ARMORED CORE™ VI FIRES OF RUBICON™

ARMORED CORE™ VI FIRES OF RUBICON™

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Blackmage Aug 31, 2023 @ 12:28am
Coral Release: How did you win?
Double Zimmermans and double Songbirds have gotten me close, but not cutting it.
It might be easier if I used hardlock, but ♥♥♥♥ hardlock.

Edit, since people are necroing this post:
"Well I finally got it with the double Zimmermans and Songbirds.
The only thing I changed was using the IB parts, as they bumped the energy defense I guess I needed."
Last edited by Blackmage; Oct 21, 2023 @ 9:59am
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Showing 1-15 of 24 comments
(Un)Common Raida Aug 31, 2023 @ 12:30am 
dual miniguns, dual needle guns or one needle gun one song bird
go bipedal or wheelchair
Belmont Aug 31, 2023 @ 12:31am 
Same setup tbh. Bee-lined to the two C spiders then worked down the last one.
i used the tanky VE-4 set, with double stun needle gun and double zimmermans, why bc fc him and his movement. he got cheesed so hard. i was using full lazer shotgun builds on him before and he almost died but his movent is just so dumb i got tired of TRYING to get the last knockout on him and just cheesed tf out of em.
Blackmage Aug 31, 2023 @ 12:32am 
Originally posted by Belmont:
Same setup tbh. Bee-lined to the two C spiders then worked down the last one.
I actually found going straight for the main guy and getting him down to 50% he'll blow up the C-Spiders for me.
Ser Pounce Aug 31, 2023 @ 12:35am 
Zimmerman, Laser Lance, Pile bunker, Birdsong.

Zimmerman shot. If the stagger bar is about a third full, fully charged Laser Lance as soon as possible, then switch to the Pile Bunker for a massive charged hit. Rinse and repeat between 2-5 times, depending on the boss.

The Birdsong is mostly here to keep the stagger up between overheat of melee weapons, or to give myself some space, or for extra damage if I can't reach for a charged Pile Bunker.

It's been my main strategy for AC/boss killing. Works like a charm.
Klipwc Aug 31, 2023 @ 12:37am 
https://steamcommunity.com/sharedfiles/filedetails/?id=3028510607

I S-ranked all my missons (except defend the mining ship) with this loadout

Charge laser lance and then firing both shoulder needle launchers immediately after solves most bosses / AC problems. Plasma launcher is very effective in terms of ammo - damage. It basically 1 - 2 shots every single trash mob in the game and you have 90+ rounds.

As for using this loadout specifically for coral release, nothing really needs to be changed, just charge laser lance into the bosses and then open fire with both needle launchers. Or you can shoot the plasma cannon to force the boss to dodge, fire both needle launchers to stagger the boss and then charge laser lance. Just play by ear.
Wutever Aug 31, 2023 @ 1:25am 
https://steamcommunity.com/id/TeverWu/screenshot/2053132911185535020/

This thing right here. The main thing that made a difference wasn't the build, but me actually using hard lock on (which is a damn struggle on MnK). Ain't no way you can track that *teleports behind you* BS even with a mouse.

Probably could've had an easier time with Needles and Lance, but didn't feel like it.
xabre2th Aug 31, 2023 @ 1:29am 
just shot him really really hard.
King Kitty Aug 31, 2023 @ 1:41am 
Originally posted by Blackmage:
Double Zimmermans and double Songbirds have gotten me close, but not cutting it.
It might be easier if I used hardlock, but ♥♥♥♥ hardlock.
I just went in with my default build, Moonlight sword- Coral variant, basic shotgun and two laser cannons on a tetrapod. Focused down the boss and one salvo after stagger knocked him down to 50% hp, despawning the adds. From there, it was game over. Took two tries only because I ran out of ammo the first time thinking I needed to kill the adds. For the boss, lock on and let him zip around until he gets close; use the melee and cannons to overload acs, and you get a free second salvo with the shotty and cannons from the two-second stun animation.
Dustfire Aug 31, 2023 @ 1:47am 
Double Zimmermans, 6-cell plasma missile (frontal-launch, not upward), pilebunker in shoulder slot. I ended up basically ignoring the Sea Spiders since the phase 3 transition auto-kills them anyways
Blackmage Aug 31, 2023 @ 1:54am 
Well I finally got it with the double Zimmermans and Songbirds.
The only thing I changed was using the IB parts, as they bumped the energy defense I guess I needed.
Wraith 5 Oct 20, 2023 @ 6:57pm 
I minimized how much I had to aim. Dual Zimms and dual laser turrets on a heavy biped build. If you keep 3rd phase near the turrets, they can help build up stagger pretty quickly.
REAPER Oct 20, 2023 @ 7:22pm 
the highest impact per second (IPS) weapon combination (over a 10 secs period) uses
double zimmermans (latest patch), diffuse laser cannons and spring chicken leg kicks

it totally destroy most bosses with S rank except for AAP07A: ARQUEBUS BALTEUS
Sand Oct 20, 2023 @ 9:06pm 
2x Duckett, Chainsaw, and Pulse cannon
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Date Posted: Aug 31, 2023 @ 12:28am
Posts: 24