ARMORED CORE™ VI FIRES OF RUBICON™

ARMORED CORE™ VI FIRES OF RUBICON™

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Charge weapons frequently fail to fire
Am I not using them correctly or is it a bug? I've been running the early charge rifle (the one with orange electricity) and the shoulder lasers. But more often than not, when I charge all three and release the keys/buttons, only the rifle will fire and the shoulders will cancel. Or if I'm akimbo charge rifles, only one will fire, cancelling the other. Sometimes in the latter scenario, if I mash the fire button on the rifle that failed to fire, it will cancel the cancel and still fire. It's really messing with my playstyle of crazy burst damage and it's really hard to sequentially release each of 3 charged inputs when trying to no get facef#&*ed by something like Balteus. At first I figured I was because of the need to brace for the shot, so I swapped to tank legs but it still occurs. The shoulder lasers can fire together, why does it seem the other weapons cant?
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Showing 1-15 of 16 comments
Edit: Never mind, apparently you're still having the problem even with tanks, not sure then.
Last edited by 魔装機神 Psybuster; Aug 31, 2023 @ 6:29am
Nox Aug 31, 2023 @ 6:31am 
If you're charging two weapons, releasing them all at once won't work. Need to release 1, then the other, then the other.
HypetheKomodo Aug 31, 2023 @ 6:32am 
How are you trying to use them? My go-to weapon are heavy gauss rifles and I can fire them just fine, charge or not.

If you're trying to dual fire charged weapons, you can't: You can only fire one at a time. Only when charged, otherwise you can button mash to keep firing semi-auto.
Last edited by HypetheKomodo; Aug 31, 2023 @ 6:33am
Scooop Aug 31, 2023 @ 6:33am 
you can release your shoulder charged lasers together, but when it comes to hand held charge weapons, you have to release them one by one.
Kramit The Frog Aug 31, 2023 @ 6:36am 
Originally posted by Scooop:
you can release your shoulder charged lasers together, but when it comes to hand held charge weapons, you have to release them one by one.
Why is this required? It seems to fall under the same silly design choice as left hand only for swords? Why can't it be fully ambidextrous? I get not allowing dual swords, so just put that limitation on. It hurts my damn hand with primary fire on right click when I have a sword equipped.
Key Aug 31, 2023 @ 6:43am 
I noticed that too. There's several quirks that need refining, both in the weapons and in the movement.

It's because the game seems to only be able to keep up with 4 keypresses at the same time, meaning if you're moving diagonally, holding say WA or WD, shooting your sidearm and keeping your back weapon charged, using a QB will reset the keypresses.

You only really notice it with charged weapons and boosts, but it is annoying.

It sometimes happens that if you're boosting in a direction, and try to QB in the opposite direction, the game registers the direction change and the QB as two separate commands, leading you to stop and start walking in the opposite direction.

You'll also notice it happen with repair kits.

Another issue is the fact that canceling assault boost sometimes just flat our doesn't work and you have to press "back" several times to make the AC stop boosting, I have no idea why that happens but it does.
Purple Sauce Aug 31, 2023 @ 6:45am 
Not just you, recently just started playing and I've had that issue. It's really weird because I think it's going to fire my burst shot and then it just, doesn't.
Kramit The Frog Aug 31, 2023 @ 6:46am 
Originally posted by Key:
I noticed that too. There's several quirks that need refining, both in the weapons and in the movement.

It's because the game seems to only be able to keep up with 4 keypresses at the same time, meaning if you're moving diagonally, holding say WA or WD, shooting your sidearm and keeping your back weapon charged, using a QB will reset the keypresses.

You only really notice it with charged weapons and boosts, but it is annoying.

It sometimes happens that if you're boosting in a direction, and try to QB in the opposite direction, the game registers the direction change and the QB as two separate commands, leading you to stop and start walking in the opposite direction.

You'll also notice it happen with repair kits.

Another issue is the fact that canceling assault boost sometimes just flat our doesn't work and you have to press "back" several times to make the AC stop boosting, I have no idea why that happens but it does.
You think it's worth re-learning how to play with a controller? I'm assuming the same issue I have will still remain.
k-ricks Aug 31, 2023 @ 7:04am 
Originally posted by Scooop:
you can release your shoulder charged lasers together, but when it comes to hand held charge weapons, you have to release them one by one.
still sometime shoulder won't shoot together
Originally posted by Kramit The Frog:
You think it's worth re-learning how to play with a controller? I'm assuming the same issue I have will still remain.
yeah feel like controller work better for shoulder laser cannon user or you have to buy a mouse with more button
Last edited by k-ricks; Aug 31, 2023 @ 7:09am
ustaritz Aug 31, 2023 @ 7:19am 
I thought this was a limitation of how many weapons you can use at once. Charged shots especially have an animation tied to them and they must have designed it so only one, or a identical pair of weapons can shoot heavy hits at once. The third weapon might be causing the problem.
But i also notice i can't tap the repair button while shooting even though it doesn't have any animation tied to it and i'm starting to think this is a input limit thing as the other poster said or some arbitrary limit. I do play on a controller so that might not be the fix to your problem.

