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i wish people would read what i wrote instead of what they want to hear.
i'm not talking about the game overall, which i've praised multiple times and already cleared, i'm talking about the boss balance being ♥♥♥♥.
a game can be well designed and still have ♥♥♥♥♥♥ bosses; no game is perfect.
in this case no criticism of anything is ever valid, nor is any praise valid, because at the end of the day it can just be chocked up to "well, that's just like, your opinion, man."
what a stupid, self-defeating argument.
This isn't valid. "They're just mad because they don't like the game" is not a rational, founded, criticism of them. It's an opinion. It has no means of fighting back against. Because anything, anyone says will be met with "my opinion about them being mad is more valid than what you are saying about the them having valid points."
My mans, I've never butthurted anyone as hard as I've butthurted you since I was a teenager. Give it a rest and enjoy your block.
Please don't follow me around anymore, either.
Your wording "this was never an issue" implies that yes, it'd be the first time.
You're also complaining about one-hit high damage attacks that one-hit knockout, or OHKO.
So you're saying in this quote, that I was responding to, that there was never a situation in previous AC games that an enemy could OHKO. I responded with a link (that should have worked normally, don't know why it screwed up) of enemies from AC4/FA that did exactly that.
That's irrespective of the difficulty of the encounter, and even with that said I don't exactly have a difficult time imagining how someone with a build that had poor dodging or cruise speed could get screwed over by MW.
I'm going to be real, I can't remember most of the crap from previous AC titles as it's been over a decade and a half since I last played them, but I do remember the Fermi Flying Fortresses and how they too could OHKO if you tripped up.
Your point was "this (getting oneshot) was never an issue in earlier games". I pointed to multiple bosses that could easily do that.
I apologize for the comparison if only because nobody should be compared to Fatrick, in hindsight.
Ehhh barely, a handful could and there was a massive wind up and a small child could move away in its death spasms.
You know what got people really mad? Going into " Please help me with this Boss" discussions and then dumping the build video in the first few posts and watching them shriek for telling the player what they needed to do exactly.
I'm just saying, it was "a thing" before in the game series. It's not new to get oneshot and I find it funny that the bosses that could do one-shots were easier than the "bosses" that were just "hey fight 2+ ACs at once".
That five-mech fight for instance in ACFA.
There is nothing disingenuous about it, and I never said there was nothing that was trash. But the fact remains that you could largely just play to your play style and make it work, you never had to even consider playing a tank if you weren't using a tank, or use lasers if you were just using kinetics, etc. You could basically play whatever your preferred playstyle was and ignore the vast majority of the other options and still do fine.
Though I'm not sure it's reasonable to compare variety in gen 3 to AC6. I don't think any other entry in the franchise had the sheer volume of options that AC3 had in its later games, so I'm pretty sure the amount of builds you could make in later gen3 titles would put any other generation to shame.
Alright, Alright, you got me on a technicality. You are technically correct which is the best kind of correct. Also thank you for the apology, you are truly an internet aristocrat.
Also I didn't want to log after being compared to a man who stumbled into success and then burned it to the ground, that would be unseemly.
most of the arms forts couldn't one-shot you, tho.
even the heavy weaponry on the arms forts would take a couple direct hits to take you down, because you had primal armor.
the Motherwill cannons, the biggest i think?, were the same (maybe they could one-shot you on hard)
unless i'm wildly misremembering, but i remember eating a few of those shots and continuing with the mission.
you'd take big damage, yeah, but your primal armor would keep you alive.
and you can say "irrespective of difficulty," but watching these videos it makes it seem like the only way they can even hit you is if you accidentally fly into them.
i was trying to find a single video where someone got hit and i got tired of looking after the fourth video.
https://www.youtube.com/watch?v=WHRWS2A0q2Y&list=PLDEBFCCBF0F8D2576&index=11
And you're really splitting hairs to try and justify your complaints. So far the only boss I can actually see as reasonable to complain about is Ibis. Ibis legit has ♥♥♥♥♥♥♥♥ attacks in the second phase.
I think the one time I ever got one shot, was the reactor is burning mission in AC2:AA and they destroyed the floor I was on and fell into a vat of lava because my AC was Phat.
The second time I got double tap'd and not one shot was the Kojima Missiles ambush mission, I'm trying to remember who that was. But at the same time it was Kojima missiles, those things are basically short range theater of war ICBMs. And the warhead isn't the goal for that weapon, its the fallout afterward, but I did get hit by two and KO'd before I knew what was going on.
Thing that I always remembered is you went back in and wrecked them, HOWEVER there is a fail state for missions if you do not savescum. Many missions would not let you back in if you failed them, I think maybe that is what the issue is.
my complaint was that the bosses are poorly balanced.
again, in older games, certain builds against certain bosses would make them EASIER; in AC6, it makes them EASY.
i went a bunch of rounds with Ibis, got frustrated and switched back to double-chain and double-iceworm and suddenly none of the flashy lasers or complex patterns mattered because i finished the fight with little effort and most of my life remaining.
it feels like the devs focused more on overwhelming the player rather than having AI that actually adapts, so when you can overwhelm the enemies instead, they just break.
it's why all the AC fights are so pitifully easy.