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It is like bizzaro world line rifle where the basic shots are still decent against an AC if they hit but the charged shot is garbage that can't erase an MT from existence.
The gap between what is good and everything else is staggering (no pun intended), and honestly it feels like close range weapons have a distinct advantage by design.
You just won't notice because it overheats pretty fast with rapid fire, and it is again, absurdly huge for a hand weapon. Been going all game avoiding overloaded arms and "oh, huh. wow I have to actually change parts if I want this and a huge left hand weapon huh?"
But when it hits you will actually see enemy health bar drop.
It is also a ♥♥♥♥♥♥♥ tease. I prefer the 100 energy weapons, decent everything else generator. It can one shot a lot of basic MT. But some of the more beefy PCA ones I end up doing 99.99% of their health with a double tap.
Silly me for expecting the biggest laser rifle in the world to not need more than 100 energy weapon stat to kill an MT in two shots clean. Yes I skipped the weapon damage buff OS, I got everything in direct hit and stagger/juice box power with a side of melee. (and hacking. which stays because it saved me with seconds to spare from a slow door during a death timer)
But even that makes it beefy enough to help kill enforcer without needing a retry.
The suggestion about the LR is literally an alternative solution to the ar problems, and shines a light on how bad they are.
The light linear rifle you get in the tutorials is basically a better version of the scudder. Better stun accumulation by far, 75% the reload time, longer range, similar ammo capacity, better damage against staggered targets, and the ability to use charge shots that absolutely wreck light targets and deal respectable damage against heavier ones.
Only downside is the ammo is twice as expensive. But still, being able to deal bazooka level damage with the charge shots with 100 cost ammo is pretty impressive.
As for the burst rifle suggestion, great early game, but turns into a worse(generally) heavy linear rifle later. However it maintains the ability to do repeated bursts, has higher ammo capacity and that crazy fast reload times to maintain an advantage. Overall, I would prefer the harris, but that comes down to preferences mostly.
We will probably see the Green Rifle (MWG-RF/220 in AC3SL) in DLC. It's almost as iconic as Moonlight in AC.
Yah well, this ain't the right place to give feedback like that, they don't read these forums, so I thought you could use that advice. From probably has dedicated feedback channels. I maintain that linear rifles are really underrated, and if you want the experience you're missing with AR, to give them a shot. ;p
Treat basic assault rifles that keep firing when you hold down the trigger as "my very slow machinegun that won't bounce off an MT from medium range or miss a small flying drone for the Nth time"
I may love the line rifle for trash cleaning with a mountain of ammo. But it really gives my aging trigger finger a workout.
Assault rifles still have their niche. It is just that their niche was doubled down on. "These are for mopping up trash on a budget." the strongest basic shot assault rifle still needs me to mash the triggers nonstop.
dual wielding rifles against zinaida was even more miserable than dual wielding assaults in AC6 in spite of the issues they do suffer against bosses and ACs.