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go bipedal or wheelchair
Zimmerman shot. If the stagger bar is about a third full, fully charged Laser Lance as soon as possible, then switch to the Pile Bunker for a massive charged hit. Rinse and repeat between 2-5 times, depending on the boss.
The Birdsong is mostly here to keep the stagger up between overheat of melee weapons, or to give myself some space, or for extra damage if I can't reach for a charged Pile Bunker.
It's been my main strategy for AC/boss killing. Works like a charm.
I S-ranked all my missons (except defend the mining ship) with this loadout
Charge laser lance and then firing both shoulder needle launchers immediately after solves most bosses / AC problems. Plasma launcher is very effective in terms of ammo - damage. It basically 1 - 2 shots every single trash mob in the game and you have 90+ rounds.
As for using this loadout specifically for coral release, nothing really needs to be changed, just charge laser lance into the bosses and then open fire with both needle launchers. Or you can shoot the plasma cannon to force the boss to dodge, fire both needle launchers to stagger the boss and then charge laser lance. Just play by ear.
This thing right here. The main thing that made a difference wasn't the build, but me actually using hard lock on (which is a damn struggle on MnK). Ain't no way you can track that *teleports behind you* BS even with a mouse.
Probably could've had an easier time with Needles and Lance, but didn't feel like it.
I beat it with that.
The only thing I changed was using the IB parts, as they bumped the energy defense I guess I needed.
double zimmermans (latest patch), diffuse laser cannons and spring chicken leg kicks
it totally destroy most bosses with S rank except for AAP07A: ARQUEBUS BALTEUS