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"Soulslike" is more of a vibe than a good descriptor anyway. People tend to use it for anything that doesn't have generous animation cancelling or great big tells on bosses.
In the end, all games are code. All games are the same confirmed. ♥
This, not to mention the even more obvious audio cue and the huge "ATTACK IS COMING FROM THAT DIRECTION" marker on your screen.
Do you even eye bro ?
And it has departed far too much from the AC experience;
Being a mercenary, earning money, fighting different contracts for different sides (not you will do all of them except one or two decisions).
And if you lost missions they were done, over, and you would likely go in the red for money/credits and possibly be game overed, or you might go into human+ which was basically an easy mode.
Because the whole point is;
Mercenary trying to cut a path through a corporate driven mars, in which all of them are at war with each other.
The use of stagger has frankly ruined the game for me. And that is definitely sekiro, and as for souls the bosses are ALL designed in the souls formula of high boss pools of HP, smack off about half of yours, and have highly telegraphed attacks, as well as excessively boosted stats.
In AC2 you had a stagger mechanic but it was tied to overheating, if you overheated you stalled out for a few seconds and you could do the same to the bosses, and those bosses were not massive OP entities designed with so much flashy ♥♥♥♥ to keep a child engaged, no, they were AC's like you, which meant they could be exploited like you and had the same strengths and weaknesses as you.
The challenge in old AC's was taking a load out through the entire mission, trying not to fail, and then engaging in battles against other AC's on a level playing field.
Also your allies were more functional- I dont know why, but it clearly seems like most of the allied AC's are nerfed to ♥♥♥♥ when allies, but when enemies they are bossed up.
There is something dodgy going on with that programming frankly.
EDIT: Other things to note that are cut;
A map showing your position and enemies position if within scan range (not a ♥♥♥♥♥♥♥ active skill).
Counter missiles- these were on the shoulder I think and you could fire off counter missiles to hit their missiles out of the sky.
The heat meter- heat is now for just weapons and not the whole engine.
The beetle bum and other parts- anyone else notice the beetle hover legs arent here....
And the list can go on.
AC6 doesn't have any of the standard markers for what people call Soulslike, the combat isn't deliberately paced and there's zero commitment to most weapons.
Death is just a game-over, not part of the game the way that the souls series implement it.
Gameplay is divided cleanly into discrete missions, instead of the methodical dungeon crawling style that the mainline Souls games follow (and even Sekiro and Elden Ring follow to an extent)
The accusations of being "soulslike" feel like it's just people saying it because they're mad and can't properly articulate what it actually is they're angry about.
Instead of rolling around you're sliding around.
Instead of finding gear, you buy it.
You also play in 3rd person.
This game basically is a Souls Game but with Mechs.
Caz covered it well in another thread: