ARMORED CORE™ VI FIRES OF RUBICON™

ARMORED CORE™ VI FIRES OF RUBICON™

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Ricktap Aug 25, 2023 @ 11:43pm
Lore Question: Core Theory
I've noticed as I play a lot of the unit descriptions will reference a principle of "Core Theory" for units made for short range melee ac's. Does anyone know anything lore wise beyond this? I'm interested in this lore as my build is very melee-centric.
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Showing 1-9 of 9 comments
Pizzaman Aug 25, 2023 @ 11:48pm 
Thanks for making this thread.

I’ve been thinking of what this exactly is from the various flavor texts.

From what I can gather, it seems like a in-world AC combat theory based on close and quick melee range combat… so I’ve only gathered as much as you.

Hopefully I can unlock more parts with flavor text about this.
Artixes Aug 25, 2023 @ 11:52pm 
Originally posted by pat:
I've noticed as I play a lot of the unit descriptions will reference a principle of "Core Theory" for units made for short range melee ac's. Does anyone know anything lore wise beyond this? I'm interested in this lore as my build is very melee-centric.
i just assume its like shin getter in combat absolute ♥♥♥♥♥♥♥ insanity to kill everything in sight
Pizzaman Aug 25, 2023 @ 11:57pm 
My friend is now suggesting “it’s Gun-Kata but AC”.
RabidAvali Aug 25, 2023 @ 11:59pm 
Core theory is a combat approach that focuses on destroying the core as fast as possible so the best way to do that was to get close and personal so that you have less chance wasting time on the arms/legs/head. because destroying those will only hinder a AC not lead to mission failure. Thus the theory that rushing in and being quick let you shred through the opposition as fast as possible since destroying the core destroys the entire mech.

Unless it is talking about the ghost in the core theory which is a whole other ball game and gets deep into philosophy
Last edited by RabidAvali; Aug 26, 2023 @ 12:00am
HaHaHa-BaBaBooey Dec 8, 2023 @ 1:46pm 
Originally posted by ÆtherealJooster:
Core theory is a combat approach that focuses on destroying the core as fast as possible so the best way to do that was to get close and personal so that you have less chance wasting time on the arms/legs/head. because destroying those will only hinder a AC not lead to mission failure. Thus the theory that rushing in and being quick let you shred through the opposition as fast as possible since destroying the core destroys the entire mech.

Unless it is talking about the ghost in the core theory which is a whole other ball game and gets deep into philosophy

Definitely seems to be the former as long range parts will sometimes describe a departure from core theory and back to conventional arms warfare.

And boy does the games current balance push that core theory idea. Ricochet makes my non medium/close range builds cry lol
Dakota Dec 8, 2023 @ 1:51pm 
It mostly seems to serve as an in lore explanation as to why the combat doesn't follow more modern day conventional realistic combat models. Seeing as in modern day long range combat is ideal and attacking without being seen and without getting up close to an enemy. In comparison in the AC universe ACs move so fast and have such good sensors as to not be able to just entirely rely on stealth and can dodge incoming projectiles well enough that long range combat is less than ideal. Instead core theory points out that with the rise of ACs one must instead look to be fast and directly assault the enemy at close ranges to effectively kill them or else they will likely do it to you instead if you were not built for closer ranges yourself.
Algester Dec 8, 2023 @ 3:53pm 
Core theory is basically summed as Mecha CQB
Triple-D Lloyd Dec 8, 2023 @ 4:20pm 
Core Theory as a system of warfare posits that rather than BVR engagements and EWACS, the future of warfare is giant super-maneuverable one-man weapons sytems fighting no further than 4-500 meters, and usually not even bothering to engage beyond half of that. The BASHO was built on the assumption that the typical engagement range would be even less than that, hence the melee focus. Despite guided missiles still existing, the average AC is apparently nimble enough to simply spot-dodge incoming fire, something that no vehicle currently in existence is capable of, which appears to be the justification for why AC's were codified as the ideal form of warfare instead of just another option.

Idk where this "destroy the core as fast as possible" thing came from that's literally just the concept of aiming center of mass, which has existed since killing other people was invented. The (extremely sparse. admittedly) descriptions of Core Theory we get ingame indicate that rather than being a specific form of AC warfare, the theory itself predated and outlined the existence of AC's and their supplanting of conventional tanks and fighter jets. A data log implied to have been written by Snail tells us that before AC's came around, everyone fought using drones and AI-controlled weapons, which apparently never managed to equal the prowess of a human-operated craft even when those same AI's were installed in to AC's.

In short, it's AC's minovsky particle explanation for why big robot exist despite otherwise sticking to real-world physics. Also wow this thread was necroed by 3 months
Last edited by Triple-D Lloyd; Dec 8, 2023 @ 8:09pm
Haken Browning Dec 8, 2023 @ 6:00pm 
Originally posted by Triple-D Lloyd:
A data log implied to have been written by Snail tells us that before AC's came around, everyone fought using drones and AI-controlled weapons, which apparently never managed to equal the prowess of a human-operated craft even when those same AI's were installed in to AC's.

Well, this certainly explains why my Formula Front builds keep wanting to blast through geographic formations between me and the enemy...
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Date Posted: Aug 25, 2023 @ 11:43pm
Posts: 9