ARMORED CORE™ VI FIRES OF RUBICON™

ARMORED CORE™ VI FIRES OF RUBICON™

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GRIMM Aug 30, 2023 @ 2:20am
Do you get a little peeved that some people still refer to this as a soulslike?
Luckily it's not the majority of people, like they did with Sekiro (which is also not a soulslike). But I still see the term being tossed around loosely by some people on AC6.

It's dumb to refer to this as such! It's not a soulslike!
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Showing 1-15 of 55 comments
Oobaneko Aug 30, 2023 @ 2:22am 
Originally posted by GRIMM:
Luckily it's not the majority of people, like they did with Sekiro (which is also not a soulslike). But I still see the term being tossed around loosely by some people on AC6.

It's dumb to refer to this as such! It's not a soulslike!
It's both soulslike and not soulslike. And this is the source of the problem.
Breakdowns Aug 30, 2023 @ 2:23am 
Why would you get peeved over something like this?

"Soulslike" is more of a vibe than a good descriptor anyway. People tend to use it for anything that doesn't have generous animation cancelling or great big tells on bosses.
GodMan Aug 30, 2023 @ 2:26am 
do you even know what soulslike is?
Halted Aug 30, 2023 @ 2:28am 
Originally posted by Breakdowns:
Why would you get peeved over something like this?

"Soulslike" is more of a vibe than a good descriptor anyway. People tend to use it for anything that doesn't have generous animation cancelling or great big tells on bosses.
"The warning klaxons and flashing red lights seem to be telling me something but I just can't quite figure out what." :lunar2019crylaughingpig:
BKo Aug 30, 2023 @ 2:31am 
They just see big, impressive boss and automatically == soulslike, that's how basic and surface level these people are.
Oobaneko Aug 30, 2023 @ 2:33am 
Originally posted by Halted:
Originally posted by Breakdowns:
Why would you get peeved over something like this?

"Soulslike" is more of a vibe than a good descriptor anyway. People tend to use it for anything that doesn't have generous animation cancelling or great big tells on bosses.
"The warning klaxons and flashing red lights seem to be telling me something but I just can't quite figure out what." :lunar2019crylaughingpig:
You mean those little almost not noticable little red flashes behind red wall of missiles or lasers?
RadioMars Aug 30, 2023 @ 2:33am 
I'm yet to see a single reasonable argument for why it is a Souls game. It feels stupid to even begin to explain why it's not. I'm piloting a mech that slides, flies, shoots double uzis and generally just zips around the level like a mad hornet, it's like bro, have you even looked at the screen?
RadioMars Aug 30, 2023 @ 2:34am 
Originally posted by GodMan:
do you even know what soulslike is?
Does anyone even know what a soulsike is?
This PC Aug 30, 2023 @ 2:35am 
It's about as Dark Souls as Dark Souls is Final Fantasy, therefore, AC6 is Final Fantasy. But wait, Final Fantasy is DMC now, therefore, AC6 is DMC, Nier had big bosses with lots of projectiles too, so if AC6 is like Nier, then Final Fantasy, Dark souls and DMC are Nier too.

In the end, all games are code. All games are the same confirmed. ♥
Shodingus Aug 30, 2023 @ 2:36am 
Originally posted by Oobaneko:
Originally posted by Halted:
"The warning klaxons and flashing red lights seem to be telling me something but I just can't quite figure out what." :lunar2019crylaughingpig:
You mean those little almost not noticable little red flashes behind red wall of missiles or lasers?
they're pretty obvious tbh. Actually being able to react to them is a different matter
This PC Aug 30, 2023 @ 2:37am 
Originally posted by Shodingus:
they're pretty obvious tbh. Actually being able to react to them is a different matter

This, not to mention the even more obvious audio cue and the huge "ATTACK IS COMING FROM THAT DIRECTION" marker on your screen.

Do you even eye bro ?
Last edited by This PC; Aug 30, 2023 @ 2:37am
Spicy Grasshopper Aug 30, 2023 @ 2:44am 
Its not a souls like, but its definitely a sekiro like.

