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I overwhelm these guys with the usual starter linear rifles and 8x missiles.
I actually did try the Linear Rifle against them, but that 'quick dash out of whatever' meant any charge shots were nil due to the firing animation, and there's too much vertical surfaces for me to want to use the tank wheels to offset that on the missions they've shown up in already. Though maybe going double 8x might work on missiles... Bit worried on ammo cost.
It mostly depends on your mech and build but make sure you're using a good FCS for your weapons and range. Make sure your arms are also good for your weapons (kinetic and melee if you use those) and if you're using energy weapons check on the generator for the energy weapon bonuses. Boosters can also help keep your melee in range, they can effect your melee charge distant and speed.
Huh, I knew AI AC's had an actual energy gauge going on under the hood but didn't think the game did the same thing for MTs. Guess I need to practice keeping myself oriented during Assault Boost, usually wind up with the enemy directly behind and above me and not quite able to realign myself quickly enough with the camera. Might give that mission a few more goes with this advice, maybe switching to one of the sub-machines in a right hand and a melee in back pocket on left shoulder.
Because those can comically overwhelm enemies that rely on shields and quick dodges, you'll miss some shots but keeping a focus on them and just hosing them till they stagger is a very viable way of dealing with them.
Melee attacks and boost kick are great for knocking a shield away or killing little guys. Or even to get a stagger off at the least. The heavier you are, the more dmg you do with the boost kick too. Melee attacks have a nice auto lock on it but can get wonky with some of the vertical if you're not careful. Boosters can make you jump a few hundred meters easy though, in the blink of an eye even.
Each part of your mech matters in a build so looking at advanced stats is always a big welcome.(combine that with reading item descriptions and you'll figure out what kind of builds can go well with some of the items)
Oh, chainguns work, just I have to kiss the S-rank goodbye for ammunition costs alone. Goodness knows they work wonders in the regular missions and arena though.
There's also the crazy strategy of just getting in their face and Assault Armoring at them, but that can also be risky for your rank if you take a beating while trying to do it.
Not sure if anyone mentioned it yet or not, but I think Vertical missiles also are a good pick since it'll hit them from above, but I could be wrong about that.
They are input read masters and they will spam boost away from you and blast you with a bazooka as soon as you miss.
Really the best strat is just spamming them with high stagger weapons and then wailing on them after the stagger is full.