ARMORED CORE™ VI FIRES OF RUBICON™

ARMORED CORE™ VI FIRES OF RUBICON™

View Stats:
manollette Aug 26, 2023 @ 12:12am
No more dual wield melee?
Topic pretty much covers the question. High-mobility melee was some of the most fun I had in FA, would love to get more of that going here.
< >
Showing 1-15 of 15 comments
Neverr Aug 26, 2023 @ 12:48am 
Originally posted by manollette:
Topic pretty much covers the question. High-mobility melee was some of the most fun I had in FA, would love to get more of that going here.
Nope, however there is technically a way to wield two melee weapons with effectiveness.

Using the Weapon mount swap upgrade, putting a blade on your shoulder and a booster that has a short duration QB, you are able to Melee an AC/boss into a stagger, QB SWAP to other melee, and you can get that attack out as well (even a fully charged Pile Driver). Very fun, maybe not the most effective compared to just wielding a shoulder cannon but, I've beaten some of the harder bosses using this method.
REhorror Aug 26, 2023 @ 12:49am 
You can still dual wield melee by the secret method of going ATATATATATATATATATATATA.
ImHelping Aug 26, 2023 @ 12:51am 
I loved the option to dual wield melee (also, SWORD ARMS). But one of the honestly great things about AC6 is that melee quality and variety is some of the best it has ever been in making me want to keep using melee, even on a long ranged coward build.
manollette Aug 26, 2023 @ 1:08am 
Originally posted by ImHelping:
I loved the option to dual wield melee (also, SWORD ARMS). But one of the honestly great things about AC6 is that melee quality and variety is some of the best it has ever been in making me want to keep using melee, even on a long ranged coward build.

I look forward to seeing it. Just finished the Sea Spider, and so far it's still two swords and the impact driver.
Purromi Aug 26, 2023 @ 1:10am 
that's bad - a dual wieldier is a nice "class fantasy" a fast - mobile - mech that is one shoted by bosses. Pure agility skill.

btw any good melee parts was discovered?
Last edited by Purromi; Aug 26, 2023 @ 1:11am
CaoLex Aug 26, 2023 @ 2:42am 
If you have pilon customization option (up to 4 weapons) then you also have an ability to drop weapon. So you can just take some gun on the right hand, drop it and have a fist of justice.
Does it wort loosing the sholder weapon or additional right hand weapon as well? I don't think so. But it somethat fun.
I actually sometimes go into the early missions and fist my way trought just for fun.
KZ Aug 26, 2023 @ 2:49am 
Buy the weapon bay in OS Tuning. Put a second weapon on your back.
Example: Build ACS, Pilebunker, ACS broken, Switch, Sword.
Last edited by KZ; Aug 26, 2023 @ 2:53am
Outsider Aug 26, 2023 @ 2:49am 
You can have right weapon fist after the first mission, just unequip the rifle.
That said, 4th and 5th gen games not only allowed you to use blades and pile bunkers in the right hand, but also perform dual attacks, with both melee weapons at once for massive damage.
REhorror Aug 26, 2023 @ 2:50am 
Originally posted by Purromi:
that's bad - a dual wieldier is a nice "class fantasy" a fast - mobile - mech that is one shoted by bosses. Pure agility skill.

btw any good melee parts was discovered?
This game is ALL about that melee weapons, baybee, many kinds of blades, whips, pile drivers, punching, chainsaw, stun baton.
Kai Aug 26, 2023 @ 2:54am 
Originally posted by manollette:
Topic pretty much covers the question. High-mobility melee was some of the most fun I had in FA, would love to get more of that going here.
https://youtu.be/J1ux3IqcFII
manollette Aug 26, 2023 @ 2:58am 
Originally posted by Kai:
https://youtu.be/J1ux3IqcFII

Cool, but the swaps and workarounds take away from it. It's definitely not the same as overboosting constantly and swinging dual laser swords around.
Kai Aug 26, 2023 @ 3:09am 
Your fist alone hits a trainer AC for about 154 damage, this means it will one shot all weaker MTs which has around 100 AP. When staggered the trainer AC takes 494 damage. This varies based on your build so you can actually do more damage based on how heavy the swings are and the arms used.

There are other melee weapons that can work well with combining with weapon bays but it's all niche since a real target won't stand there and let you get close to bash him out... But bosses on the other hand have huge health pools and don't care.

Meaning you can take advantage of that overconfidence to stagger them to hell.

Also it seems like using melee automatically uses boost, which drain EN for each punch.
Last edited by Kai; Aug 26, 2023 @ 3:22am
Kai Aug 26, 2023 @ 3:34am 
I find that combining the tank, assault boost kick with it and a bazooka or plasma rifle is best, because if you can stun for a split second in close range with the guns or melee, you can follow up with the next attack which can be the blades on your left arm.

The enemy AC gets staggered or stun from such a heavy strike so to speak, that you can throw another one in. You being so durable you can tank hits for a while at least in that regard, but up against bosses their attacks are pretty nasty so you'd wanna avoid that.
Last edited by Kai; Aug 26, 2023 @ 3:35am
CaoLex Aug 26, 2023 @ 6:36am 
Originally posted by Kai:
Also it seems like using melee automatically uses boost, which drain EN for each punch.
Yes, it is a booster stat actually.
< >
Showing 1-15 of 15 comments
Per page: 1530 50

Date Posted: Aug 26, 2023 @ 12:12am
Posts: 15