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While I can't tell about the very first 2 ACs on Playstation since AC2 the shields has always been extremely useful for 3 things:
1) Reducing the repair cost of your AC mech.
This is not well understood by many, including veterans who never seen/tested the value of the shields or didn't need it. In AC, the repair cost is based on how much AP (your health) remains versus how much your AC has overall and then it's compared to the total value of you AC mech, then depending on which game, a % of that value remains as a repair cost. (The bullets are not counted yet.) The shield is the exception of that because their repair cost is evaluated based on the shield cost.
So, if your shield blocked 60% of all the energy damage your received and represents 5% of your AC value, then that means that you'll pay 32% of the repair costs that, without that shield, you would have to pay otherwise. (This also greatly help in maintaining a high score/rank at the end of any mission.)
2) Shields has the highest DEF rate in the game against specific type of damages.
The thing about damages blocked by a shield is that they reduced by the DEF value of said shield and what's not blocked is defended by the AC mech's DEF value.
As such, let's say that the shield is strong against explosion and kinetic. If you get hit from the front by a large shell shot from a cannon type (the powerful slow-reloading or low-mobility types), that shield will eat almost 90% of the damage into its own AP with a DEF value that is equivalent to the highest AC part in the game, but at a fraction of requirements. The remaining 10% will "bleed" through the shield and hit the AC's AP, but that 10% will also get deducted by the AC's kinetic/explosive DEF if applicable.
(Back before AC4, there was also the heat absorption rate, but that's gone now.)
With that said, if that same shield if hit by a laser weapon that deals Energy damages, you'll see an effect called "shield melting" where the shield AP gets dropped fast and doesn't seem to block much. That's the weakness of the shield: their opposite on the Rock (kinetic) - Paper (Energy) - Scissors (Explosive) layout. There are no shield that offer good DEF against ALL types unless it comes with a massive CON (such as low AP).
The shield usually joggle between low DEF in 1-2 types, low AP, heavy weight, etc. There's not a perfect "good-in-all-situation" shield in any AC with only the exception of unacquirable boss' parts.
3) Shields are lightweight compared to the alternative of setting up the other parts.
Shield are useful if you know what you're fighting against (which is typical in the AC series where you go blind in any mission only once). If you know that 1 specific weapon from a boss gives you trouble, a decent shield against that type of damages can make that boss a breeze in comparison.
Also, if you're piloting a light mech, they usually have no DEF in 2 type of the 3 main damages types. Using a shield can make it easily so that you're only weak against 1 instead of 2 types of damages if at all.
For example, an high Energy def light & agile Mech with a kinetic + explosion DEF shield can survive a surprising amount of beating against lots of stuff thrown against it until its shield gives up.
46 hours on me atm, plus currently at the final boss.
I'll tell ya, all the shields despite my rigorous testing and gameplay with them, are utterly useless. The shields we get and the shields an AI will use are entirely different in functionality.
Our's is more of a "Just Guard" (which wont guard anything cos 60% of the damage will bleed through, and cant block a variety of attacks - particularly from bosses)
While the AI Shields are more of a passive reduction to the front.
Being able to shield parry (The initial guard window) the Balteus grenade shots saved my bacon a few times, similar to shotgun blasts and even his assault armor. In several arena fights, shields have let me deal with grenades, missile spam or shotgun blasts without issue. (Especially the stagger mitigation helps.) Edit: The Balteus shot especially, most of the damage is in the explosion, which blocking it with the shield negates. I took about 3k if he missed me, and 900 damage if I blocked.
While I am tempted to try for the parry shields (bucklers) and the strongest one is ~99% damage and 96% stagger mitigation that 0.3 second IG window intimidates me.
Another use I've occasionally remembered to do is to cross back through machinegun fire by IGing it while switching directions. A lot of getting work out of a shield seems to be a combination of muscle memory and the right weapon to counter.
Shielding the C-Spider's plasma blasts for example, doesn't help much. In fact, shields biggest problems are energy weapons in general.
Add in that it is effectively "planning for failure" and it doesn't even block 100% of the damage while it's up... more importantly, it doesn't block all the stagger... you know what does all that though... dodging!
From what very little I saw of it, I just don't see it being worth taking up the slot.
I tried to like them, they seem sorta useful if you have a good set of weapons in other slots.
But ultimately I prefer going full pew pew.
Shields are only good if you're not a player. They negate basically everything if you're an AI AC. They're actually pretty difficult to use effectively as a player... but if you go online there's always at least one person who uses them and are unkillable... but it's never you. So... yeah.