ARMORED CORE™ VI FIRES OF RUBICON™

ARMORED CORE™ VI FIRES OF RUBICON™

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Movace Sep 2, 2023 @ 12:01am
Adjustable level of difficulty?
I am of the opinion that a game in which it is not possible to level up your character definitely needs an adjustable level of difficulty.
With AC6-FoR I need a lot of tries, a lot of time and a lot of luck and more luck. Everyone asks me how the game is, my answer: super Armored Core, but too unbalanced, for me the degree of difficulty varies too brutally .....
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Showing 1-15 of 16 comments
Kira Von Black Sep 2, 2023 @ 12:03am 
all for it too.

and for those that are complaining about achievements: allright them. disable the achievements unless it is on the default dificulty the game shiped with. all for it too.
Pnume Sep 2, 2023 @ 12:08am 
If anything the game needs a higher difficulty level not a lower one.

If you want easy mode, just use 2 gatlins and 2 songbird and you'll be cruising bare a couple missions
WdR Sep 2, 2023 @ 12:08am 
Overcoming the difficulty of FromSoft's games is the defining aspect of not only the experience, but the community surrounding it as well.
Canniballistic Sep 2, 2023 @ 12:15am 
There is a way to adjust the level of difficulty in AC6.

Stop being stubborn trying to beat a boss that relies on PA while you have no PA weapons.

Similar advice for the other bosses.

If thats too high level, look up videos on other people beating the areas youre stuck in and copy them, not hard.
SomeFaka Sep 2, 2023 @ 12:17am 
your difficulty slider is basically your AC build and how you use them, dont be afraid to experiment
Chrona the Leshy Sep 2, 2023 @ 12:19am 
I think part of it may be your approach: You can't gain more power, sure, but you can change HOW you use to power you get.

Build differently. If you're struggling, likely the mech's style is at fault. I was struggling HARD against cinder, until my friend threw me his heavy ordinance AC design. After grinding enough credits, I built it, and did the mission first try.

In short, you need to change your playstyle to meet the challenge. Some may get you through most of the way (I went through the game with one mech design, from the balteus (so the end of chapter one) Until the boss fight for the end of chapter 4. Seriously, only changed out weapons, and didn't change it for all of those. But that boss made me build anew. And so did the next major boss (friend's AC, would have gotten there eventually without his help thnough), and the one after that.
Dorael021 Sep 2, 2023 @ 12:21am 
As someone who's finished the base game, not ng+, there is definitely some hard spots. Chapter 1 end boss can be difficult. but there's a few ways to fight him. same with the guy on top of the wall. The only boss I can honestly say i despise so far is the chapter 4 end boss, even after beating it before it still took me like 2 hours to beat it a second time when going back for combat logs. lol.
Plaxus Sep 2, 2023 @ 12:34am 
Originally posted by Pnume:
If anything the game needs a higher difficulty level not a lower one.
why not both?
This PC Sep 2, 2023 @ 12:36am 
Originally posted by Dorael021:
As someone who's finished the base game, not ng+, there is definitely some hard spots. Chapter 1 end boss can be difficult. but there's a few ways to fight him. same with the guy on top of the wall. The only boss I can honestly say i despise so far is the chapter 4 end boss, even after beating it before it still took me like 2 hours to beat it a second time when going back for combat logs. lol.

You adapt to that, each of these walls elevate your play, and on NG+ and NG++, very few things will challenge you anymore.

Beyond that, to respond to OP, you don't know better than From software what this game needs, and the last thing it needs is a difficulty slider. From don't want to implement these, and you should respect that. If the game is not for you, then don't play it, simple as that. You're telling them they should abandon the vision that made them successful, what a... peculiarly self-centered position to have, rofl.

Quote from Miyazaki:
We are always looking to improve, but, in our games specifically, hardship is what gives meaning to the experience. So it's not something we're willing to abandon at the moment. It's our identity.
There is many more like that out there from the man too.

Originally posted by Plaxus:
Originally posted by Pnume:
If anything the game needs a higher difficulty level not a lower one.
why not both?

Because From doesn't want to compromise on that, I could give you a dozen more arguments from my perspective, but I don't need to.
Last edited by This PC; Sep 2, 2023 @ 12:41am
Plaxus Sep 2, 2023 @ 12:47am 
Originally posted by This PC:
Originally posted by Dorael021:
As someone who's finished the base game, not ng+, there is definitely some hard spots. Chapter 1 end boss can be difficult. but there's a few ways to fight him. same with the guy on top of the wall. The only boss I can honestly say i despise so far is the chapter 4 end boss, even after beating it before it still took me like 2 hours to beat it a second time when going back for combat logs. lol.

