two weapons need a nerf while almost everything else needs a buff to compare cause man yeah thats a bit too easy its not even build crafting after a point its just slap those on and never fail ever again.
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loganjamesalex původně napsal:
don't like the zimmerman, don't see how it's good. I've tried it a couple times and never liked it.
One zimmerman will constantly let you down by only almost killing or almost staggering things that matter. Hell a lot of trash it can one shot will barely survive even with maxed out OS upgrades if you are ever so slightly too far. which is why you hear people crying about "Dual wield". they are mistaking "need two of them to go from okay to solid" for overpowered.

One zim can work to close the deal if you have something you can cause pressure with in the first place. As the AI really does act dumber at lower stagger than once the meter is near full.

An insane lopsided build I've done to clear some defense/timed targets missions was the 9,000 weight coral rifle and a zim by playing like a boss myself.

"Sorry kid, my boss beam attacks don't deflect while I am outside of your effective range and can basically walk away from your songbird shots. oh you are assault boosting at me? That's cute." and just making the AI beg to come into my shotgun range instead of having to chase them.

Again though, on top of being NG++ exclusive the coral beam is probably the single heaviest weapon in the entire game.
Naposledy upravil ImHelping; 5. zář. 2023 v 20.39
ImHelping původně napsal:
loganjamesalex původně napsal:
don't like the zimmerman, don't see how it's good. I've tried it a couple times and never liked it.
One zimmerman will constantly let you down by only almost killing or almost staggering things that matter. Hell a lot of trash it can one shot will barely survive even with maxed out OS upgrades if you are ever so slightly too far. which is why you hear people crying about "Dual wield". they are mistaking "need two of them to go from okay to solid" for overpowered.

One zim can work to close the deal if you have something you can cause pressure with in the first place. As the AI really does act dumber at lower stagger than once the meter is near full.


I use a duel build it literally claps but If someone puts distance on you then gg if you dont have anything to combo with it.
If energy weapons had higher magazine capacity I'd probably run VP66s or WUERGERs but kinetics are more reliable, if less versatile.

I still think melee is being slept on big time in this game, swapped one of my missile launchers for a plasma lance and that ♥♥♥♥ rocks.
Ottomic původně napsal:
If energy weapons had higher magazine capacity I'd probably run VP66s or WUERGERs but kinetics are more reliable, if less versatile.

I still think melee is being slept on big time in this game, swapped one of my missile launchers for a plasma lance and that ♥♥♥♥ rocks.
This is another reason I like the huge mega laser, and am wondering why the medium laser rifle has like, 80? 90? shots except as "Balance against the lightweight builds"

108 shots goes a lot farther when your laser the size of a literal bus deals nearly 800 damage by default so it can double tap (if they do not dodge) mid grade filler MT once you have OS upgrades.

Though I favor the 5k weight range "100 energy damage" generator, because that one also has good generator stats in general. The gimmick super energy weapon damage generators have weaker regen, and the one without bad output weighs a ton. So I only really touch those running a laser tank,
Naposledy upravil ImHelping; 5. zář. 2023 v 20.45
This PC původně napsal:
https://www.youtube.com/live/aztC1Lo4K-8

I have not tried particularly hard, I have not used assault armor or kick despite having both of these options, you can even tell I hesitated going for it at one point, I haven't played for stagger, I haven't played in like a week, I been playing sea of stars, and this is as hard as arena gets. ♥♥♥♥ definitely works. ^^''

Missile build is rifle build now lol. definitely works. constantly having stagger decay despite having nearly 100% uptime, definitely works.

I mean, it's good for the masochistic demographic from software is known for I guess. Most weapons in this game pander to that audience.
Hikaru původně napsal:
Missile build is rifle build now lol. definitely works. constantly having stagger decay despite having nearly 100% uptime, definitely works.

I mean, it's good for the masochistic demographic from software is known for I guess. Most weapons in this game pander to that audience.

wat ? rofl, you want me to record that again without using missiles ? majority of the damage don't come from them. And I specifically said I don't play for stagger. ;o

Edit: https://www.youtube.com/live/DFvblZvLqXk

There, completely gimped myself by not using anything except my linear rifles, and I still managed to kill it faster. Like, am avoiding using my kick, my assault armor, and my missiles, am taking off like... Half my DPS purposefully there, and am still killing it sub 1 minute with no effort.

