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You're lying to other people with this thread and worst of all, you're lying to yourself to cope.
You can learn the patterns and everything in this one too.
Because that's precisely how people beat the bosses who aren't abusing the boss's weaknesses or use cheese builds.
This is sloppy gameplay, but you can beat the entire game on a light mech, I know because I've done it all the way to Ending 3 in NG++.
You can, in fact, git gud.
You just need to understand how to burst phase when the enemy is staggered, and how to accumulate stagger quickly.
you build what gets the job done.
Well you're not really explaining why they aren't fun. You're just saying they aren't.
And the only remote explanation you've given, is not true and I pointed it out.
I'm sorry but if you can't manage get behind that boss on the wall... either by getting out of the way when he charges or jumping over him... which is a pattern you can learn and you claimed doesn't exist... I don't know what to tell you.
woooooooooooooah
From, that's so deep
I wouldn't say "cheese builds" but some builds which are otherwise perfectly serviceable are not fine on specific bosses. Running one boss for like 4+ hours because it's clearly just a superboss and it's damage or stagger is too high (Balteus) is ridiculous
It's not FUN to be killed repeatedly because you got somehow got hit by missiles which turn 180 degrees(how??) and stunned or (my favorite) when Balteus flies over you (breaking my lock-on) to then shoot me with his GL while I can't see....
It's not a distance issue, he moves towards me faster than I can clear ground and you can't stay too far away cause ranges are ungodly stupid in this title for some reason
Let me try to explain it a bit better then. I spend half the fight fighting with the camera, the bosses tend to have missiles that track you better than anything I have seen that the player can get doesnt matter how many times you seem to dodge them. They tend to jump around the arena constantly which I would be cool with if it didnt usually end with the camera getting messed up (yes I have tried it with lock on) I have on a few seperate occasions staggered a boss and moved in for the burst phase afterwards only to have something seem to cancel that stagger and end up taking like a quarter of my hp in a sudden attack when the boss is meant to be staggered. Also they feel a bit bullet spongy. I am eventually beating these bosses but I am not having fun with it.
Man its not even Balteus I beat him in under half an hour. I just dont enjoy these boss fights, I can get a bit of a gundam fantasy fighting the mass produced mechs. I can get a challenge on some of the agile ac fights, I enjoyed storming the wall with all the artillery and 2 tetrapods making me dodge and keep track of the enemies while I fought. Its just the bosses themselves that are making me dislike the game.
Ok, straight up you can barely shoot that boss when avoiding his charge cause it turns almost immediately BUT vertical launch missiles destroy him which makes sense
Jumping I have reservations about but probably works well for reversed legs. Either way, I don't think that one is a problem but Balteus with his massive health pool, infinite shield, and never-ending missile barrages of death-stagger is tedious an un-fun. You die so many times by the end you don't feel satisfaction for winning, you're just glad you can move on
Yeah, later parts might simplify this issue but the reality is you're hard-walled in what you can do and the boss is beyond rutheless.
Say hello to the .25 second GL attack which he loves to punish with and you can barely counter or more often get lucky and avoid, the flame sword combo which if one hits you'll almost certainly eat the 2nd (there's half HP and a repair kit gone). The checkpoints are literally cheats From implemented because stuff like this is ridiculous and they knew it