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That mfer used to have to activation count down.
Different boosters have different melee tracking capabilities, maybe that might be it?
(It’s not a basic stat, you have to see it in the detailed stat breakdown. Some boosters just aren’t suited towards melee it seems.)
https://www.youtube.com/watch?v=9FaVVNQ_38k&t=25s
I usually stick right in the face of whatever I’m Charge Bunking, so I’ve not had hit box issues thus far.
which is something that isn't practical during the slim window of a stagger in PVP unless you're on level ground, fairly close already.
I gave it a try on iblis but in spite of all the memes, my big issue was ♥♥♥♥ melee tracking when she stuns in the air. even the trusty laser lance will miss her half the time when that happens, yeesh.
Pile spike at least deals monster damage. The issues are enemies don't really STAGGER. I have literally kicked people in the head to max the meter, only for them to dodge out of the way of follow up attacks. It is bananas. (hence, loving the lance. reduces the amount of 'you staggered them, they dodged anyways' idiocy). This happens even with multi swing weapons like standard blade, or the wacky stun rod having a flailing multi swing combo. (baton in particular, only boost assists with the first swing. then you just keep going in the direction you were already facing on foot)
I don't mind players having a low stagger time, but that is as much because even NPC AC with the same body parts as me AND MY MAXING STABILITY OS over damage, still recover faster than you. yeesh.
Agree with most points. Here's hoping they alter it to be better next regulation.