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Also obviously the total weight matters, but beyond that boosters have an "ideal weight" stat separate from your actual loading capacity, if you exceed it you get penalties
Using a light weight shotgun missile build, for the first time at least that I can remember I actually felt like Berlioz in the AC4 trailer. I was zooming and spinning and pretty much everything was exploding.
I'd run a quad leg build if I wanted something faster than a tank but with similar power. Unfortunately I have yet to need a build like that.
I have not faced a single opponent that isn't just easy mode with 2 shotguns and abbot fcs. Literally just quick boost in a circle with hard lock on and spam shotguns and songbird...
It even trivializes bosses.
I started out liking the heavier options more, but playing more I've come to love my light reverse-jointed setup. Sure, you can't pack the heaviest gear, but I'm still quite comfortably fitting four good weapons (I think my current go-to is sword, assault rifle, shotgun, and grenade cannon). It's pushing close to the limits on weight and energy, but it doesn't lack firepower and it's a lot more fun to be dashing around all over.
You'll understand eventually. I face rolled the early bosses with tread tanks, then micro tread tanks, then slowly got more efficient, faster, and went back to legs, then dropped cannons for shotguns...
It's more fun and you get better... As with any FS game.
You'll also eventually get better OS tuning for dmg reduc and more hp on heals. As well as dmg increases.
Yeah, this is basically the usual progression flow for most armored core games. Not always tank legs specifically, since each generation had their own mid-game win-button builds, but the general idea has always been to adapt your AC as you learn the game better, get access to more gear, and get more familiar with the controls.