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Сообщить о проблеме с переводом
Sekiro enemies don't have a stagger bar
When you fill the posture bar you don't stun enemies you outright kill them.
Only one who gets staggered is the player and that's the game being unfair in the players's favor.
They could even just make it a weapon specific mechanic if they want it so bad. We already have electrocute (dark souls bleed) and whatever the flame effect is called, both of which seem to be pretty garbage unless the weapon causing it is already strong anyway. Just remove stagger, replace bleed with a stun, and boom.
and you do stagger bosses.
for some of them, you need to do it three times before they actually die.
you can call it "posture" or "stagger" or whatever, it's mechanically the same concept.
Like how many many many other games do
If you don't bother with the posture metre and just empty their health bar normally, you will have a short animation where you stab them and then transition to the next phase of the fight, exactly the same as if you did break their posture.
Also there are bosses that only have one life bar in sekiro
Emma for example
I'm tired of people complain it's soul like. Souls game isn't as fast pace as this one. Sekiro is faster than Souls but it's the least soul-like and more of an action game. Elden Ring is Soul game with maybe some Sekiro bosses.
So blame Sekiro lol. And Touhou. And armored core too because now you have to think everything in 3d space because you and enemy could fly.
And blame Street fighter 6 because the director love this game alot and it may heavily influenced the pacing of combat.
You literally stun them out of attacks.
In previouse AC we have like 20-40k from the start.
We have ~10k AP and 3 rep (~6k), so its 28 in total. Of course you can use non and go only 10k, but obviosly you will use them to heal. The heal is instantly, so there is no problem with using them mid combat.
Like there is zero need in them.
Though I would remind you there was 1 or 2 Extensions and Cores that had limited use AP restoration.
I don't know if having less hp overall is a positive or negative really though; feels kinda neutral when overall the game is still easier than the PS2 era thanks to you being faster now but projectiles not changing much, not to mention being able to use all the weapons at once.
I sorta hate the repair kits too, There's no risk to using them and I don't think I ever managed to die with repair kits left unused.
It gives you every opportunity to keep your focus on your reticule and what's behind it.
edit:
I honestly wish I could turn off every HUD element that isn't the reticule or Compass, because it's all you need
I don't think making repair kits take time would be a good change to be clear.
As I said, Mechwarior has heat management, but its much slower and has no real dodging even with jump jets, thus is mainly played with the mech grounded. The absence of heat management in AC6 is a choice by the design team (they had it before, and its a good bet they played Mechwarrior), and what they wanted the game to be played like and what they wanted to focus on - aerial gameplay, viable dodging, fast tempo, and less complex cool down (heat up) management. I feel you could not really just add heat, it would require revising every aspect of the gameplay and changing the game to feel and play very differently if the heat management addition was meaningful and not a terminology flip.