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I’ve been thinking of what this exactly is from the various flavor texts.
From what I can gather, it seems like a in-world AC combat theory based on close and quick melee range combat… so I’ve only gathered as much as you.
Hopefully I can unlock more parts with flavor text about this.
Unless it is talking about the ghost in the core theory which is a whole other ball game and gets deep into philosophy
Definitely seems to be the former as long range parts will sometimes describe a departure from core theory and back to conventional arms warfare.
And boy does the games current balance push that core theory idea. Ricochet makes my non medium/close range builds cry lol
Idk where this "destroy the core as fast as possible" thing came from that's literally just the concept of aiming center of mass, which has existed since killing other people was invented. The (extremely sparse. admittedly) descriptions of Core Theory we get ingame indicate that rather than being a specific form of AC warfare, the theory itself predated and outlined the existence of AC's and their supplanting of conventional tanks and fighter jets. A data log implied to have been written by Snail tells us that before AC's came around, everyone fought using drones and AI-controlled weapons, which apparently never managed to equal the prowess of a human-operated craft even when those same AI's were installed in to AC's.
In short, it's AC's minovsky particle explanation for why big robot exist despite otherwise sticking to real-world physics. Also wow this thread was necroed by 3 months
Well, this certainly explains why my Formula Front builds keep wanting to blast through geographic formations between me and the enemy...