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Overall I'd say kinetic is better only due to a few outliers like zimmerman shotguns and big shoulder cannons. My take would be rather that there's only a couple of standout weapons from each category and the rest are lagging behind.
I mostly use them for money farming or to clear out groups of enemies faster as its usually 1-2 shots to kill 90% of trash mobs
Doing it in the ac test drive works fine but it seems maybe moving or dodging or taking damage or something related to actual combat prevents them going off at the same time
The part I draw issue with though, when you compare their abilities to bosses. you'd sooner run out of ammo before you get close to killing the late game bosses. While energy is great for weeding out hoards of weak grunts or mini bosses, even with building an AC that draws out as much power as it can from their weapons, its just not hitting hard enough to break the enemy's guard or leave meaningful damage.
However, if you want to avoid getting stuck in the charge animation, I will recommend getting tank treads. They allow you to continue moving despite firing heavy or charged weapons.
Thanks for mentioning the laser handgun, it ♥♥♥♥♥♥♥ redeemed energy weapons in my eyes and allowed to me to make quite a great build
And also was using the shotgun like shoulder cannons cuz stat card wise they seem better, turns out, nope the normal cannons ended up being way better
I beat all of the chapter bosses running energy weapons. Lasers to be exact. They're OP as heck. Don't use charge but they're pretty pinpoint accurate so damage is much more consistent than not.
i think the only place you don't use plasma missiles is when the target doesn't remain stationary/on the ground for longer time, at that point its more effective to choose a different weapon.
occilator gun and stun baton should be used as part of a higher dps set though, i dont really recommend running in with them as they're more of a support weapon imo
energy weapon in general : they're versatile as they can be charged to change the effect or shape/power of the projectile.
Stun needers with Zimmerman will generally, outright kill any mech boss on first or second engagement.
I prioritized direct/kinetic/energy dmg before the others.
I REALLY wanted to use the Laser Cannons because they look and sound amazing but by the time you get a decent, balanced generator with enough EN capacity you've already unlocked the Songbird grenade cannon which is just better. Songbirds do more(?) damage, are easier to use and harder for the enemy to get away from because they explode in a large AoE.
I dunno how you improve them tbh. I want to say laser weapons should be hitscan but a weapon that could just ignore the enemy's ability to dodge sounds too powerful on paper. They definitely need help. Hopefully Fromsoft will tweak them somehow.
Problem with songbirds is they are slow to fire, slow to connect, and they also require bipedal mechs to pause twice.
During that time, you can get more impact damage and stun lock alternating between charged laser weapons.
On the shoulders at least.