ARMORED CORE™ VI FIRES OF RUBICON™

ARMORED CORE™ VI FIRES OF RUBICON™

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About the Assault Rifle.
Turner have 17 Recoil.
Scudder have 19 Recoil.
If shoot full auto, then bullets gonna spread when arm's recoil control under 132.
Yes, Mind-Alpha arm is minimum require for AR.
And, AR have too short range. 160 to 300(but over 260 gonna ricochet)
I think AR need at least 240 to 460.
Here a recoil control confirm video.
https://youtu.be/o0U4ptjwfQI
Last edited by LucifelShiningL MK-XIII; Aug 30, 2023 @ 2:15am
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Showing 1-12 of 12 comments
This PC Aug 30, 2023 @ 2:15am 
If you're looking for the AR experience with more range, you should try using linear rifles like you would an AR. ♥
Originally posted by This PC:
If you're looking for the AR experience with more range, you should try using linear rifles like you would an AR. ♥
Hey, I'm talking about AR. NOT LR.
Delta_Assault Aug 30, 2023 @ 3:00am 
I use the burst rifle for long range.
ImHelping Aug 30, 2023 @ 3:06am 
The burst rifle that only bursts with a charged shot has some not ♥♥♥♥ impact damage on the basic single shots, even if the charged three round burst itself is a bit of a letdown.

It is like bizzaro world line rifle where the basic shots are still decent against an AC if they hit but the charged shot is garbage that can't erase an MT from existence.
Last edited by ImHelping; Aug 30, 2023 @ 3:09am
Aldain Aug 30, 2023 @ 3:08am 
Originally posted by ImHelping:
The burst rifle that only bursts with a charged shot has some not ♥♥♥♥ impact damage on the basic single shots, even if the charged three round burst itself is a bit of a letdown.

It is like bizzaro world line rifle where the basic shots are still decent against an AC if they hit but the charged shot is garbage.
Honestly weapon balance is one of the biggest weaknesses of AC6 in my experience.

The gap between what is good and everything else is staggering (no pun intended), and honestly it feels like close range weapons have a distinct advantage by design.
ImHelping Aug 30, 2023 @ 3:12am 
Originally posted by Aldain:
Originally posted by ImHelping:
The burst rifle that only bursts with a charged shot has some not ♥♥♥♥ impact damage on the basic single shots, even if the charged three round burst itself is a bit of a letdown.

It is like bizzaro world line rifle where the basic shots are still decent against an AC if they hit but the charged shot is garbage.
Honestly weapon balance is one of the biggest weaknesses of AC6 in my experience.

The gap between what is good and everything else is staggering (no pun intended), and honestly it feels like close range weapons have a distinct advantage by design.
The absurdly heavy double barrel laser rifle ♥♥♥♥♥♥♥ rules at least, 108 ammo and just short of 800 damage on a basic shot.

You just won't notice because it overheats pretty fast with rapid fire, and it is again, absurdly huge for a hand weapon. Been going all game avoiding overloaded arms and "oh, huh. wow I have to actually change parts if I want this and a huge left hand weapon huh?"

But when it hits you will actually see enemy health bar drop.

It is also a ♥♥♥♥♥♥♥ tease. I prefer the 100 energy weapons, decent everything else generator. It can one shot a lot of basic MT. But some of the more beefy PCA ones I end up doing 99.99% of their health with a double tap.

Silly me for expecting the biggest laser rifle in the world to not need more than 100 energy weapon stat to kill an MT in two shots clean. Yes I skipped the weapon damage buff OS, I got everything in direct hit and stagger/juice box power with a side of melee. (and hacking. which stays because it saved me with seconds to spare from a slow door during a death timer)

But even that makes it beefy enough to help kill enforcer without needing a retry.
Last edited by ImHelping; Aug 30, 2023 @ 3:17am
Deadoon Aug 30, 2023 @ 3:26am 
AR are kind of just bad. Low dps, high reload times. They don't even have good stun rates. Their only major redeeming factor is their sustain due to their high ammo reserves in relation to their fire rates.

