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Armored Core is a different IP then Souls series. It had it's own mechanics. THe whole game except bosses are very similar to previous games in the AC series. They are just improved and made better. I love level design and the general atmosphere a lot.
However, some of the boss fights borrowed mechanics from Souls games. If you're a souls fan, you might love them and maybe they are easy for you. If you are a competenet player, you might love them. However, it was not the case of previous Armored Core games.
if we think like the regular mission diffiulty is 4/10, previous AC game Bosses were 6/10. But Now they are 9/10 compared to previous installments. You might love it. But not everyone. You might love to die and replay the same boss fight 10 times, but not everyone likes such kind of gameplay.
If we requested a Souls game to become easy, that that would be nonsense. Now an AC game bosses become soulslike and people are asking "why not?" Because it is not a souls IP it's an Armored Core IP.
I have completed the game on PS5. My score for the game is: 85/100
I loved the game but I really disliked Balteus, SeaSpider and ibis mech fights. I have retried them many times and I didn't get any kind of achievement feeling after defeating them. It was just unnecessary time wasting for me. (not playing the game, wasting time on bosses)
Making a game harder is not making it better.
The bosses are more difficult because there is no debt system. Something needs to replace it, hence the bosses. If the bosses were painfully easy, then the missions would have no weight to them without the possibility of going into debt based on repairs and ammunition spent.
Oh yeah, endgame Zinaida and Pulverizers battles were making you feel like it's Virgil battles from Devil May Cry again, haha!
I still played the whole game when it came out.
Bro, that intro A6 helicopter is stronger than their same PCA intergalactic warship. It's not an MT walking with one animation for walking back and forth. AC1 AI weren't coded to compensate for the players' forward movement.
Guarding the freight train was probably the first hardest mission JUST cause controls were awkward using bumper buttons as look up/down, trying to kill jets, kill an AC, and protect the train. Other than that, you muscled your way through and just soak up bullets.
People love AC1 when it came out purely because it was some of the first customizable mech games that existed on the market, and created the precedence for what the next game after it could be. AC1 to AC2 is an entire world apart in terms of graphics, fidelity, and features, it was an insanely huge gap in improvement. AC5 to AC6, went backwards, stayed bout the same in graphics, better lighting, but left out tons of features from previous games to give it a action souls like mechanics.
Just from a programming/coding perspective, it's very souls action game genre-like.
Y'all are crazy, that's not even close. She's the same as any other floaty AC. ONLY reason it would be hard is using a narrow view fcs, and purposely not aiming with her.
Mechanics: In the old games, most of the bosses followed most of the same rules as you. You could benefit from H+, and so could they. You could run out of ammo, and so could they. In a sense, AC6 could be seen as either an upgrade or a downgrade. Bosses are meant to be "superior" than you, not on equal footing. But it usually felt more fair, at least to me. I beat every old game without H+ and OP-I, but in AC6 it's kind of a given.
Characterization: You got glimpses into the story and villains, and that built up the stakes. You knew Nine-Ball was a bad ass. So you knew you had to bring your A-game to beat him. Balteus, the C-Spider, and Ibis, all just come out of no where. They exist solely to give you another boss battle for the sake of throwing in more boss battles.
Behavior: In the old games, it was a DPS race. It's still a DPS race in AC6. The only thing that has changed is the bosses have attack patterns in AC6. As someone who is a fan of Armored Core and not Dark Souls, this fact made the boss battles more challenging for me. I do not see the telegraphed attacks like Souls players. It is simply a skill I have not cultivated. I'm used to manually keeping my target in lock sight and avoiding my opponent's attacks at the same time. To me, that's easy. I ended up beating all of AC6 last night with dual shotguns and dual songbirds, a build I never would have used in the old games because getting up close like that meant taking unavoidable shots to the face and losing sight of your target; but it was the closest way I could play AC6 in the way I'm used to.
But for a Dark Souls to go back and play the old Armored Core games, it would be the reverse experience. You rely on the hard-lock feature and telegraphed attacks, you're not used to fighting your own AC's turn speed just as much as you're fighting your opponent, or getting stunned with each hit you failed to avoid.
older ac games, there was no "souls like bosses" so the content could be considered easier...but there are no healing potions/repairs whatever you call it, there are no checkpoints, and there are no supplies before a boss fight...so you have to do it in one take or you restart the mission from the beginning there isnt "staggered" system so if at the end of the mission you have to face another AC every bullet you took from those regular enemies and every missile you spent to kill those regular enemies along the way mattered and added challenge to the fight. also the aim system was different
in other words...older games were challenging without the need to resort in these stupid wall of missiles, huge laser beams that take half of your life...and enemies that dash from one corner of the arena to the opposite like beam of light while they are giant robots
Past AC games felt balanced, hard and challenging yes, but it had balance. Enemies ran out of ammo just like you. Enemies ran out of energy, just like you. Everything was fair if you understood that the enemies were not infinite bullet spamming with huge AP numbers.
In AC6, bosses have infinite ammo, infinite energy, ignore their bodies hitboxes and shoot straight through them, have frame perfect aim with prediction that goes way over what FCSs always were meant to do, and the newest Soulsborne trend: they combo the heck out of you every opportunity possible. Combos! Because bullet hell wasn't enough, they also need to have unstoppable chain attacks with wide ranges and AoE damage as often as possible.
But just to clarify, it's not a Souls game, it is Armored Core. It's just broken, they overdid the boss/gank fights too much, imo.
I only ever played 1, 4, and FA. And I'm enjoying the game. Trust me, it's Armored Core.
And when they decided to bring the game up to new standards what they did? Yeah, second analog as camera control... ironic no?
AC1-3 the enemies played with the same tools you had, they obeyed the same rules and had the same capabilites. AC4/4A and V/Verdict Day, they started the bull-hit of introducing gank squads against you alone, and bosses with more capabilities than any of you parts combined could do. In AC6 they made the bosses even more overpowered by raising their AP, removing their use of ammo or energy (they have infinite both), and plain disregarding their bodies as hitboxes, or having any angle restriction on how their weapons fire.
And people open their mouths to say veterans are not complaining, yeah...
Basically everything you said I second.