ARMORED CORE™ VI FIRES OF RUBICON™

ARMORED CORE™ VI FIRES OF RUBICON™

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y u kik me? Aug 25, 2023 @ 7:57pm
Chapter 3:Eliminate the Enforcement Squads
How exactly do I do this? fighting for the combat log, then straight to eliminating the flying LC, then the HC. I'd have very few ammo left and heals. Worse is there is no checkpoint before the fight against HC. Has anyone gotten the combat log and beaten the HC for this mission?
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Showing 1-12 of 12 comments
y u kik me? Aug 25, 2023 @ 8:23pm 
Finally managed to clear it. Had to equip the heaviest parts I have and tank treads. Weapons are dual gatling gun a songbird and a missile launcher. This is the most annoying mission to attain the combat log so far.
ramarl Aug 26, 2023 @ 9:22am 
Absolutely caca mission to beat the boss and get the log.
Last edited by ramarl; Aug 26, 2023 @ 9:23am
paxtheconfused Aug 26, 2023 @ 9:32am 
The Quad legs with the 400k gene can hover and fire cannons without loss in move speed, so using the heavy weapons works pretty well on that while keeping you off the ground away from some of the AOE hits while using circle strafe on the LC itself. Make sure to kill the snipers before going all in on the LC, the vertical plasma missiles do well for those, and are a pretty solid choice on the LC to keep the stagger meter up. Once you mog the squad, get as high up the cliff as you can while using scan to hammer the drones with missles and position to AB over to the ship. Use AB to reduce damage from small arms fire while approaching the Cabin, concentrate fire while using the cabin as cover, the AB the hell outta there
ramarl Aug 26, 2023 @ 11:07am 
Ending up beating it once I got the heavy Bipedal legs VE-42A sometime in Chapter 3.
Tal Aug 26, 2023 @ 11:12am 
The HC in that narrow room is a pain. Took me several tries, and it was to the point I was getting to it with almost full armor and a considerable amount of ammo.
What helped me was switching from the short extension module to the bubble one and really watching how it attacks to dodge those bad melee/shield attacks.
Corrupted Desire Aug 26, 2023 @ 11:15am 
Had to look this mission up because I didnt remember it... turns out I chose the other mission XD sorry dont have any advice since I didnt complete this mission.
y u kik me? Aug 26, 2023 @ 4:42pm 
Originally posted by Corrupted Desire:
Had to look this mission up because I didnt remember it... turns out I chose the other mission XD sorry dont have any advice since I didnt complete this mission.
I was also debating on taking the other mission first after my roadblock on this one. Then I saw that it was a decisive mission along with the other one. So I went on this one instead for my first run to the detriment of my mentality... haha

Though I did manage to beat it already so my next playthrough won't have the same problem heh
y u kik me? Aug 26, 2023 @ 4:45pm 
Originally posted by paxtheconfused:
The Quad legs with the 400k gene can hover and fire cannons without loss in move speed, so using the heavy weapons works pretty well on that while keeping you off the ground away from some of the AOE hits while using circle strafe on the LC itself. Make sure to kill the snipers before going all in on the LC, the vertical plasma missiles do well for those, and are a pretty solid choice on the LC to keep the stagger meter up. Once you mog the squad, get as high up the cliff as you can while using scan to hammer the drones with missles and position to AB over to the ship. Use AB to reduce damage from small arms fire while approaching the Cabin, concentrate fire while using the cabin as cover, the AB the hell outta there
Also tried with with the quad before the tank. My problem is that I didn't get enough defense to survive long enough without using some heals. Having all heavy weapons also left me little ammo after fighting for the combat log.
Night FM May 18, 2024 @ 3:01am 
I did it with a medium core and 2 close-range shotguns, along with shoulder-mounted missiles. I don't recommend a tank build if you're aiming to take out Ring Freddie before fighting the Warrant Officer, because it's difficult to dodge his charged laser shots. Some guides also recommended using a stun baton, but I found it too unreliable, since missing would constantly leave me vulnerable to attacks.

My main strategy for Ring Freddie was to circle around him and dash periodically to dodge most of his missiles. And for the Warrant Officer, my main strategy was to close in on him with the shotguns while making sure to dash to avoid his projectiles, particularly the charged laser. I also used my arena points to max out the damage reduction and repair perks, and purchased the Terminal pulse shield.

It would've made sense for the game to have at least included a checkpoint after killing Ring Freddie, because the difficulty spike for merely completing this mission was very high compared to all of the other missions I had encountered.
AI May 18, 2024 @ 3:06am 
Originally posted by Night FM:
I did it with a medium core and 2 close-range shotguns, along with shoulder-mounted missiles. I don't recommend a tank build if you're aiming to take out Ring Freddie before fighting the Warrant Officer, because it's difficult to dodge his charged laser shots. Some guides also recommended using a stun baton, but I found it too unreliable, since missing would constantly leave me vulnerable to attacks.

My main strategy for Ring Freddie was to circle around him and dash periodically to dodge most of his missiles. And for the Warrant Officer, my main strategy was to close in on him with the shotguns while making sure to dash to avoid his projectiles, particularly the charged laser. I also used my arena points to max out the damage reduction and repair perks, and purchased the Terminal pulse shield.

It would've made sense for the game to have at least included a checkpoint after killing Ring Freddie, because the difficulty spike for merely completing this mission was very high compared to all of the other missions I had encountered.

Originally posted by y u kik me?:
Finally managed to clear it. Had to equip the heaviest parts I have and tank treads. Weapons are dual gatling gun a songbird and a missile launcher. This is the most annoying mission to attain the combat log so far.
dude... he already did it... you're like, 9 months late
Night FM May 18, 2024 @ 3:29am 
Originally posted by AI:
Originally posted by Night FM:
I did it with a medium core and 2 close-range shotguns, along with shoulder-mounted missiles. I don't recommend a tank build if you're aiming to take out Ring Freddie before fighting the Warrant Officer, because it's difficult to dodge his charged laser shots. Some guides also recommended using a stun baton, but I found it too unreliable, since missing would constantly leave me vulnerable to attacks.

My main strategy for Ring Freddie was to circle around him and dash periodically to dodge most of his missiles. And for the Warrant Officer, my main strategy was to close in on him with the shotguns while making sure to dash to avoid his projectiles, particularly the charged laser. I also used my arena points to max out the damage reduction and repair perks, and purchased the Terminal pulse shield.

It would've made sense for the game to have at least included a checkpoint after killing Ring Freddie, because the difficulty spike for merely completing this mission was very high compared to all of the other missions I had encountered.

Originally posted by y u kik me?:
Finally managed to clear it. Had to equip the heaviest parts I have and tank treads. Weapons are dual gatling gun a songbird and a missile launcher. This is the most annoying mission to attain the combat log so far.
dude... he already did it... you're like, 9 months late
I was just providing an additional strategy in case anyone else searched this forum looking for advice on completing this mission. Since it gave me a lot of trouble.
AI May 18, 2024 @ 4:17am 
fair point
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Date Posted: Aug 25, 2023 @ 7:57pm
Posts: 12