The suggestion about the LR is literally an alternative solution to the ar problems, and shines a light on how bad they are.

The light linear rifle you get in the tutorials is basically a better version of the scudder. Better stun accumulation by far, 75% the reload time, longer range, similar ammo capacity, better damage against staggered targets, and the ability to use charge shots that absolutely wreck light targets and deal respectable damage against heavier ones.
Only downside is the ammo is twice as expensive. But still, being able to deal bazooka level damage with the charge shots with 100 cost ammo is pretty impressive.


As for the burst rifle suggestion, great early game, but turns into a worse(generally) heavy linear rifle later. However it maintains the ability to do repeated bursts, has higher ammo capacity and that crazy fast reload times to maintain an advantage. Overall, I would prefer the harris, but that comes down to preferences mostly.
Kai Aug 30, 2023 @ 3:29am 
Charged attacks always makes you do a one handed stance for arm based weapons, which is bad if you wanna dual fire the charged shots, while tank and tetrapod legs lets you move a bit while doing so, it's still only using one arm animation stance.
Hakapik Aug 30, 2023 @ 3:30am 
Maybe Fromsoft will let us hold a gun with two hands or even do a real time rifle grip--stock to shoulder-- in the next AC (you gain better control and recoil absorb at the cost of your LA slot).
Hakapik Aug 30, 2023 @ 3:36am 
Originally posted by Deadoon:
AR are kind of just bad. Low dps, high reload times. They don't even have good stun rates. Their only major redeeming factor is their sustain due to their high ammo reserves in relation to their fire rates.

The suggestion about the LR is literally an alternative solution to the ar problems, and shines a light on how bad they are.

The light linear rifle you get in the tutorials is basically a better version of the scudder. Better stun accumulation by far, 75% the reload time, longer range, similar ammo capacity, better damage against staggered targets, and the ability to use charge shots that absolutely wreck light targets and deal respectable damage against heavier ones.
Only downside is the ammo is twice as expensive. But still, being able to deal bazooka level damage with the charge shots with 100 cost ammo is pretty impressive.


As for the burst rifle suggestion, great early game, but turns into a worse(generally) heavy linear rifle later. However it maintains the ability to do repeated bursts, has higher ammo capacity and that crazy fast reload times to maintain an advantage. Overall, I would prefer the harris, but that comes down to preferences mostly.

We will probably see the Green Rifle (MWG-RF/220 in AC3SL) in DLC. It's almost as iconic as Moonlight in AC.
This PC Aug 30, 2023 @ 3:41am 
Originally posted by LucifelShiningL MK-XIII:
Hey, I'm talking about AR. NOT LR.

Yah well, this ain't the right place to give feedback like that, they don't read these forums, so I thought you could use that advice. From probably has dedicated feedback channels. I maintain that linear rifles are really underrated, and if you want the experience you're missing with AR, to give them a shot. ;p
ImHelping Aug 30, 2023 @ 4:03am 
comedy/serious reasons the basic assault rifles have appeal. You don't wear out your trigger finger in real life to use them. You free up trigger time with no need to hold a trigger down for charge attacks if you don't want to do wacky pretzel hands to also fire a weapon on that shoulder.

Treat basic assault rifles that keep firing when you hold down the trigger as "my very slow machinegun that won't bounce off an MT from medium range or miss a small flying drone for the Nth time"

I may love the line rifle for trash cleaning with a mountain of ammo. But it really gives my aging trigger finger a workout.

Assault rifles still have their niche. It is just that their niche was doubled down on. "These are for mopping up trash on a budget." the strongest basic shot assault rifle still needs me to mash the triggers nonstop.

dual wielding rifles against zinaida was even more miserable than dual wielding assaults in AC6 in spite of the issues they do suffer against bosses and ACs.
Last edited by ImHelping; Aug 30, 2023 @ 4:08am
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Date Posted: Aug 30, 2023 @ 2:14am
Posts: 12