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Speaking of, you still have to manage your energy, just in a different way. Boosting hasn't cost energy since AC4 and it's better for it.
And trust me, heavyweight builds can get dumpstered in some missions. Going super heavy with Zimmers can very well backfire.
Healing potions didn't come from dark Souls
Staggering Didn't come form Sekiro
And just because A game is hard Doesn't mean it's dark souls
The closer we can get AC to a lite mech sim, the better. Heat draining energy did suck though. It should just cause AP damage, and explode munitions stored in your AC.
I've never staggered an enemy only for it to move around. They stand around just as long as I do when I stagger. Maybe you're encountering a bug?
I actually liked the heat mechanic. It opened up many opportunities for play styles and environmental hazards.
People seem to hate it because it was an inconvenience. Being a problem was the whole point of the heat mechanic. If you hated managing heat, then it did it's job right. It's one of the reasons why I rate Nexus as one of the best games in the whole series even though everyone else says heat was over-tuned in that game. If heat was too weak, then there was no point in having it.
And heat didn't punish lightweight mechs, it kept them in check. And heavy ACs could benefit from the best radiators.
On the other, stagger is more or less required. It adds so much damage and the boss stops attacking you (unless you get input read and it breaks out of it's stagger state) which is a pretty huge deal. There's little reason to use weapons that cause little stagger because you're basically shooting peas.
I feel it could be more refined.
Nexus is also one of my absolute favorites. It sure isn't because of heat, though.
I do like this change. And yes, there is still energy management, but really where I was going is how energy weapons are solely tied to ammo reserves where they weren't completely in the older titles.
I enjoy this part of building for the mission requirements, it can just get silly depending on what sits at the end of the stage. Being able to switch builds is nice though.
Not once did I mention Souls, only a specific mechanic from one of FromSofts games that made its way into this one.
This is probably the best way to describe my feelings on it. Requiring stagger just doesn't feel great and hampers viability of off-meta builds IME.