And it has departed far too much from the AC experience;
Being a mercenary, earning money, fighting different contracts for different sides (not you will do all of them except one or two decisions).

And if you lost missions they were done, over, and you would likely go in the red for money/credits and possibly be game overed, or you might go into human+ which was basically an easy mode.

Because the whole point is;
Mercenary trying to cut a path through a corporate driven mars, in which all of them are at war with each other.

The use of stagger has frankly ruined the game for me. And that is definitely sekiro, and as for souls the bosses are ALL designed in the souls formula of high boss pools of HP, smack off about half of yours, and have highly telegraphed attacks, as well as excessively boosted stats.

In AC2 you had a stagger mechanic but it was tied to overheating, if you overheated you stalled out for a few seconds and you could do the same to the bosses, and those bosses were not massive OP entities designed with so much flashy ♥♥♥♥ to keep a child engaged, no, they were AC's like you, which meant they could be exploited like you and had the same strengths and weaknesses as you.

The challenge in old AC's was taking a load out through the entire mission, trying not to fail, and then engaging in battles against other AC's on a level playing field.

Also your allies were more functional- I dont know why, but it clearly seems like most of the allied AC's are nerfed to ♥♥♥♥ when allies, but when enemies they are bossed up.



There is something dodgy going on with that programming frankly.


EDIT: Other things to note that are cut;
A map showing your position and enemies position if within scan range (not a ♥♥♥♥♥♥♥ active skill).
Counter missiles- these were on the shoulder I think and you could fire off counter missiles to hit their missiles out of the sky.
The heat meter- heat is now for just weapons and not the whole engine.
The beetle bum and other parts- anyone else notice the beetle hover legs arent here....

And the list can go on.
Last edited by Spicy Grasshopper; Aug 30, 2023 @ 2:58am
SmallGespenst Aug 30, 2023 @ 2:45am 
Originally posted by RadioMars:
Originally posted by GodMan:
do you even know what soulslike is?
Does anyone even know what a soulsike is?
It's not really a concept that anyone bothers to actually explain or have rules for the way that people do for rougelikes, so the closes thing you'll get is "it reminds me of Dark Souls"

AC6 doesn't have any of the standard markers for what people call Soulslike, the combat isn't deliberately paced and there's zero commitment to most weapons.
Death is just a game-over, not part of the game the way that the souls series implement it.
Gameplay is divided cleanly into discrete missions, instead of the methodical dungeon crawling style that the mainline Souls games follow (and even Sekiro and Elden Ring follow to an extent)

The accusations of being "soulslike" feel like it's just people saying it because they're mad and can't properly articulate what it actually is they're angry about.
Deatheye Aug 30, 2023 @ 2:50am 
Originally posted by RadioMars:
I'm yet to see a single reasonable argument for why it is a Souls game. It feels stupid to even begin to explain why it's not. I'm piloting a mech that slides, flies, shoots double uzis and generally just zips around the level like a mad hornet, it's like bro, have you even looked at the screen?
Because it's the same mechanics.
Instead of rolling around you're sliding around.

Instead of finding gear, you buy it.

You also play in 3rd person.

This game basically is a Souls Game but with Mechs.
sudebu Aug 30, 2023 @ 2:52am 
i don't know that i've seen many people refer to it as a "soulslike," but i have seen many people say the Souls influence is undeniable.
Caz covered it well in another thread:
Originally posted by Caz:

(...)

Bosses have massive HP pools, a staple of souls-like games, especially ones made by FromSoft.
Bosses hit like the Death Star on steroids, again a staple of souls-like games, especially ones made by FromSoft.
The player has wet tissue paper amount of HP and defense, again a staple of souls-like games, especially ones made by FromSoft.
The player's primary means of mitigating damage is dodging/avoiding being hit, again a staple of souls-like games, especially ones made by FromSoft.
The player, against bosses, hits like a wet limp noodle, again a staple of souls-like games, especially ones made by FromSoft.

(...)
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Date Posted: Aug 30, 2023 @ 2:20am
Posts: 55