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Ein Übersetzungsproblem melden
I imagine an arbitrary instant hit = instant stagger system will be even more annoying since it will be even easier to stunlock.
Either ways, you can play with the no HUD mod, this means you can't see the stagger bar. Can't see the build up = no build up.
Maybe for a new player but I'll know its there :P
Hm, possibly, but if it was more favouring boss mechanics rather than the player, I'd like that more because it would become more skill based. When I completed the game I pretty much worked out that, laser cannons + plasma cannons are the only setup to bother with early game and then needles + gatlings for late game. Maybe use songbirds or the pilebunker thingie instead of needles idk.
I like the idea of mechanics that stun directly, because I dislike the idea of damage slowly building up the meter passively. Because then it incentives dodging more. May not work well in PvP though now that I think about it.
This is why the meter excels because it can be applied in both prolong/sustained or alpha strike style.
They're just normal ACs the same as yours. Also by the sounds of it you just have a pretty bad build or aren't attacking enough if the enemy hasn't been killed after staggering them 3 times and perhaps you're not evading enough if you're being staggered so often. Oftentimes it's pretty easy to stagger an enemy and then do easily over 5000 damage to them in a followup, some builds focus on combos and can just kill an opponent outright if they stagger them.
As for the OP:
Honestly, having read the title I thought this was gonna be more about not liking the game design aspect of staggering a boss then doing massive damage to them afterwards rather than getting stunlocked to death. I never even thought about what you're saying as an issue since not much at all can stagger you in one hit anyway and if you do get staggered it's like for 1 second or so before you can just quickboost out of it and usually dodge whatever anyway, not to mention if you run pulse armor and just use it right as you get staggered to counter the stagger.
There's far better options than laser+plasma or needles+gatlings. Infact needles+gatlings is pretty mid. I think the idea really was to incentivise dodging more since that's generally the point of combat in the game is that you are supposed to evade most incoming fire and especially focus on dodging any of the higher damage hits incoming rather than just absorbing damage. Even with tanks with heavy shielding and all that it tends to be better to just sidestep an incoming highly damaging attack than to tank it.
Destroy Massive Weapon in AC3 can take under a minute. Destroy Massive MT, my best run is probably like, under two minutes. Arms Fort Stigro in AC4A can be knocked out in under 30 seconds (although most 'generic Arms Forts can get knocked out like this).
I'm not really sure there's a good middle ground, but I will say that it's nice this mechanic works on pretty much every entity from players to bosses.