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回報翻譯問題
https://www.youtube.com/watch?v=mlSO5TzmiHE
Armor on AC's can't be thick, otherwise it will be Mechwarrior. Plus, ricochet is much more complex mechanic than just "outside optimal range".
I mean, 1:35 Ibis kill isn't exactly bad, and the dude said ranged engagements are irrelevant, they aren't. You can absolutely S-Rank the game like this. I'm not trying to prove am good at the game, am trying to prove ranged works. I mean, the best you can really do on ibis is like 50 seconds with a perfect melee kill. You're moving the goalposts. I mean, not sure what I expect from steam forums anymore, conversations always look like this. >_>
Very few people care about downing ibis in 50 seconds, and I'm pretty sure very few can manage 1:35 ibis kill. There's value in getting low pressure, chill kills like that.
Conversations here always look like "Game is bad because of X", me:"You're wrong about X", "No I'm not wrong, look, you're not killing as fast as X youtuber who spends his life doing video games and has financial incentive in clearing spectacularly".
1. irrelevant is an exageration, sure
2. the engagement posted isnt long range for armored core standards
That's a fair point, but then, I have another argument for this:
They never promised you "old" armored core.
They marketed it as something different based on Armored Core and the experience they acquired since. I feel what you're expressing here is misplaced expectations.
I think it is essential for several guns, such as for example the Coquillets and Ducketts : They would be unequivocally too overpowered (they arguably already are, just not ridiculously broken like zimmermans) if they could do damage beyond a short distance. But the rifles and many weapons are just needlessly limited, and its too harsh, instant a drop for no reason which just hurts gameplay variety for some weapons, in a way that is completely undeserved. Might as well go all in and utterly outperform them with the ducketts
Of course, for this to happen, another major flaw of the game would have to be fixed : Most of the enemies and ACs are typically very, very weak at long range, unless its one of these dedicated massive beam shooting sharpshooters.
I mean, again, feels like your expectations are problematic here, to me, ~200-300m is pretty optimal range and feels "long" range to me, AC's aren't that big ? If I were to shoot a bullet big enough to damage another ac at enough velocity to still have power at 2km, majority of AC's would probably go
https://youtu.be/E3r1Y3SMiQM?si=OHpfFyj_MWC-zcEM
from shooting it.
Of course, it's a video game, we could have that if they wanted, but it's not true that ricochet prevents range, unless your expectation of range is 300m+. My own is "I don't need to be in someone's face to be efficient", that's what I call range. Medium is about 100m, long is 300m.
So because a few things defy physics, we should have completely wild stuff like projectiles the size of a fridge flying at supersonic speeds over 2km fireable on tank threads with no effect on the AC ? :D
-You are not fighting at long range here, most of the time you are within the 130-260 "medium" bracket.
-You are fighting against AI, which generally won't do what long range wapons should counter: spam missiles from 300m above you.
Even the longest Ideal range in the game, 220, is still 40m short of what the game itself defines as long range, and even if by some miracle you land a shot beyond 260m, it will not be enough to reasonably threaten anyone who would be incentivized to be that far away.
There is no "long range firearm" only explosives can deal their damage effectively at that range, and only missiles can do so with any meaningful reliability.
This is an perception issue, I've gotten used to the "range" expectations of AC6, to me, the optimal range of my linears is long range, since that's about the longest range you can go bar missiles. I can actually land shots at 300m pretty effectively though, but yeah, I hang around at 260m abouts.
I can actually agree with this, I can't comfortably challenge missile boat players, and that needs to be addressed in some way. If it means boosting the range before ricochets, I mean, as a LR player, I'll take it, rofl. :D
Just wanna remind everyone that I engaged solely on the basis of "It's unfeasible to play at range efficiently", which is not true.