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I think the screen you get at the end shows you the parameters that influence ranking, and it's likely it's the same for every mission.
I can strongly disagree here, as it's a factor of speed, how much damage you took and how much you've spend on ammo.
For wallclimber went in and rushed it, didn't kill any other additional enemy:
1 mt + 2 turrents -> hextapod MT + 2 turrets -> went in and cleared the two rooms filled with enemies that are mandatory on your way to the elevator -> boss.
Nothing else additionally killed.
Considering you will replay most mission 3 times to get all 3 endings with an additional 4th time to get S-ranks and etc. as ranking is only on replay mission section. No one wants to slough for hours on kills.
I for one didn't kill anything outside my flight path between the objectives, pure speed. S rank, applies to all missions.
S rank has always been about being effecient, Balance between speed, repair cost and ammo cost. Just going around killing everything shouldn't be S rank, for that is just wasting needless ammo. Tho I agree to some extent this particular title puts too much emphesis on pure speed. I miss having to figure out the balanced loadout between the three factors.
Not true - got S rank killing nothing optional using default Loader 4. Hardest part for me was actually killing tetrapod fast, as you can cheese juggernaut by standing on the rear of the turret and spamming all your weapons (missiles explode instantly)
How many there are in this mission?
I scoured every nook and cranny of this mission to find the third log, turns out all i had to do is kill something to get the complete log count. Not sure what it was i just killed everything in sight and eventually i got all the logs.
Another thing i wish i had been told sooner.