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One zim can work to close the deal if you have something you can cause pressure with in the first place. As the AI really does act dumber at lower stagger than once the meter is near full.
An insane lopsided build I've done to clear some defense/timed targets missions was the 9,000 weight coral rifle and a zim by playing like a boss myself.
"Sorry kid, my boss beam attacks don't deflect while I am outside of your effective range and can basically walk away from your songbird shots. oh you are assault boosting at me? That's cute." and just making the AI beg to come into my shotgun range instead of having to chase them.
Again though, on top of being NG++ exclusive the coral beam is probably the single heaviest weapon in the entire game.
I use a duel build it literally claps but If someone puts distance on you then gg if you dont have anything to combo with it.
I still think melee is being slept on big time in this game, swapped one of my missile launchers for a plasma lance and that ♥♥♥♥ rocks.
108 shots goes a lot farther when your laser the size of a literal bus deals nearly 800 damage by default so it can double tap (if they do not dodge) mid grade filler MT once you have OS upgrades.
Though I favor the 5k weight range "100 energy damage" generator, because that one also has good generator stats in general. The gimmick super energy weapon damage generators have weaker regen, and the one without bad output weighs a ton. So I only really touch those running a laser tank,
Missile build is rifle build now lol. definitely works. constantly having stagger decay despite having nearly 100% uptime, definitely works.
I mean, it's good for the masochistic demographic from software is known for I guess. Most weapons in this game pander to that audience.
wat ? rofl, you want me to record that again without using missiles ? majority of the damage don't come from them. And I specifically said I don't play for stagger. ;o
Edit: https://www.youtube.com/live/DFvblZvLqXk
There, completely gimped myself by not using anything except my linear rifles, and I still managed to kill it faster. Like, am avoiding using my kick, my assault armor, and my missiles, am taking off like... Half my DPS purposefully there, and am still killing it sub 1 minute with no effort.
Also, there's not one point in either of these videos where the stagger bar decays naturally, they're all chunks taken off by specific mechanics, so I'm not sure what you're referring to with stagger decay.
Ideally, the only nerf zims need is a reduction to Direct Damage mod and a slight reduction of impact. They can get kited and zoned very easily in PvP.
Gatling gun basically just needs the same treatment.
Other guns need to have their DD mods slightly increased, and a few other weapons need to have more stagger, namely Scudder and the assault rifle family.
I think melee weapons across the board should have their cooldowns reduced by ~5% except for Coral Oscillator, twinblades, and daggers.
There really needs to be some love towards tetrapod legs. It feels like because they're the middle ground they don't have anything going for them as full mobility sorts just pick out lighter bipeds/RJ's and heavy mindset people go T A N K. I feel they should have quicker aerial boost at least to kind of solidify that niche, hopefully that doesn't make too many "top of the map missile drones." Luckily I feel like I'm the only one who has experimented with melee tetrapods.
I feel like a LOT of weapons could use much, much more ammo; some upwards of 20% more. Handguns category shouldn't feel so "use it or lose it," handguns and SMGs shouldn't burn through ammo quicker than gatling guns (pound for pound that is).
Though part of the problem is also in my opinion the severe lack of options in terms of weapons, there's only 2 non-burst Assault Rifles, and one of them is the starter rifle which is just pathetic in every stat aside from bullet cost more or less, there's only a single Laser Handgun for whatever reason, hell even the powerful Gatling Gun is a singular option, whereas in prior games (even in first entries like 4 and V) you'd see a few different options with tradeoffs.
I always prefer buff balance than nerf balance, look at how Blizzard ruined all their games with nerf balance.
I don't get why it's okay for weapons like zimmerman and stun needles to exist but not a satisfying long range single shot option. I guess because it's impossible for it to be balanced when hard lock exists.
Also for the zimmerman since their shotguns stay medium to long range on your opponent and they wont be able to touch you.....Use missiles, lasers and your golden.