機戰傭兵™VI 境界天火™

機戰傭兵™VI 境界天火™

檢視統計資料:
k 2023 年 9 月 2 日 下午 2:05
2
2
Ricochet is an atrocious mechanic
Feel free to disagree but my bullets doing literally single digit damage because I'm slightly too far away from my target is absolutely enraging and makes me want to turn the game off. Even worse is that this mechanic seemingly doesn't apply to missiles whatsoever.
引用自 Pineapplelord9k:
this complaint sounds like a tank main mad that their dual mini guns dont just ruin everything...
< >
目前顯示第 136-150 則留言,共 158
Stret 2023 年 9 月 20 日 下午 4:12 
two handed melees would honestly be kinda busted tbh
Oobaneko 2023 年 9 月 20 日 下午 4:14 
引用自 Sin1328
引用自 BALTHAZAR
Feel free to disagree but my bullets doing literally single digit damage because I'm slightly too far away from my target is absolutely enraging and makes me want to turn the game off. Even worse is that this mechanic seemingly doesn't apply to missiles whatsoever.

do you know how dangerous a 9mm browning pistol is at range? a slightly tough t-shirt could stop it at 30m.
This changes from weapon to weapon.

It's pretty realistic that armour as thick as a house would cause a ricochet at range too.
Which browning? Makarov pistol 9x19 at 100m can pen steel 1mm sheet and even "second layer" which is 1mm too. And sheet weren't placed by 90 degree.
https://www.youtube.com/watch?v=mlSO5TzmiHE

Armor on AC's can't be thick, otherwise it will be Mechwarrior. Plus, ricochet is much more complex mechanic than just "outside optimal range".
This PC 2023 年 9 月 20 日 下午 4:20 
引用自 Stret

I mean, 1:35 Ibis kill isn't exactly bad, and the dude said ranged engagements are irrelevant, they aren't. You can absolutely S-Rank the game like this. I'm not trying to prove am good at the game, am trying to prove ranged works. I mean, the best you can really do on ibis is like 50 seconds with a perfect melee kill. You're moving the goalposts. I mean, not sure what I expect from steam forums anymore, conversations always look like this. >_>

Very few people care about downing ibis in 50 seconds, and I'm pretty sure very few can manage 1:35 ibis kill. There's value in getting low pressure, chill kills like that.

Conversations here always look like "Game is bad because of X", me:"You're wrong about X", "No I'm not wrong, look, you're not killing as fast as X youtuber who spends his life doing video games and has financial incentive in clearing spectacularly".
最後修改者:This PC; 2023 年 9 月 20 日 下午 4:26
Stret 2023 年 9 月 20 日 下午 4:34 
引用自 This PC
引用自 Stret

I mean, 1:35 Ibis kill isn't exactly bad, and the dude said ranged engagements are irrelevant, they aren't. You can absolutely S-Rank the game like this. I'm not trying to prove am good at the game, am trying to prove ranged works. I mean, the best you can really do on ibis is like 50 seconds with a perfect melee kill. You're moving the goalposts. I mean, not sure what I expect from steam forums anymore, conversations always look like this. >_>

Very few people care about downing ibis in 50 seconds, and I'm pretty sure very few can manage 1:35 ibis kill. There's value in getting low pressure, chill kills like that.

Conversations here always look like "Game is bad because of X", me:"You're wrong about X", "No I'm not wrong, look, you're not killing as fast as X youtuber who spends his life doing video games and has financial incentive in clearing spectacularly".
"Ranged engagements are irrelevant"
1. irrelevant is an exageration, sure
2. the engagement posted isnt long range for armored core standards
This PC 2023 年 9 月 20 日 下午 4:37 
引用自 Stret
"Ranged engagements are irrelevant"
1. irrelevant is an exageration, sure
2. the engagement posted isnt long range for armored core standards

That's a fair point, but then, I have another argument for this:
They never promised you "old" armored core.

A new action game based on the concept of the ARMORED CORE series that uses the knowledge gained from FromSoftware's recent action game development.

They marketed it as something different based on Armored Core and the experience they acquired since. I feel what you're expressing here is misplaced expectations.
Stret 2023 年 9 月 20 日 下午 4:40 
引用自 This PC
引用自 Stret
"Ranged engagements are irrelevant"
1. irrelevant is an exageration, sure
2. the engagement posted isnt long range for armored core standards

That's a fair point, but then, I have another argument for this:
They never promised you "old" armored core.

A new action game based on the concept of the ARMORED CORE series that uses the knowledge gained from FromSoftware's recent action game development.

They marketed it as something different based on Armored Core and the experience they acquired since. I feel what you're expressing here is misplaced expectations.
I think AC6's different focus has its own set of qualities, but the ricochets are just exagerated, it throws off the balance and limits the game far too much for the several weapons

I think it is essential for several guns, such as for example the Coquillets and Ducketts : They would be unequivocally too overpowered (they arguably already are, just not ridiculously broken like zimmermans) if they could do damage beyond a short distance. But the rifles and many weapons are just needlessly limited, and its too harsh, instant a drop for no reason which just hurts gameplay variety for some weapons, in a way that is completely undeserved. Might as well go all in and utterly outperform them with the ducketts
Of course, for this to happen, another major flaw of the game would have to be fixed : Most of the enemies and ACs are typically very, very weak at long range, unless its one of these dedicated massive beam shooting sharpshooters.
最後修改者:Stret; 2023 年 9 月 20 日 下午 4:42
This PC 2023 年 9 月 20 日 下午 5:00 
引用自 Stret
I think AC6's different focus has its own set of qualities, but the ricochets are just exagerated, it throws off the balance and limits the game far too much for the several weapons

I think it is essential for several guns, such as for example the Coquillets and Ducketts : They would be unequivocally too overpowered (they arguably already are, just not ridiculously broken like zimmermans) if they could do damage beyond a short distance. But the rifles and many weapons are just needlessly limited, and its too harsh, instant a drop for no reason which just hurts gameplay variety for some weapons, in a way that is completely undeserved. Might as well go all in and utterly outperform them with the ducketts
Of course, for this to happen, another major flaw of the game would have to be fixed : Most of the enemies and ACs are typically very, very weak at long range, unless its one of these dedicated massive beam shooting sharpshooters.

