ARMORED CORE™ VI FIRES OF RUBICON™

ARMORED CORE™ VI FIRES OF RUBICON™

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Chocos Ramabotti 26 ago. 2023 às 0:36
3
Restarting from Checkpoint feels wrong
I can only recommend people to not restart from checkpoint unless they unlock an supply point before the boss. To me the game feels very easy and the mission overall unexciting since the game spams you with checkpoints that replenish your ressources on top.

I've never played the previous games, but i'm pretty sure that wasn't the case there. Although FromSoft is known for to make hardcore games, it looks like the whole difficulty about their games recently focusses solely on the bosses, everything else is just formality, with that amount of checkpoints during a mission it's pretty much not possible to struggle on anything that isn't a boss, which makes it kinda plain and boring at times, unless you restart the whole mission when you die before you reached the boss of an mission.

So to make the game more spicy I can only recommend this self-imposed challenge for your first time playthrough (in a frickin FromSoft game. xd)

- Restart the mission once it's failed
- if you reach a supply point that actually replenishes your repair-kits in a logical way (not because the devs play the "pity pal") then you reach the TRUE checkpoints, therefore you can restart from this checkpoint from now on.

Not sure if there are missions with several supply points later in the game if yes, well... then probably this doesn't work anymore. Unless they don't emerge consecutively.
Última alteração por Chocos Ramabotti; 26 ago. 2023 às 10:08
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A mostrar 31-45 de 66 comentários
pRaX 26 ago. 2023 às 9:50 
That's where you draw the line? At checkpoints?
There is no fail state in this game.
You literally only fail if you give up.
They're not even taking your accumulated cash away when failing.

Considering all that, checkpoints might aswell stay.
John SpaceMarine 26 ago. 2023 às 9:55 
As a long time AC player, so does mechstus :(
DesUxSλsU 26 ago. 2023 às 9:58 
I like it, no need to re-run to the boss all the time, like all the souls games have. That just gets in the way, and very annoying. Checkpoint is very good.
Less time running around and not having fun
More time playing and having fun
JDOGGOKUSSJ2 28 ago. 2023 às 14:58 
Honestly hate people like this, let people play how they want this isnt a souls game and should not be compared to one, why is it only from soft fandom like this just cuz its created by the same dev dont mean its a simmilar game
Krazy Wallet 28 ago. 2023 às 15:12 
As a long-time souls fan, I have defended Fromsoft's decisions based on their vision for a game. This includes topics such as invasion theory, difficulty sliders, and co-op. I find myself in a similar place. This is the experience that the developer wanted us to have. They obviously wanted AC6 to be easier on the player than Elden Ring.

Perhaps it doesn't make much sense in the lore how you could respawn with full ammo and health, but new players may find themselves running out of ammo quickly. A checkpoint that maintained their ammo supply could simply doom them to restart. I had duel pistols for a while and constantly found myself short on ammo where I was punching mini-bosses. I didn't even come close to having enough ammo on the fog mission, for instance.
Atomsk 28 ago. 2023 às 15:19 
Checkpoint restart is mandatory and default for 99% of players.

Nobody is taking on bosses without 3x repair kits and having sustained all that chip dmg.
Midas 28 ago. 2023 às 15:21 
Originalmente postado por Atomsk:
Checkpoint restart is mandatory and default for 99% of players.

Nobody is taking on bosses without 3x repair kits and having sustained all that chip dmg.

Is it even possible to S-rank a mission while using a checkpoint?
Tyran 28 ago. 2023 às 15:22 
Checkpoint automatically voids S rank.
It’s the exact same checkpoint rules ace combat 7 used and it’s fine to let players advance if they get stuck with low resources. If you don’t like it don’t use it, simple.
Atomsk 28 ago. 2023 às 15:29 
Originalmente postado por Midas:
Originalmente postado por Atomsk:
Checkpoint restart is mandatory and default for 99% of players.

Nobody is taking on bosses without 3x repair kits and having sustained all that chip dmg.

Is it even possible to S-rank a mission while using a checkpoint?

