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Most of the times the starter weapons end up better.
But I love the concept of a Coral Buster Rifle, too bad the charge shot is basically only good for shooting things that basically can't move...
Theres also hitting people in the back in 3vs.
I haven't tested if it has any falloff range or if it works through walls though, that could be a niche depending on the map.
...But man the missile is just painfully slow and awful at target tracking, it's a big explosion but I'm pretty sure most other missile weapons are better overall.
Because I agree on the Laser Blade one, though it looks a little odd in slow motion.
In chests you find the shield and the coral missile launcher (in Regain control of the Xylem mission)
I tried making a build with dual coral rifles on rev joint legs, just to have some fun with the weapon. But...that forced me to use tian liang arms (all others can't hold 2x 9k weight weapons) and ditch shoulder weapons, I ended up using 2 two-burst pistols as side weapons. Funny to use (build up some stagger, when they're almost there, switch to a pistol and start charging the rifle and then, when they flinch...fire!).
But yeah, im reality, it's quite impractical, definitely not advised vs Ibis, Ayre or anything that 0-1000 in half a sec. (or if you want to S rank, firing those things is expensive AF).
It's amazing how weighty and snappy the input feels on the coral oscillator. It's probably my favorite weapon in the entire game regardless of type. I could do without the charged attack, but it's kinda cool and I don't have to use it.
If he meant IA-C01W7 ML-Redshift Coral Oscillator as the sword (the red version of moonlight) you unlock it in the arena.
IB-C03W2 WLT-101 Coral Oscillator is the loghunt rank 15 reward.
I'm almost done with the 3rd playthrough, I'll get the other blade soon (got all logs so far)
Take a look here
https://youtu.be/ggeGcEt1mN8