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Terminal Armor in particular came in pretty clutch with Balteus. He had me dead to rights, it kicked and those extra seconds of invulnerability pretty much gave me enough time to stagger him and scratch off that last sliver of health he had.
After that it was Damage Mitigation all the way.
I generally avoided damage buffs until the very end since I wanted the freedom to spec different weapons without having to constantly switch OS tuning.
Depends on your build tbh. The smokestack is for people who don't do a lot of damage to the face to give them a chance to stagger him so the fight doesn't take forever.
Weight over.
Your favorite damage types.
Damage when stagger.
After that though? Damage mitigation, repair improvements, and boost whatever outward damage you use. I also like the expansion that drops a big stationary bubble shield.
boost kick, assault or one of the other armours, preferred weapon of choice damage improvement.
i don't really see the point in terminal armour for pve play. never usually that low.
damage mitigation and repair improvement.
Direct Damage is also a good one.