99% of players aren't s-ranking missions, and also I would argue that 100% of players died on Balteus and Sea Spider on their first try with no knowledge, only through subsequent tries and practice can they s-rank.

So checkpoint restart is technically mandatory for 100% of players.
Midas 28 ago. 2023 às 15:30 
Originalmente postado por Atomsk:
Originalmente postado por Midas:

Is it even possible to S-rank a mission while using a checkpoint?

99% of players aren't s-ranking missions, and also I would argue that 100% of players died on Balteus and Sea Spider on their first try with no knowledge, only through subsequent tries and practice can they s-rank.

So checkpoint restart is technically mandatory for 100% of players.

Sure, I was more thinking in terms of legitimate reasons you'd NOT want to use the checkpoint, and S-ranking a mission sounds like one of them.
Krazy Wallet 28 ago. 2023 às 15:30 
Originalmente postado por Atomsk:
Originalmente postado por Midas:

Is it even possible to S-rank a mission while using a checkpoint?

99% of players aren't s-ranking missions, and also I would argue that 100% of players died on Balteus and Sea Spider on their first try with no knowledge, only through subsequent tries and practice can they s-rank.

So checkpoint restart is technically mandatory for 100% of players.

Balteus kicked my tail in for 2 hours. I nearly had sea spider my first try but I ran out of ammo with my duel pistols. I wanted it so badly....
The Man With No Time 28 ago. 2023 às 15:32 
Originalmente postado por Chocos Ramabotti:
I can only recommend people to not restart from checkpoint unless they unlock an supply point before the boss. To me the game feels very easy and the mission overall unexciting since the game spams you with checkpoints that replenish your ressources on top.

I've never played the previous games, but i'm pretty sure that wasn't the case there. Although FromSoft is known for to make hardcore games, it looks like the whole difficulty about their games recently focusses solely on the bosses, everything else is just formality, with that amount of checkpoints during a mission it's pretty much not possible to struggle on anything that isn't a boss, which makes it kinda plain and boring at times, unless you restart the whole mission when you die before you reached the boss of an mission.

So to make the game more spicy I can only recommend this self-imposed challenge for your first time playthrough (in a frickin FromSoft game. xd)

- Restart the mission once it's failed
- if you reach a supply point that actually replenishes your repair-kits in a logical way (not because the devs play the "pity pal") then you reach the TRUE checkpoints, therefore you can restart from this checkpoint from now on.

Not sure if there are missions with several supply points later in the game if yes, well... then probably this doesn't work anymore. Unless they don't emerge consecutively.

The game is already objectively hard enough as it is. If you want more challenge, ask FromSoftware for a harder mode. Since I'm asking for an easier mode as well, perhaps we could team up and ask for both?
Blackmage 28 ago. 2023 às 15:33 
I generally agree. The checkpoints feel out of place. I would have liked them better without the free refills. It's probably all the Souls players going, "it's a feature that makes the game playable!"

Yeah, no ♥♥♥♥ they make the game playable. The addition of checkpoints are literally the reason why From Software was able to get away with making some of the bosses so damn hard. Play the whole mission without a checkpoint, without repair kits, and without ammo pickups, like we did back in the old Armored Core games. Complete the entire mission with only what you loaded your AC with. That's the real "git gud."

VaatiVidya tried a no-damage run and it made him hate the game by the time he got to the Attack Watchpoint mission with Sully and Balteus. That should tell you everything you need to know about the game design of AC6.
Última alteração por Blackmage; 28 ago. 2023 às 15:35
Major Winters 28 ago. 2023 às 16:14 
Is that what S ranking is for? I've only beat game once.

Checkpoints do feel cheap but I suppose you can just change build at them and try to tackle boss straight away again. Rather than having to quickly dashing past the entire level again to get to the boss.

I liked some of the short missions where you have to kill named NPCs which involve clearing mobs as well.
I feel like you'd have to have more missions like that thrown in. Change the mission design rather than remove pre boss checkpoints.
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Postado a: 26 ago. 2023 às 0:36
Comentários: 67