You adapt to that, each of these walls elevate your play, and on NG+ and NG++, very few things will challenge you anymore.

Beyond that, to respond to OP, you don't know better than From software what this game needs, and the last thing it needs is a difficulty slider. From don't want to implement these, and you should respect that. If the game is not for you, then don't play it, simple as that. You're telling them they should abandon the vision that made them successful, what a... peculiarly self-centered position to have, rofl.

Quote from Miyazaki:
We are always looking to improve, but, in our games specifically, hardship is what gives meaning to the experience. So it's not something we're willing to abandon at the moment. It's our identity.
There is many more like that out there from the man too.

Originally posted by Plaxus:
why not both?

Because From doesn't want to compromise on that, I could give you a dozen more arguments from my perspective, but I don't need to.

Normally I'd agree about the vision... BUT. This isn't dark souls.

We are not getting invaded, or building stats, or finding gear in the world.
We're playing a mostly single player game, with no RPG mechanics to ease loads, and gear is behind completing story missions. You can't cheese this game, or twink by setting a different difficulty in anyway that would effect the online experience or experience of others.

In dark souls, it makes sense to keep everyone at an equal level.

There is literally zero reason for that in AC6. One difficulty setting serves zero mechanical function here.
Last edited by Plaxus; Sep 2, 2023 @ 12:51am
Energist Sep 2, 2023 @ 12:53am 
Originally posted by Unknown:
Originally posted by Movace:
I am of the opinion that a game in which it is not possible to level up your character definitely needs an adjustable level of difficulty.
With AC6-FoR I need a lot of tries, a lot of time and a lot of luck and more luck. Everyone asks me how the game is, my answer: super Armored Core, but too unbalanced, for me the degree of difficulty varies too brutally .....

Git gud or uninstall.

This.

I hate difficulty levels. They are never done properly. Hard is just 3x damage and hit points and easy is boring.

I like games where everyone is experiencing the same thing.

And no, I'm not an elitist. I suck at Fromsoft games. It took me 120 hours to beat Dark Souls 1, and I rage quit Sekiro multiple times over 2 years before I was able to beat it.

Slap me harder Daddy Fromsoft. Make me cry!
vukotlak Sep 2, 2023 @ 1:14am 
Originally posted by Energist:
I like games where everyone is experiencing the same thing.

I agree.

Fromsoft does the absolut opposite of modern AAA companies. Those like Ubisoft just make games that adapt to the player. Everyon can play them. Nothing is too hard. But they are boring and higher difficultys just make everything unfun by making it super spongy.

From makes games where the people need to adapt and learn. Adapting and learning in gaming is actualy fun and much more rewarding then spamming the same combo 100 times on a super boring boss "looking at you AssCreed games"
Last edited by vukotlak; Sep 2, 2023 @ 1:15am
Malyngo Sep 2, 2023 @ 1:21am 
Originally posted by Energist:
I like games where everyone is experiencing the same thing.
The thing is: not everyone is experiencing the same thing.
Some people beat Balteus at their first try, others struggle. That is not the same experience.
Last edited by Malyngo; Sep 2, 2023 @ 1:58am
REBirthTheEdge Sep 2, 2023 @ 1:22am 
There are OP builds out there if you want to cheese.
This game is gonna need Hard mode if anything.
NightHatter Sep 2, 2023 @ 2:16am 
The difficulty is already adjusted. Playthrough 1 is easy mode, NG+ is Normal, NG++is Hard Mode or bump each difficulty up once name wise if thats how you feel about it. But in all seriousness, it's because there is no leveling that there should NOT be adjustable difficulty. This is because the game is balanced around the tools you have available to you and is a skill based game meant to challenge your ability to adapt as others have mentioned. Adding a difficulty option outside the increasing ng+ difficulty is like removing a good portion of the game's intended appeal. Now, you may not gel with this type of game, that's fine, it's not your cup of tea and you don't have the patience or time to spend practicing to use your tools better, I get it, I've been having it rough with my recent job scheduling myself so I haven't gotten that far either. But try to give it a chance the way it's intended, to learn the ins and outs of building your mech, adapting your strategy little by little, figuring out the way your opponent's attacks can be dodged or mitigated, turn it into a little dance battle and see where you need to improve. Fromsoft believes in you and so do I.
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Date Posted: Sep 2, 2023 @ 12:01am
Posts: 16