I haven't played KBM at all except some moments when i wanted to snipe something out of range but if you have gotten used to and enjoy KBM gameplay probably stick to it. Controller is fine but i wish i had started the game on KBM in the first place mostly to mitigate the bad camera tracking. As far as movement wasd won't cause you any trouble. One thing i'd do is invert primary and secondary mouse buttons for left/right hand so your main gun is left click.
kknd Aug 31, 2023 @ 7:49am 
Originally posted by ustaritz:
I thought this was a limitation of how many weapons you can use at once. Charged shots especially have an animation tied to them and they must have designed it so only one, or a identical pair of weapons can shoot heavy hits at once. The third weapon might be causing the problem.
But i also notice i can't tap the repair button while shooting even though it doesn't have any animation tied to it and i'm starting to think this is a input limit thing as the other poster said or some arbitrary limit. I do play on a controller so that might not be the fix to your problem.

I haven't played KBM at all except some moments when i wanted to snipe something out of range but if you have gotten used to and enjoy KBM gameplay probably stick to it. Controller is fine but i wish i had started the game on KBM in the first place mostly to mitigate the bad camera tracking. As far as movement wasd won't cause you any trouble. One thing i'd do is invert primary and secondary mouse buttons for left/right hand so your main gun is left click.
The repair kits require you to not be attacking to fire off and take a moment before firing can be resumed. That much is intended behavior at least. :raven:
Kramit The Frog Aug 31, 2023 @ 9:59am 
Originally posted by ustaritz:
I thought this was a limitation of how many weapons you can use at once. Charged shots especially have an animation tied to them and they must have designed it so only one, or a identical pair of weapons can shoot heavy hits at once. The third weapon might be causing the problem.
But i also notice i can't tap the repair button while shooting even though it doesn't have any animation tied to it and i'm starting to think this is a input limit thing as the other poster said or some arbitrary limit. I do play on a controller so that might not be the fix to your problem.

I haven't played KBM at all except some moments when i wanted to snipe something out of range but if you have gotten used to and enjoy KBM gameplay probably stick to it. Controller is fine but i wish i had started the game on KBM in the first place mostly to mitigate the bad camera tracking. As far as movement wasd won't cause you any trouble. One thing i'd do is invert primary and secondary mouse buttons for left/right hand so your main gun is left click.
I'm just now realising that the primary fire being on the right click and blade being on the left is a function of the original game design being for controller triggers. Right hand primary and left hand secondary. And you're right I may have to swap the click controls.
Last edited by Kramit The Frog; Aug 31, 2023 @ 10:00am
Ghos7Eye Aug 3, 2024 @ 10:08am 
Sorry to necro this old post but wanted to add that you guys are not the only ones. I'm still having the same issue after many patches nearly a year later. Tried both KBM and controller, tried using an AC with only one chargeable weapon. I'm aware that there is a shot cancel button but it's nowhere near any button I would be pressing during these times. It's just inconsistent. I notice it usually happens after highspeed inputs. i.e. AB to Kick to QB while holding a charged shot. Once I release the button it's a coin flip whether it's gonna fire or just drop the gun and do nothing. Is there some hidden secondary way to cancel shots or is this actually just broken?
Chauve-souris Aug 4, 2024 @ 2:37am 
Not a bug. Likely design limitation/balancing. Most arm held weapon charged shot act as assuming a stance. (also includes heavier weaponery like bazookas, grenades) Those are meant to be fired one at a time. If you try to shot all at once, it does cancel other actions.

This retriction also applies to quads and tanks.
Zany Fish Aug 4, 2024 @ 2:12pm 
Yes, there are hidden restrictions.

Certain weapons can not be launched/fired simultaneously. Sometimes you have to fire one unit a few seconds after the other. Sometimes the hand weapons firing prevents the back mounts -sometimes it is the opposite.

Especially with what would be rather high damage combos if they were to permit simultaneous fire.
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Date Posted: Aug 31, 2023 @ 6:27am
Posts: 16