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In AC history, I agree light builds could have been better. They sacrifice almost everything, AP, defense, energy, heavier weapons, heavier cooling (or, more stagger in this game), just to be a little faster. But I think this is one where they're the most viable. Lightweight cores having modifiers to things like booster output helps a lot.
If a fast fireing submachine gun is shooting at you then you're going to get hit. This isn't Dark Souls.
Yuo can dodge the "heavy" attacks. It just takes practice and timing. Somehow I managed to do phase 1 CEL hitless and I didn't even try to do that. I have no idea how I managed that.
#2: Don't underestimate non DLC melander legs, or of all things the BASHO legs.
Mel legs are reasonable and have lower drain so you can end up with 350 boost with the "favors normal boost" thrusters. Basho is chunky but has a "Jump distance" (the 'quick boost buff stat' just shy of light legs even if the vertical jump is ♥♥♥♥.
If you have 340-350 basic speed, you are "fast".
#3: Most light arms have a combo of good gun aim AND good melee. There are no "Good recoil and good melee" arms. light arms have some real benefits even if you like being heavy.
#4: AI basically cheats. ADMIT THIS.
If you admit the AI cheats, you will start consistently S ranking the nightfall duel with a laser dagger even at half health.
If you admit the AI cheats. Then you can kill Iblis with a pair of needle pistols and a single melee weapon. Because you know she will dodge to "Revolvers bounce haha idiot" range seeing handguns, but the weaker needle guns have closer to rifle range (Compare, dual rifles making bosses fly to 400 distance constantly instead).
If you admit the AI cheats, you will realize they start dodge canceling constantly at high stagger. One of the main results of me building faster and faster is watching enemies dodge cancel out of their red flash attack three times in a row rather than get staggered, hoping I think they are playing fair so they can shoot me with a 4th attempt. Know this, and you can actually stop and LET THEM SHOOT YOU with room to evade as a faster mech so you know their bazooka/grenade is on cooldown for sure (a real ass backwards tactic. Not skill based, just "Videogames are ♥♥♥♥♥♥♥♥" based)
Bringing it back to leg life. Even the flat stilt legs that are one of the slower light legs, have 100 range jump distance. high basic speed and good jump distance DO help. But you need to use the context help menu to know the counter intuitive name "Jump distance" means your side hopping power. Which makes it easier to evade bazookas even with a bad at quick boost thruster.
I have yet to make a "True" light build because I love my absurdly heavy FCS and 5k weight generator. (unless you count medium size reverse joint as a light build). But I do a lot of "Close enough" work to be 340-350 basic speeds.
Being faster, does help dodge. But being faster will not help you catch the AI more often as you would like, because they are bastards that can outlast you using an assault boost build just flying backwards forever in their football field arena.
Light builds are further irrelevant because of the stagger system. All ACs have Quick Boost and Overboost, and don't require energy to Boost or turn quickly. The entire point of Light builds is being Energy efficient and having great mobility with and without using Boost. Because of the "cooldown" system you can't even utilize Energy weapons/blades.
Heavy builds are further irrelevant because all AC leg types operate on Human+ mode. You can safely fire large weapons without requiring to "kneel" or be stationary. There's no reward for being slow. The heaviest weapons in the game are not the strongest, nor do they require the heaviest parts to equip.
This only way to properly play AC6 is maximizing impact, speed, and stacking as much "health" as possible.
If anyone's cheating it's you for using the cheap and easy shotguns.
Ai gets 3 heals. We get 3 heals. That's fair IMO. For the "humanoid" enemies at least. When you beat the enemy without cheating yourself the you win as the underdog. Try a "none easy" build.
Ibis is one of those bosses people have no hit right away though. It doesn't really have any of the attacks with an insanely fast laser attack. Dodging really isn't that bad with this boss due to a lot of the projectiles being slow. Also the fact you can just kill it very fast with some high dps builds. If i remember if you take long enough theres a rare laser attack again with a very fast travel time resulting in you most likely getting hit depending on how close the boss is. Its very much more noticeable on sea spider and Snail V.II boss fight or any other boss that often uses attacks like that.
Okay, what? I know people are desperate to defend any game as 120% perfection rather than "Great with some flaws"
But are you really pulling the "Shotguns are for babies!" card, even while quoting me listing a DUAL PISTOL BUILD!? Or laser daggers?
How can I be exploiting the fact the AI shamelessly cheats, unless it cheats? Yeesh. Do you think the AI actually so stupid it is just letting me win with weaker than revolver handguns out of pity?
You are controlling where the enemy hits, so you must choose anywhere that isn't your AC.
No they have a point. Some of the AC's do have the ability to just fully cancel attacks we normally can't. If we wanna say things are equal that is not true. This games bit though is to drive you into using whats best because theres not much room for out maneuvering enemies for that long sense you WILL get hit. Hard builds aren't as fun because they have elements of rng with in them in my opinion. AC has from what i remember always wanted you to pick whats best because of this.