I mean, again, feels like your expectations are problematic here, to me, ~200-300m is pretty optimal range and feels "long" range to me, AC's aren't that big ? If I were to shoot a bullet big enough to damage another ac at enough velocity to still have power at 2km, majority of AC's would probably go
https://youtu.be/E3r1Y3SMiQM?si=OHpfFyj_MWC-zcEM
from shooting it.

Of course, it's a video game, we could have that if they wanted, but it's not true that ricochet prevents range, unless your expectation of range is 300m+. My own is "I don't need to be in someone's face to be efficient", that's what I call range. Medium is about 100m, long is 300m.
最後修改者:This PC; 2023 年 9 月 20 日 下午 5:05
Vakula 2023 年 9 月 20 日 下午 5:07 
Feel free to turn the game off
burn1none 2023 年 9 月 20 日 下午 5:15 
it's wildy unlrealistic for projectiles to fly as far as they do in this game. yall should look up the square cubed law. a ton of things in this game completely defy physics so making any kind of real world comparison is downright asinine
This PC 2023 年 9 月 20 日 下午 5:18 
引用自 burn1none
it's wildy unlrealistic for projectiles to fly as far as they do in this game. yall should look up the square cubed law. a ton of things in this game completely defy physics so making any kind of real world comparison is downright asinine

So because a few things defy physics, we should have completely wild stuff like projectiles the size of a fridge flying at supersonic speeds over 2km fireable on tank threads with no effect on the AC ? :D
REBirthTheEdge 2023 年 9 月 20 日 下午 5:22 
I actually agree, the ricochet mechanics need to be looked at, like some people are already making some mod to fix it by making the effective range the same as ideal range for rifles.
Naqel 2023 年 9 月 20 日 下午 5:29 
引用自 This PC
I have a lot more footage like this, I'm almost exclusively a linear rifle player.
There is two-fold problem with this footage
-You are not fighting at long range here, most of the time you are within the 130-260 "medium" bracket.
-You are fighting against AI, which generally won't do what long range wapons should counter: spam missiles from 300m above you.

Even the longest Ideal range in the game, 220, is still 40m short of what the game itself defines as long range, and even if by some miracle you land a shot beyond 260m, it will not be enough to reasonably threaten anyone who would be incentivized to be that far away.

There is no "long range firearm" only explosives can deal their damage effectively at that range, and only missiles can do so with any meaningful reliability.
最後修改者:Naqel; 2023 年 9 月 20 日 下午 5:59
Hikaru 2023 年 9 月 20 日 下午 5:50 
引用自 This PC
引用自 burn1none
it's wildy unlrealistic for projectiles to fly as far as they do in this game. yall should look up the square cubed law. a ton of things in this game completely defy physics so making any kind of real world comparison is downright asinine

So because a few things defy physics, we should have completely wild stuff like projectiles the size of a fridge flying at supersonic speeds over 2km fireable on tank threads with no effect on the AC ? :D
Relative to every other armored core game, this game lacks viable long range options. It's not surprising that a lot of people are disappointed.
Stret 2023 年 9 月 20 日 下午 5:53 
引用自 Naqel
引用自 Stret
I have a lot more footage like this, I'm almost exclusively a linear rifle player.
There is two-fold problem with this footage
-You are not fighting at long range here, most of the time you are within the 130-260 "medium" bracket.
-You are fighting against AI, which generally won't do what long range wapons should counter: spam missiles from 300m above you.

Even the longest Ideal range in the game, 220, is still 40m short of what the game itself defines as long range, and even if by some miracle you land a shot beyond 260m, it will not be enough to reasonably threaten anyone who would be incentivized to be that far away.

There is no "long range firearm" only explosives can deal their damage effectively at that range, and only missiles can do so with any meaningful reliability.
I think you quoted the wrong guy
This PC 2023 年 9 月 20 日 下午 6:00 
引用自 Naqel
-You are not fighting at long range here, most of the time you are within the 130-260 "medium" bracket.

This is an perception issue, I've gotten used to the "range" expectations of AC6, to me, the optimal range of my linears is long range, since that's about the longest range you can go bar missiles. I can actually land shots at 300m pretty effectively though, but yeah, I hang around at 260m abouts.

引用自 Naqel
-You are fighting against AI, which generally won't do what long range wapons should counter: spam missiles from 300m above you.

I can actually agree with this, I can't comfortably challenge missile boat players, and that needs to be addressed in some way. If it means boosting the range before ricochets, I mean, as a LR player, I'll take it, rofl. :D

Just wanna remind everyone that I engaged solely on the basis of "It's unfeasible to play at range efficiently", which is not true.

引用自 Stret
ricochet is genuinely poor in its current state, it limits the playstyles way too hard
Ranged engagements are irrelevant outside of like, missiles. its all close range simulator
最後修改者:This PC; 2023 年 9 月 20 日 下午 6:04
< >
目前顯示第 136-150 則留言,共 158
每頁顯示: 1530 50

張貼日期: 2023 年 9 月 2 日 下午 2:05
回覆: 158