Also, there's not one point in either of these videos where the stagger bar decays naturally, they're all chunks taken off by specific mechanics, so I'm not sure what you're referring to with stagger decay.
Naposledy upravil This PC; 5. zář. 2023 v 21.10
I would rather see a whole lot of other weapons get buffed.
Ideally, the only nerf zims need is a reduction to Direct Damage mod and a slight reduction of impact. They can get kited and zoned very easily in PvP.
Gatling gun basically just needs the same treatment.

Other guns need to have their DD mods slightly increased, and a few other weapons need to have more stagger, namely Scudder and the assault rifle family.

I think melee weapons across the board should have their cooldowns reduced by ~5% except for Coral Oscillator, twinblades, and daggers.

There really needs to be some love towards tetrapod legs. It feels like because they're the middle ground they don't have anything going for them as full mobility sorts just pick out lighter bipeds/RJ's and heavy mindset people go T A N K. I feel they should have quicker aerial boost at least to kind of solidify that niche, hopefully that doesn't make too many "top of the map missile drones." Luckily I feel like I'm the only one who has experimented with melee tetrapods.

I feel like a LOT of weapons could use much, much more ammo; some upwards of 20% more. Handguns category shouldn't feel so "use it or lose it," handguns and SMGs shouldn't burn through ammo quicker than gatling guns (pound for pound that is).
Tetrapods only having 2 choices instead of "All three of these are good" like RJ and tank is so ♥♥♥♥♥♥♥ wild. I thought I was just missing an unlock until I got the cheevo confirming "Nope you got everything"
Naposledy upravil ImHelping; 5. zář. 2023 v 21.31
Hank původně napsal:
Not saying what you should or should not play you do you and what makes the game fun for you should be your go to. The thing is the threads about the OP weapons and rifles don't cut even close.
That's the problem in a nutshell and it's not only rifles that have that problem.

Though part of the problem is also in my opinion the severe lack of options in terms of weapons, there's only 2 non-burst Assault Rifles, and one of them is the starter rifle which is just pathetic in every stat aside from bullet cost more or less, there's only a single Laser Handgun for whatever reason, hell even the powerful Gatling Gun is a singular option, whereas in prior games (even in first entries like 4 and V) you'd see a few different options with tradeoffs.
Naposledy upravil Aldain; 5. zář. 2023 v 21.32
Looks like OP have skill issue
nubi 5. zář. 2023 v 21.46 
Zimmerman and corn launcher need nerfs for sure, gatlings seem fine tbh only time i ever die to them is when i get caught with no EN
Other needs buff +1

I always prefer buff balance than nerf balance, look at how Blizzard ruined all their games with nerf balance.
Having tested all weapons in the game I mean most weapons are ass. sometimes there are combos that work well but a buff to to most of them is definitely needed instead of nerfing the op stuff.
Naposledy upravil Namazu; 5. zář. 2023 v 21.50
This PC původně napsal:
Hikaru původně napsal:
Missile build is rifle build now lol. definitely works. constantly having stagger decay despite having nearly 100% uptime, definitely works.

I mean, it's good for the masochistic demographic from software is known for I guess. Most weapons in this game pander to that audience.

wat ? rofl, you want me to record that again without using missiles ? majority of the damage don't come from them. And I specifically said I don't play for stagger. ;o

Edit: https://www.youtube.com/live/DFvblZvLqXk

There, completely gimped myself by not using anything except my linear rifles, and I still managed to kill it faster. Like, am avoiding using my kick, my assault armor, and my missiles, am taking off like... Half my DPS purposefully there, and am still killing it sub 1 minute with no effort.

Also, there's not one point in either of these videos where the stagger bar decays naturally, they're all chunks taken off by specific mechanics, so I'm not sure what you're referring to with stagger decay.
I mean if that's satisfying to you so be it. That's not what a sniper rifle is meant to feel like. I don't get how people call linear rifles sniper rifles when they are really just semi auto mid range rifles. They're decent, and certainly viable, but they have absolutely no weight or satisfaction in their use. It's like winning a fight with chip damage.

I don't get why it's okay for weapons like zimmerman and stun needles to exist but not a satisfying long range single shot option. I guess because it's impossible for it to be balanced when hard lock exists.
OP your wrong, the gatling guns already do the least amount of damage for ballistics and have barely any impact, you just need to make a more resilient build for pvp.

Also for the zimmerman since their shotguns stay medium to long range on your opponent and they wont be able to touch you.....Use missiles, lasers and your golden.
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Datum zveřejnění: 5. zář. 2023 v 18.00
Počet příspěvků: 181