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Where it shines is AC on AC combat, even 3v1 doesn't feel like complete ♥♥♥♥♥♥♥♥ the way all of those "bosses" do. They just aren't fun, and the number of viable strategies against them, especially in S-rank runs is absolutely abysmal.
There's your 8 different ACs in one AC.
This is generally true, but dual shoulder lasers and dual Zimms does ♥♥♥♥ on most of the game. So there is at least one fool-proof setup that can clear the game out in a brain-dead manner.
Remapping controls might be a good idea to more easily do this. As soon as I remapped Assault Boost and Reload to the side buttons on my mouse, I became God.
I've only made minor changes to it now that I am in ng++ and it still makes every fight that seems challenging a lot easier...
Well,
both can be true?
Bosses really shouldn't be hard to the point of depressing frustration.
You don't feel good even after beating it, because the second you find the "correct" build that stomps it, you feel like its wasted your time.
---The core problem of the Balt boss fight is that the game does a very poor job of preparing you for it.---
It is the first fight in the entire game that you cannot relax on,
if you try to find a second to breath at any point in the fight, it will punish you for it;
by either 1 shotting you with a full missile barrage, or slapping you with an attack that you can't actually see because the screen is a cluster ♥♥♥♥ of particles and missile trails.
The HC Helicopter and the Juggernaut before it are both easy fights,
And the Juggernaut will actually punish you for trying to throw yourself at it with damage.
You spend that fight just maneuvering around it waiting to shoot it in the back.
Where as Balt is literally the opposite,
If you're not immediately and constantly trying to murder it, you will just die over and over and over again.
If I were to give a Fromsoft comparison,
Balt is principally designed like Almost all Blood borne bosses,
beating it before it beats you requires hyper aggression. Most of the bosses after Balt also follow this pattern of design.
use pulse sword and pulse gun
Subsequent missions offer practice with tracking fast-moving targets and avoiding incoming fire.
The leadup even has you warming up against a miniboss after dodging laser snipers.
If one fights the current of Armored Core's bosses, one is very likely to be eroded and swept away. If one learns to read its ebb and flow, then one becomes an unstoppable stargazing killing machine.
Just gotta keep at it, take what the game gives you, and learn how to work with it to the best of personal ability.
Chapter 1 is basically there to tell you "This game is 80% smashing your head against unfair bosses. Go play something fun instead."