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and for those that are complaining about achievements: allright them. disable the achievements unless it is on the default dificulty the game shiped with. all for it too.
If you want easy mode, just use 2 gatlins and 2 songbird and you'll be cruising bare a couple missions
Stop being stubborn trying to beat a boss that relies on PA while you have no PA weapons.
Similar advice for the other bosses.
If thats too high level, look up videos on other people beating the areas youre stuck in and copy them, not hard.
Build differently. If you're struggling, likely the mech's style is at fault. I was struggling HARD against cinder, until my friend threw me his heavy ordinance AC design. After grinding enough credits, I built it, and did the mission first try.
In short, you need to change your playstyle to meet the challenge. Some may get you through most of the way (I went through the game with one mech design, from the balteus (so the end of chapter one) Until the boss fight for the end of chapter 4. Seriously, only changed out weapons, and didn't change it for all of those. But that boss made me build anew. And so did the next major boss (friend's AC, would have gotten there eventually without his help thnough), and the one after that.
You adapt to that, each of these walls elevate your play, and on NG+ and NG++, very few things will challenge you anymore.
Beyond that, to respond to OP, you don't know better than From software what this game needs, and the last thing it needs is a difficulty slider. From don't want to implement these, and you should respect that. If the game is not for you, then don't play it, simple as that. You're telling them they should abandon the vision that made them successful, what a... peculiarly self-centered position to have, rofl.
Quote from Miyazaki: There is many more like that out there from the man too.
Because From doesn't want to compromise on that, I could give you a dozen more arguments from my perspective, but I don't need to.
Normally I'd agree about the vision... BUT. This isn't dark souls.
We are not getting invaded, or building stats, or finding gear in the world.
We're playing a mostly single player game, with no RPG mechanics to ease loads, and gear is behind completing story missions. You can't cheese this game, or twink by setting a different difficulty in anyway that would effect the online experience or experience of others.
In dark souls, it makes sense to keep everyone at an equal level.
There is literally zero reason for that in AC6. One difficulty setting serves zero mechanical function here.
This.
I hate difficulty levels. They are never done properly. Hard is just 3x damage and hit points and easy is boring.
I like games where everyone is experiencing the same thing.
And no, I'm not an elitist. I suck at Fromsoft games. It took me 120 hours to beat Dark Souls 1, and I rage quit Sekiro multiple times over 2 years before I was able to beat it.
Slap me harder Daddy Fromsoft. Make me cry!
I agree.
Fromsoft does the absolut opposite of modern AAA companies. Those like Ubisoft just make games that adapt to the player. Everyon can play them. Nothing is too hard. But they are boring and higher difficultys just make everything unfun by making it super spongy.
From makes games where the people need to adapt and learn. Adapting and learning in gaming is actualy fun and much more rewarding then spamming the same combo 100 times on a super boring boss "looking at you AssCreed games"
Some people beat Balteus at their first try, others struggle. That is not the same experience.
This game is gonna need Hard mode if anything.